The raider hero picks up a fallen phaser and blasts a ranged enemy, and manages to take out one with his katana as well. He fails his heroic feat to keep firing, so the phaser overloads and is rendered useless.
The troopers and the gunslingers move up...
And manage to take out four more enemies.
The mechanik searches for the hidden experimental weapon. Hmmm...strange energy readings coming from behind this wall.
The sniper fires....and misses.
The trooper and the elite follow the hero to the grating, but as ordered stay inside the fort. Nothing is in range so they stand around whistling.
The jetpacker lands on the top of the crane and waits as well.
With nothing better to do the mechanik upgrades the gatling gun. it now does +1 damage.
More blokbots show up, and the ground starts to tremor slightly.
NOW EXCEPTING ORDERS FOR TURN 5