Desperate Alliances Round 6

They're all the rage

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Bragallot
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Desperate Alliances Round 6

Post by Bragallot » Sat Apr 03, 2010 2:59 pm

The Bulls

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The crossbowmen let a cutting hail of arrows descend on the left flank. (I didn't like the existing rules much for firing at fighting groups of units so I let hits count as hits against the enemy and misses as hits against allies). 5 hits, 5 misses, only 1 elite swordsman survived. I seriously rolled 5 1's on the damage roll against the Bulls! Warhead you should spread out your luck a little better. :wink:

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The heavy ran through the swordsman as he fell in. The black halberd only came to a stop on the sergeant's armour.

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The chieftain clumsily caught a phalanx in his chain as he drew it backwards and killed him as he swung his weapon. (crit fail)

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The icons were on the move as well. One killed a runner in one fell stroke.

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The bullbeast leaped at Cales...

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... and missed, but did land behind the enemy cavalry.

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The remaining Bulls able to fight in the centre then did their best to cut the cavalry apart, but found them to be pretty tough adversaries, not easy to kill at all. The only casualty was the other Bodyguard's horse.

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Another icon moved to reinforce the left flank.

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The third and final one chose to support the centre.

Knights of Kerrat

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A transformation was taking place with the mage who had saved up his power last round... but these were top level magics: would they be succesful?

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Critical succes! The Purple Mage exceeded his own capacities and attracted the drifting spirit of another warrior. The result was a man who had perhaps come from the essence of the Purple Mage, but was completely different nevertheless. He listened to the name Skaie.

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Luckily at least his allegiance hadn't changed. Skaie immediately started looking for a suitable target.

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He found one in the duo the Technoviking and Blackpants, who stood unchallenged. The water demons rejoiced to see such a worthy adversary coming their way.

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There was less reason to rejoice for both men when he finished the already wounded Technoviking off though.

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The Technoviking doesn't dance to the music, the music dances to...?! Oh well, he should have listened to metal instead.

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Blackpants and Skaie then faced each other, preparing for the inevitable fight. It wasn't so much vengeance but rather the honour there was to be had from a fight with one who had managed to kill the Technoviking that motivated him.

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The fight between the berserker and the lancier lieutenant was finally decided in the knight's favour.

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Garth rolled a crit or two and busted the unarmed Fishstache.

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Fat Olaf was now the leader of the water demons and achieved hero status: he was still weaker than Fishtache had been but could now do full heroic feats.

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Garth was to spend his heroic feat on a double attack this turn, but since Fishstache was already dead he aimed it at Fat Olaf instead, not willing to waste any more precious time on another duel.

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However in his haste he forgot to catch his breathe and how spent he really was and stopped to recover (no attack next turn).

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The two remainders of the Impaler squad decided to get rid of the Pumpkin.

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Chaos ensued: the crossbow made contact but did nothing, the banner carrier accidentally whacked past his ally's shield and knocked him dead with his banner (crit fail) while the pumpkin chopped off his own hand as he attempted to counter. Comedy capers, anyone?

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Post by Warhead » Sat Apr 03, 2010 3:14 pm

Och! That was a bad move. I guessed there would be some friendly fire deaths but thought the Bulls would be cold blooded enough to shrug it off. I was sure I had the weight of numbers and a flank attack to tackle the stalled cavalry charge, don't tell me the cavalry will be just as effective as when they charged in, that just wouldn't be fun. Well, not for me anyway. :lol:

The dye is cast but out of curiosity what happened to my Hero and General and right flank? I need to do some damage limitation for next turns orders.
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Bragallot
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Post by Bragallot » Sat Apr 03, 2010 3:44 pm

Wow, lotsa questions:

Well you didn't lose any guys to the crossbowmen because of the odd 1 1 1 1 1 roll :) The chieftain just crit failed. The cavalry indeed does less damage when it's not charging. Your axemen are protecting the flank, the hero tried to do a lot of stuff but failed so didn't do anything really :s The general is a semi-hero so he has to choose between attacking and attempting a feat instead of doing both like a full hero would. He attacked, but the cavalry has pretty tough armour.

Your guys do too, though.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Post by Warhead » Sat Apr 03, 2010 3:49 pm

Right, got it. Looks worse than it sounds. I just have to survive what the others get up to.
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Post by Sloopofwar » Sat Apr 03, 2010 9:08 pm

Whew, this round's uber luck made up for the poor showing the past two. I'm glad that mage's transformation was a success, I was counting on getting apowerful close range warrior. The fact that he crit sucessed was just icing on the cake. My dismounted cavalry and crossbowmen aren't that terrific at fighting vikings.

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Post by Bragallot » Sun Apr 04, 2010 2:14 am

Indeed, it was a good idea. The crit succes and the fact it took 2 rounds allowed me to make him pretty powerful.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Bragallot
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Post by Bragallot » Sun Apr 04, 2010 2:43 am

Undead Vanguard

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The undead were trying to get rid of the last swordsman. The phalanx was unable to do anything because he was too close so the necromancess ran in for the kill, but she missed.

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The swordsman's counter was heroic, but only just too weak to harm the necromancess. The greater skeleton then broke off from the squad to finish the job, determined to use all his weapons if he had to. The head gem missed.

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All crossbows missed, but the Bitchy Witches focused fire on the healer. He was wounded and barely alive when he got up.

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The uneven struggle finally ended, but not before the greater skeleton had broken his bone knife against the swordsman's shield. The fire sword finished the job.

Dwellers

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The dismounted ranger bravely lunged forward and managed to harm the icon.

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But when the creature retaliated, he was done for.

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The other ranger then charged home to finish it, but his attack was blocked.

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Chewblaccand and a Furbeast ran forward, scooping up some spears and throwing them.

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The others didn't budge because there were no throwable weapons in reach. Only Miranda was able to attack.

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The Dwellers weren't just nibbling at the Bull's ranks: they were bravely assaulting the stronger targets! The half-cooked heavy was pinned down and wouldn't get up again.

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Miranda's well-aimed shot caught a crossbowman in the neck. One less.

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The Healer, near to death as he was, still managed to take out one of the axemen covering the flank.

Imperials

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The cannon's noses were pointed at another threat and Sharlena once again enchanted them.

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With succes: one cannon got extremely lucky on it's damage roll and four skeletons were obliterated by the blast.

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Cales: "FOR GLORY!"

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The vanguard of the Imperial army weaved around and brought down their weapons upon their enemies, but got just as lucky as they had been on their attack round; most attacks fell on enemy shields and no more Bulls bit the dust. (those on the Bull's left flank didn't attack this round because of a spell cast by the icons)

Water demons

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The remaining axe throwers moved into the water...

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... and emerged at another part of the river. They could move through water effortlessly and unnoticed: it was a terrific ability for hit and run tactics or surprise attacks.

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Like now.

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They caught the undead from behind: one Bitchy Witch down.

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The swordsmen used their ability to cross the river as well and started sprinting towards the cannons.

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Blackpants: "Darn... duty calls. Make sure you survive so we can settle this later."

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Fat Olaf didn't seem much interested in Garth. Instead he startled whispering in a strange tongue. Garth couldn't make anything of it: but it had been clear from the start to him that this adversary was a bit weird.

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Fat Olaf: "Arise, Crocthulu!"

Garth: "What the-?"

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Fat Olaf mounted his new pet, but not before scooping up a shield from a dead Cleaver.

Garth: "Leaving?"

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Fat Olaf: "ALL the world should know the water demons!"

Garth didn't understand a word of it, but it didn't seem bad to him that the water demon was gone and had taken his malicious pet with him, though he couldn't help but feel sorry for those others who would fall prey to them.

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The Bull crossbowmen seemed like the easiest target and there was still a lot of killing to be done, so Fat Olaf emerged behind them...

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... and without pause hacked an unsuspecting soldier's head off. The Crocthulu managed to grab another one but failed to devour him.

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Blackpants joined up with the last swordsmen to lead them to glory.

The Pumpkin

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The banner carrier was happy to see the loon charge off towards the imperials, but remained wary: his mind was often apt to change.

Overviews

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Accepting orders, send them ASAP please.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Bragallot
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Post by Bragallot » Sun Apr 04, 2010 4:06 am

I think I messed up here and there but it should still give a pretty good idea:
The Death Toll

Imperials

Alive: 9
Lost: 21
Kills: 29

Dwellers

Alive: 7
Lost: 14
Kills: 14 (1 Elite)

Bull Tribes

Alive: 22
Lost: 38
Kills: 36 (1 Elite, 3 Horses)

Undead Vanguard

Alive: 10
Lost: 16
Kills: 13 (2 Elites)

Knights of Kerrat

Alive: 4
Lost: 9
Kills: 18 (1 Elite, 1 Hero)

Water demons

Alive: 8
Lost: 23
Kills: 16 (5 horses, 1 Elite)
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Sloopofwar
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Post by Sloopofwar » Mon Apr 05, 2010 12:09 pm

Orders in!

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