A Huntsman's Horror: Turn 3

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FISH!!!
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A Huntsman's Horror: Turn 3

Post by FISH!!! » Fri Oct 15, 2010 3:41 pm

More action this turn.

Malak the Necromancer
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The Mage continued to throw Fireballs. While Malak uses his powers for other means. The others continue guarding.
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A strange wind blows in and the Undead glow with red light. (+2 movement and +1 armour)
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The Fireballs have a wider damage area but only kills 2 horses, the riders go flying, but are unharmed.

Bandits
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With the reinforcements here, everyone gathered up and armed with the biggest weapons. Marko yells "Give him hell lads!" (+1 movement, +1 defence and +1 skill)
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They rush forth and murder the disrupted Pembridge Trooper and knock 1 HP off Sir Raymond (Out of 2) Raymond then kills one.
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One attacked Sir Pablo but his servant redshirted.

Sir Pablo
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The Pikemen run to get the the dropped cheast while Pablo rides away collecting selveral weapons.
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The Knight and officer charge Malaks line. The other knight gets up and charged one of Skeletons.
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The Knight killed the Shade mage and was nearly killed by the Undead. The officer actually missed, as did Pablo's aimed shot at Malak but his next shot (a normal one) knocked off 1 HP. The pikeman with cheast sprinted to catch up the other stayed back to hold back the Bandits.
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The rouge Trollz continue to try to kill Urack, but fail, and kill the goblin instead.

Undead
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The skeletons mob one of the rouge Trollz and kill him.
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The officers kill a guardsman, while DreadKnight goes for a ride...
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And used Multithrust. (4 attacks) Then only kills one guardsman.

Pembridge
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Sir Raymond throws his sword...
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Dink... Oh... (Raymond then took a spear, but he and everyone else failed to kill, what a disapointment...)

Orkz/Trollz
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"WHAT IS THIS! SIDING WITH PUNY HUMANS? BLOOD!" yells Urack. But the Boy is not impressed... [Failed Feat]
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Annoyed, Urack hits the guardsman officer, then he is nearly killed by him, luckly the Croc redshirts. The Boyz attack and kill another guardsman.

With Pembridge nearly destroyed, is this the end for Sir Pablo?
NO!! Well at least maybe...

Pembridge Rangers
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They're comanded by me. I was planning that if the battle went one way very early, I'd step in with a faction and this is them. The one with the Indy fedora is Hero.
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They move out and take up positions, 3 shoot while the others get ready for reaction fire.
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2 shot at the skeletons and killed 1
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The hero kills DreadKnights horse.

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Kill Chart

Sir Pablo:
  • Kills: 4+1 HP
    Alive: 7+1/9
Pembridge:
  • Kills: 1+croc
    Alive: 3/7(Raymond on 1 HP)
Bandits:
  • Kills: 3+1 HP
    Alive: 6+5/15
Undead:
  • Kills: 3
    Alive: 7/8
Trollz:
  • Kills: 2
    Alive: 5/8
Malak:
  • Kills: 2+3 horses
    Alive: 4/5(Malak on 1 HP)
Pembridge Rangers:
  • Kills: 1+1 horse
    Alive: 6/6
Allright, send orders.[/img]
Last edited by FISH!!! on Sat Oct 16, 2010 10:35 am, edited 1 time in total.

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Mr. FudgeDaRules
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Post by Mr. FudgeDaRules » Fri Oct 15, 2010 3:46 pm

Very nice. I'll construct my orders shortly.

EDIT: they're in.
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Bragallot
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Post by Bragallot » Fri Oct 15, 2010 5:16 pm

This is becoming more and more awesome. Rangers already look even better.
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Post by Zahru II » Sat Oct 16, 2010 4:18 am

Oh crud.

Gonna send order soon.
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Post by solvess » Sat Oct 16, 2010 9:58 am

Could we get an overview?
Also I am getting crushed! Well If there is no way to win, I shall go out with a bang!
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Post by FISH!!! » Sun Oct 17, 2010 8:46 am

solvess wrote:Could we get an overview?
Also I am getting crushed! Well If there is no way to win, I shall go out with a bang!
I added an overview. But if you don't send your orders soon, then you will be crushed before your turn. (I've played out the first few turns and both the remaining guardsmen are now dead)

Still waiting for orders for the Bandits, Pembridge and a few clarifcations from Zahru.

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Bragallot
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Post by Bragallot » Sun Oct 17, 2010 8:51 am

Say FISH!!!, how do you decide turn order?
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Mon Dec 28, 2020 9:04 pm
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Post by solvess » Sun Oct 17, 2010 9:16 am

FISH!!! wrote:
solvess wrote:Could we get an overview?
Also I am getting crushed! Well If there is no way to win, I shall go out with a bang!
I added an overview. But if you don't send your orders soon, then you will be crushed before your turn. (I've played out the first few turns and both the remaining guardsmen are now dead)

Still waiting for orders for the Bandits, Pembridge and a few clarifcations from Zahru.
OK orders sent.
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Post by SnakeMittens » Sun Oct 17, 2010 9:34 am

Bragallot wrote:Say FISH!!!, how do you decide turn order?
He might do it in order of who gives him their orders first.

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Post by Warhead » Sun Oct 17, 2010 11:08 am

Ok, I've just read this from the start and should now be up to speed, nice Battle, Fish.

Oh, and... C'mon you Undead bastards! Although those Orks are doing some loverly carnage.
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Bragallot
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Post by Bragallot » Sun Oct 17, 2010 11:44 am

SnakeMittens wrote:
Bragallot wrote:Say FISH!!!, how do you decide turn order?
He might do it in order of who gives him their orders first.
That's what I was hoping 'cos it would grant me initiative against Zahru, which may decide everything...
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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FISH!!!
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Post by FISH!!! » Sun Oct 17, 2010 12:29 pm

Yes it's in order of who sends orders first. I can't be bothered rolling turn order each time. Though you probably won't want to know Malak still lives if only just.

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Bragallot
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Post by Bragallot » Sun Oct 17, 2010 3:18 pm

Doh. An hero and an officer attack. Are they made of fail now or what? Doesn't matter, now I'll just have to make his death more painful :twisted:
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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