BrikWars!
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups  SmartFeedSmartFeed   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Ambush in Sector XIX

 
Post new topic   Reply to topic    BrikWars Forum Index -> Reports From the Field
View previous topic :: View next topic  
Author Message
MasterEcabob
Jaw-Jaw


Joined: 11 Jan 2009
Posts: 790
Location: Lurking...

PostPosted: Sun Jul 05, 2009 4:46 am    Post subject: Ambush in Sector XIX Reply with quote

Off in the remote Sector XIX, the Slindonian flagship Capricorn is ambushed by a trio of Space Pirates! The flagship quickly scrambles its fighters, and prepares for the fight of it's life...




The Slindonian interceptors open up on the Pirates first.



When their attack fails, the fighters launch their assault.



And when they fail, the Capricorn fires its laser cannons.



First blood! The Space Pirate missile barge Splintered Jewel looses a missile port and a sensor array!



But the Pirate frigate Unlucky Charm strikes back with a powerful blast from its burst cannon.



Which claims fighter, interceptor, and bomber in the blast.



It then follows up with a light missile.







The main Pirate ship, a destroyer known as the Winged Vengeance, dazzles the Capricorn with its two powerful laser cannons, overwhelming the flagship's shields.



It then fires off a single missile to deal with the incoming bomber threat.







The Splintered Jewel then fires at the Capricorn with it's giant laser, but is unable to penetrate the ship's powerful armor.



So instead it makes due with aiming a volley of missiles at the flagship instead.



As it is now the end of the first turn, this would probably be a good time for an overview. Unfortunately I can't seem to find one for some reason. Anyway, on to turn two...


A pair of fighters regroup and, with the help of a bomber, pummel the Unlucky Charm.



KABOOM! The attack destroys the frigate's missile launcher and burst cannon, leaving the ship weaponless!



Meanwhile two interceptors dispatch a pair of missiles.





Next up, the last three fighters gang up on the Splintered Jewel.



And knock out it's second missile port!



Then the final bomber, joined by two interceptors fire at the Winged Vengeance, but their attacks bounce harmlessly off the destroyer's shields.



Finally, the Capricorn preps its engines...



Aha, here's that overview, not too bad I guess, just a half-turn late.



The remaining two missiles close in on the Capricorn, and one of them hits.



Knocking off one of it's laser cannons!



Defenseless and weaponless, the Unlucky Charm does the only thing it can do: ram the nearest enemy ship.





The Winged Vengeance decides to even up the score a bit.



Success! The Capricorn's other laser cannon is destroyed!



It then fires off two missiles at the last remaining bombers.







The Splintered Jewel also tried to fire it's giant laser at the Capricorn, but rolled a critical failure and missed.

And now for a quick overview (in the right place this time!)



And now on to turn 3...


With the Unlucky Charm out of the way, two interceptors and a fighter take the liberty to fire on the Winged Vengeance. Unfortunately though, their attacks simply bounce off the destroyer's shields.



Meanwhile, a trio of fighters open up on the Splintered Jewel, but their attacks are unable to breach the missile barge's armor.



On the other side of the battlefield, the Capricorn suddenly bursts into flames!



But wait! It just as suddenly reappears behind the main debris field. It warped!



And now it's escaped the wrath of the last missile!



Or has it? Thanks to the missile's state of the art seeking capabilities, it quickly relocates the Capricorn and changes course!



The Winged Vengeance turns and fires its last missile at the fighter trio. Unfortunately, the missile fails to kill even a single fighter.



The Splintered Jewel, on the other hand, is slightly more lucky.





Oh no! There go the Capricorn's engines! One more hit and like that and it's done for!

Another quick overview. Man, look at the size of that debris field!



And now for turn 4...


The remaining fighters and interceptors unleash all of their firepower on the poor Splintered Jewel.



Their barrage destroys the frigate's giant laser and its engines, reducing it to little more than a giant floating hunk of space debris.



The missile impacts against the Capricorn vulnerable flesh, but the armor holds just barely.



The Winged Vengeance opens up on the fighters, but its big lasers don't even stand a chance of hitting them.



Another handy overview, only a handful of ships left now.



And on to turn 5...


The interceptors finish off the Splintered Jewel.





The same can't be said for the fighters, who still can't seem to get through the Winged Vengeance's shields.



Realizing that he doesn't stand a chance against the remaining fighters, the Space Pirate captain decides that a tactical retreat is in order.




And thus the Slindonians win by default with four fighters and four interceptors left along with their flagship.

A final little overview.




For a test of the new brikspace rules I'd say this battle went rather well. I was interesting pitting a group of fighters and their flagship against a group of missile barring Space Pirates. I've learned a lot from this test and will be sure to take that knowledge into account when I do my forum battle.
_________________
jifel wrote:
"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
Back to top
View user's profile Send private message
benkim123
this thread is not working out


Joined: 11 Mar 2009
Posts: 806
Location: Inside a Hammerhead Gunship

PostPosted: Sun Jul 05, 2009 5:28 am    Post subject: Reply with quote

Great battle nice job!
_________________
Back to top
View user's profile Send private message
Arkbrik
sudan hussian


Joined: 01 Aug 2008
Posts: 1185
Location: Sweden

PostPosted: Sun Jul 05, 2009 8:39 am    Post subject: Reply with quote

I laughed when the Unlucky Charm rammed an enemy only to blow up itself... ramming is truly the greatest form of space combat. If I ever do Microspace war, I'll stick huge pointy things on the bow of all my ships. Troll swords would look nice.
_________________
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
Back to top
View user's profile Send private message
Theblackdog
adopting other people's BMs


Joined: 17 Mar 2008
Posts: 1190

PostPosted: Mon Jul 06, 2009 1:22 pm    Post subject: Reply with quote

Whoa, awesome work. It wasn't frictionless, was it?
_________________
Just one random act of violence can brighten your day. Especially if it involves explosives.
Back to top
View user's profile Send private message Visit poster's website
Olothontor
Honorary THE MAN


Joined: 15 Dec 2007
Posts: 1473
Location: Lounging in a commercial Starliner of his own design.

PostPosted: Mon Jul 06, 2009 1:29 pm    Post subject: Reply with quote

Nope, he was just using my rules.
_________________

"In logic we trust, and in honor we fall!" - Captain Erenos.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
halo 3000
Officer


Joined: 17 Jan 2008
Posts: 112
Location: nc

PostPosted: Mon Jul 06, 2009 2:30 pm    Post subject: Reply with quote

cool! any plans for bigger battles?
_________________
its like a little pixie is in my mouth, shootin' magic in all different directions.
Back to top
View user's profile Send private message AIM Address
MasterEcabob
Jaw-Jaw


Joined: 11 Jan 2009
Posts: 790
Location: Lurking...

PostPosted: Mon Jul 06, 2009 4:49 pm    Post subject: Reply with quote

Theblackdog wrote:
Whoa, awesome work. It wasn't frictionless, was it?



Nope, if it frictionless the Winged Vengeance would have been able to turn around and blast the fighters.

Your rules were great TBD, but like I said in the Brikspace thread, Olothontor's simple rules are the 2005 Brikwars rulebook to your 2001 one. And I personally prefer the 2005 version.
_________________
jifel wrote:
"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
Back to top
View user's profile Send private message
Theblackdog
adopting other people's BMs


Joined: 17 Mar 2008
Posts: 1190

PostPosted: Thu Jul 09, 2009 6:29 pm    Post subject: Reply with quote

Really? Admittedly the movement system is much simpler in Olothontor's version, but his weapons and stats are a lot more complex. Of course, I do always say that complex stats are better than complex gameplay, so I guess that you're right.
_________________
Just one random act of violence can brighten your day. Especially if it involves explosives.
Back to top
View user's profile Send private message Visit poster's website
MasterEcabob
Jaw-Jaw


Joined: 11 Jan 2009
Posts: 790
Location: Lurking...

PostPosted: Thu Jul 09, 2009 8:19 pm    Post subject: Reply with quote

His accuracy/agility system is a lot simpler than your silhouette one and he his "keep playing until everything important is destroyed" hp system is simpler too.

But mainly the movement system. I'm sure frictionless space is an awesome and realistic system, but its way too complicated for me and honestly when has brikwars ever been about realism anyway?
_________________
jifel wrote:
"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
Back to top
View user's profile Send private message
Theblackdog
adopting other people's BMs


Joined: 17 Mar 2008
Posts: 1190

PostPosted: Thu Jul 09, 2009 9:25 pm    Post subject: Reply with quote

I honestly don't see how the accuracy system is simpler than mine. In both games the attacker rolls a number of dice which is (usually) inversely proportional to the weapon's firepower vs. a fixed value which is inversely proportional to the target's size, and if he rolls higher than that value he hits.
I will concede that his damage system is simpler than mine, but I don't like the fact that it limits ships' abilities as they're damaged. In reality (I think I said this somewhere else on the forum) the most likely result of an attack on a ship is that structural supports take damage until the ship crumples like an accordion under acceleration stress.
I think his rules' biggest advantage over mine is that my Brikspace rules can't handle giant epic fleet battles or huge swarm attacks with fighters and missiles. That's realistic too; the spaceships we have now cost us billions and it's unreasonable to expect that ships which are bigger and more complex will cost us any less.
And, finally, about movement: the point wasn't really about realism -- the "realistic" view of space combat is that weapon ranges will be so great and velocities so high that movement isn't really a factor But my intention was to create an experience that was as different as possible from regular Brikwars, or Brikwars with all tanks or planes or seagoing ships or whatever, and that's why I put the frictionless movement rule in.
_________________
Just one random act of violence can brighten your day. Especially if it involves explosives.
Back to top
View user's profile Send private message Visit poster's website
pesgores
forum disapproval celebrity


Joined: 06 Feb 2008
Posts: 3244
Location: Looking for baseplates

PostPosted: Mon Jul 13, 2009 11:19 am    Post subject: Reply with quote

Lol OK looked nice I didn't read the whole report.
_________________
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Back to top
View user's profile Send private message
benkim123
this thread is not working out


Joined: 11 Mar 2009
Posts: 806
Location: Inside a Hammerhead Gunship

PostPosted: Mon Jul 13, 2009 11:30 am    Post subject: Reply with quote

I don't think necessity is the mother of invention - invention, in my opinion, arises directly from idleness, possibly also from laziness. To save oneself trouble.
Agatha Christie
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BrikWars Forum Index -> Reports From the Field All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


BrikWars is not affiliated with or sponsored, authorized, or approved by any producer of plastic building bricks, and especially not by the LEGO Company.
For more details regarding the wide array of corporations by whom we're not sponsored, please refer to our legal disclaimer.

BrikWars is copyright (c) 1995 - 2007 Mike Rayhawk, All Rights Reserved.