CTF-URBAN, day 1

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CTF-URBAN, day 1

Postby Silent-sigfig » Fri Jul 31, 2009 8:17 pm

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Sanitarium moved up.

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Their hero cast a force field around Drownation!

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Their hero found out the hard way you cannot shoot through your own force field.

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FBK moved up.

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The Governator uses hir RED TAPE ability to freeze Sanitarium's hero.

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Pwnd

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Sanitarium loses a grunt.

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Team Sammich's orders were to advance "cautiously," also known as: "Like a pussy."

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Sandstorm sends their SMG guy, their pistol guy, and their medik into the bad building.

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They find a skateboard ans a summoning horn.

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Their hero, Wingnut runs acros the building.

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H lands near the Chaotica heavy.

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...And kills him.

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The march begins.

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Chaotica reacts.

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Das Hasselhoff shouts some bad german and charges Wingnut.

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Wingnut died with honor.

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And an awful armor roll.

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Chaotica trooper pulled an AK-47 out from under his hat and blew pistol guy away with a rat-a-tat-tat.

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That's what you get for advancing like some sort of Pussy.

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Drownation's troops move off the balcony. The medik grabs a butterfly net to use as a weapon.

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Their heavy and pistolman move in a totally non-threatening way towards the red building.

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He just doesn't know what else to say.

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Impressive.

You have 48 hours to get day 2 orders in.
Last edited by Silent-sigfig on Sat Aug 01, 2009 7:39 am, edited 1 time in total.
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Postby lrdofbricks » Fri Jul 31, 2009 8:40 pm

orders in. loved this turn. what can the net do?
warhead, im sorry, forgot to rectify that part of the orders.
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Postby Warhead » Sat Aug 01, 2009 1:30 am

Orders in.

Eh? Hey no problems. Good kill btw.
Last edited by Warhead on Sat Aug 01, 2009 3:38 am, edited 1 time in total.
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Postby Warhead » Sat Aug 01, 2009 1:39 am

Um, Silent Sigfig, I know you must have been real busy getting this done but I asked a bunch of questions that I need to know as it will help me make some tactical decisions in the game. Any chance I can get a reply when you have the time? (BY PM PLEASE. NOT HERE, THANKS)

Cheers, mate.
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Postby Silent-sigfig » Sat Aug 01, 2009 7:41 am

Umm... I accidentally deleted your questions. Could you re-send them.
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Postby lrdofbricks » Sat Aug 01, 2009 7:46 am

and also, you don't have to do it for this turn, but for future turns can we get an overveiw?
is that a minigun my hero has?
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Postby Theblackdog » Sat Aug 01, 2009 8:21 am

Orders are in. Not a bad turn, in all.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby Silent-sigfig » Sat Aug 01, 2009 2:40 pm

lrdofbricks wrote:and also, you don't have to do it for this turn, but for future turns can we get an overveiw?
is that a minigun my hero has?


yes, it is.

I think i have all of the orders now.
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Silent-sigfig wrote: :dog:

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Postby Warhead » Sat Aug 01, 2009 3:12 pm

Thanks for the speedy answers to my questions, much appreciated. Just a couple more, nothing too important that I can't ask here...

Um, I forgot to ask. Regards my tank reinforcements, where do they arrive next turn?

And I just want to make sure I understood correctly. It's turn three not two that Birdman's team all turn into Dungans then. Right, got it.
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Postby lrdofbricks » Sat Aug 01, 2009 6:33 pm

Warhead wrote:Thanks for the speedy answers to my questions, much appreciated. Just a couple more, nothing too important that I can't ask here...

Um, I forgot to ask. Regards my tank reinforcements, where do they arrive next turn?

And I just want to make sure I understood correctly. It's turn three not two that Birdman's team all turn into Dungans then. Right, got it.


1. wth is my tank
2. i think they already are
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