Power of Destruction Turn 5

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Power of Destruction Turn 5

Postby Zahru II » Mon Dec 27, 2010 7:30 am

Rolls were rhapsodic, and component damage is fun.

Apollyon

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Storm Titan moved and tried to zzap Infernus, but failed.

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Swordsmen attack Cannontroll, who loses 1 hp and an arm.
Knights failed to do anything, wasn't worth doing a pic.

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Apollyon charges towards Beaky...

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But to avoid falling off due to stump collison, he leaps off his steed who moves to safety.

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Instead of direct damage, he clinges into the demon's chain...

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... and by the power of the Rune he pulls it which such force that it causes Beaky to topple.

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Right onto the spiky stump! Fall damage, reduced armor, overkill rolls... all delicate rules in action! Kinda gory-awesome, if you ask me... Btw Beaky loses 2 hp in the process.

Fink

>note to FISH!!!: sorry, Warboss lost that hp when CG threw him off<

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Mace-skellies gang on the Warboss but fail miserably.

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The abominations weren't luckier either.

Warboss

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Warboss uses a groundpound to knock the skeletons off their feet.

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Then both he and his arrowboys fall back, the latter manage to kill Rot Walker after doing so.

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Orkboys chop off another knight...

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Then decide to hijack the fallens armor and their former steeds. Intéressant.

Shaman:

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Beaky pulled himself together, badly bleeding.

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His blood poured into the hollow stump, creating a taintful pool.

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He picked up the artifact again, and started to leave the field.

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Cannontroll tried to avenge his lost grasper but failed.

Fabio:

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With a heroic sprint, our favorite hero swoops to Apollyon.

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'Hey, catch! Beverages would only make me fat and lose my charm!'
'Thank you.'

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Then the warmachine moved and headshot Beaky!

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Sadly the fiend fell without any flattening results.

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The combined squad decimates the grave guard and moves onward.

Ghoul's Remains:

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Crossbow skeletons would've fired at Apollyon, but coincidentally, Beaky's wing gives him full cover, blocking line of sight.
Also, the glommox fired at storm titan but didn't do damage, not worth to be documented.

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Infernus charges at the Titan...

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... knocking him over...

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... right onto the warmachine, squishing the crew and breaking it. Titan loses 1 hp too.

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So that was turn 5, overview:

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Kill Chart:

Apollyon - 22
Keldoclock - 12
FISH!!! - 16
Robot Monkey - 14
Silverdream - 11
silent-sigfig - 17
Warhead - 5
Bragallot - 3

(orange players ended their game, and are only kept for the record)
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Postby Warhead » Mon Dec 27, 2010 10:50 am

Why is it that Infernus always does his best work lying down? Great result on that attack btw.

I think the new ruin priest is working out well, it'll be interesting when we first meet. That Fabio creature reminds me of Prince Charming in Shrek, what a doofus. He should get bonus stats for acting in character like that.
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Postby Ham701 » Mon Dec 27, 2010 11:27 am

Damn, I was rooting for Beaky.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.

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Postby Robot Monkey » Mon Dec 27, 2010 11:44 am

GODDAMMIT!

you'll be hearing from my demon lawyer about this!
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Postby FISH!!! » Mon Dec 27, 2010 3:20 pm

I think that's all gone rather well. Except for Beaky dieing, I was hoping he'd,

A) Head towards some off my Orkz.

B) Do a feat of some discription.

Otherwise everything else is looking interesting...
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Postby Warhead » Mon Dec 27, 2010 3:39 pm

Robot Monkey wrote:GODDAMMIT!

you'll be hearing from my demon lawyer about this!


"Hello, Heltar, Daemonic attorney in Blood. Mr Heltar is busy at the moment, please leave your whining complaint after the beep..." *beep*

I reluctantly think the Orks have done quite well this game, on account that their not as dead as they usually are by turn 4 or 5.
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Postby Robot Monkey » Mon Dec 27, 2010 4:03 pm

Warhead wrote:
Robot Monkey wrote:GODDAMMIT!

you'll be hearing from my demon lawyer about this!


"Hello, Heltar, Daemonic attorney in Blood. Mr Heltar is busy at the moment, please leave your whining complaint after the beep..." *beep*

I reluctantly think the Orks have done quite well this game, on account that their not as dead as they usually are by turn 4 or 5.

Why thank you, Warhead.

*beep* Hello, I'd like to say that the demon DemonCo. Sent me seems to have malfunctioned. I'd like to file a lawsuit.
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Postby Zahru II » Mon Dec 27, 2010 4:04 pm

You forgot DemonCo.'s main buyer policy:

No complains after checking out!
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Postby Warhead » Mon Dec 27, 2010 5:31 pm

DaemonCo would like to thank you for your pathetic snivelling complaint. We would also like to remind you of our gore spattered razor edged guarantee that all sales are final once a customer has signed the standard soul acceptance contract which clearly states in interdimensional Sanskrit...

DaemonCo Contract: Complaints - 3:21:4a

...DaemonCo will not be held responsible in the event of poor leadership or bad luck.


Thank you and writhe in pain and torment forever more.
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Postby Apollyon » Mon Dec 27, 2010 6:08 pm

Best turn yet. I laughed hard at being shielded by Beaky's wings.
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Postby Zahru II » Mon Dec 27, 2010 6:18 pm

Come to think of it, the exact same thing happened with the titan and the warmachine back at Skull Mountain, if you remember. History indeed repeats itself!
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Postby Zahru II » Tue Dec 28, 2010 7:29 am

I need 3 more orders from:

Apollyon
Keldoclock
Silverdream
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Postby Apollyon » Tue Dec 28, 2010 9:01 am

Orders by me will be in later tonight. I had to attend a funeral and now i am off to work. :-/
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Postby Zahru II » Tue Dec 28, 2010 9:03 am

Well, that's kinda sad :\

FYI nobody's late, just a reminder.
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Re: Power of Destruction Turn 5

Postby Rev. Sylvanus » Tue Dec 28, 2010 11:18 pm

Zahru II wrote:
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... right onto the warmachine, squishing the crew and breaking it. Titan loses 1 hp too.

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Titan is in serious need of a rape-whistle or something; all of these Infernus-Titan pics look naughty...
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