KRYSTO: Turn Two

They're all the rage

Moderators: BrickSyd, Elmagnifico

KRYSTO: Turn Two

Postby piltogg » Sun Jan 16, 2011 10:57 pm

The Man In The Top Hat.
TMITTH and friends move along the police station to finish off Cpl. Hallan.
Image

They do so, and the creepy light goes away.
Image


Heroes of Akkadia + Ross Varn
They get their orders in next. And appear on the field as such. Ross Varn Travels with them for the moment.
Image

Another view of them
Image

Piltogg gets busy, summoning a few monsters to act as meatsheilds and muscle-heads for him.
two trolls up front.
Image

And a BURP-man behind.
Image

And the line of Akkadians just keeps on stretching out.
Image

The Heroes with long ranged weapons take out two Settanians.
Image

Ross Varn uses a feat to determine that the Settanians are 18 inches away and the ice-palace is 13 inches away.
Image

One of the trolls starts to lift up the hover-craft, but fails, only shifting it slightly.
Image

The other troll is more successful and headbutts the Ice-palaces wall.
Image

Causing the weakened right section to come crashing down, destroying its defensive weapons, and killing one Ice-worlder and pinning another under a large pile of rubble (he managed to survive after some bonus dice.)
Image

He says, "I am le' traped. "
Image

The BURP-man starts tearing off the roof, to use as a projectile next turn.
Image


Assyrians
The Assyrian star empire finishes climbing up it's ladder.
Image

And proceed to shoot it to pieces, to ensure that no Akkadians make use
of it.
Image

Moron studios
Uses his powers of the omniscient being to go from here...
Image

....To here. "Why hello there." "SAH! GET THE HELL OFF OUR WALL! tis sacred ground y'know."
Image



Settanians
The disrupted guy gets back up.
Image

Fire from the bunker kills off another space-nazi.
Image

The Settanians outside move to cover, and to better weapons.
Image

The AA gun, finally found a target.
Image

But all four shots missed.
Image
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Sun Jan 16, 2011 11:12 pm

:twisted: Sorry old chap, but I want a good spot in this New World Order. No hard feelings.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3211
Joined: Tue Nov 02, 2010 8:47 pm
Location: Third Alliance Headquarters

Postby Warhead » Mon Jan 17, 2011 3:29 am

What did I say was to happen to anyone teleporting into my base? And, more to the point, why didn't my orders get carried out? I blatantly anticipate an opponents move and set up a counter move to that should prevent it. One target vs. maybe x10 response attackers ranged and melee = dead or seriously mangled target, que? (Why are my IceWorlders speaking French btw?)
Image
User avatar
Warhead
Blockguy
 
Posts: 10896
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Postby piltogg » Mon Jan 17, 2011 9:42 am

cuz I didn't get to your turn yet. And also because I remember your orders saying to use direct fire rather than response fire.
Oh yeah, and to all the people who allreadyu sent orders for turn three, please don't send orders until the turn is actually over.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby piltogg » Mon Jan 17, 2011 10:26 am

Section two
Nazis/Ninjas
The Ninjas get behind the hulk of the self propelled artillery, using it for mobile cover.
Image

They push it up all the way to the edge of the wall, where they plan to use it as a battering ram.
Image

Image

Space Nazis turn, FFFFFFFFAAAAAAAWWWWWWZZZZZZOOOOOOPPP! A large burst of energy emits from a weapon. It's the feared Anti-matter creation device (the counterpart to the one the Assyrians have).
Image

It uncreates most of the upper-right wall. (The guy who was pinned exists no longer.)
Image

Revealing some of the defenses under there.
Image

It's a pretty awesome gun.
Image

Other space Nazis take cover, hoping to survive long enough to enter the first breach in the palace.
Image

The Gremlins move up.
Image

And take out another section of wall, and kill another settanian. (on the bright side, this does open up the AA's field of fire quite a bit.)
Image


Iceworlders
The Ice-Dragon snow-plow keeps moving around to the other side.
Image

The weaponated hover-craft fires it's side guns, taking out the troll which was trying to flip it over.
Image

"No trolls in my Forums!" :cwolf: Character unlocked: Stubby!
Image

The RPG guy gets behind cover and reloads with his next missile.
Image

Some of the Iceworlders on the left side start firing on the space Nazis, aiming at the uncreation guy.

They Nearmiss and hit the Sniper next to him instead.
Image

From the surviving turret, it becomes apparent that one of the space ninjas didn't do such a good job of taking cover.
Image

It rips him to shreds along with most of the back of the vehicle.
Image

It wont be very useful for cover anymore.
Image

Grammar Inquisition
The grunts now have possession of the gas-can.
Image

The inquisitor keeps moving towards a likely area to find some civilian minds to convert.
Image

Blitzen got to the Mechanik.
Image

I don't know what she said in there, but it must have been pretty exciting. (all mechaniks get huge nose-bleeds, and agree to follow her to the ends of the earth.)
Image

She feats herself a transport from off of the board.
Image

And she and the mechaniks get on it, along with all the mechaniks gear and whatnot.
Image

They make it this far this turn.
Image

Seeing that she was pretty far away from the battle, Blitzen decided to use this opportunity to change into something a little more comfortable.
Image

WITCHBLADE RETURNS!!
Image

Secret Faction: Beradan Raiders, Enters the Game
Image

They have three heft vehicles and some infantry, and heightened cowboy senses they gained from the trail.
Image

Their infantry
Image

Due to the heightened senses, they notice some stuff around them and think...
nice..
Image

Radioactive...
Image

Buildy?
Image

BURNY!!!!
Image


Akkadians
The massive Akkadian Kommand platform enters the Fray.
Image

side view.
Image

The Flag of Akkadia flaps in the wind, inspiring all to great deeds of awesome.
Image

The Akkadian regulars have captured OTCs from earlier in the battle.
Image

The road ahead looks to be in rough shape though.
Image

Entering with the Kommand platform are some unarmed civilians from Akkadia, here for some unknown purpose, and a medical droid.
Image

Two Harduits also come in on the Settanian Flank.
Image

And two support vehicles come in behind the kommand platform.
Image


Civilians
A few civilians come out of their houses now, wondering what the hell all these explosions are all about.
Image

Overviews
Image

Image

Image

Image

Image

Image

NOW I am accepting orders for turn three. If you already placed orders, then your order of initiative will be determined by how soon you say "orders sent" on this thread. I'll come up with some kill charts when I get more time later.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Moronstudios » Mon Jan 17, 2011 10:32 am

Orders sent, sorry about jumping the gun on this one....
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
User avatar
Moronstudios
Mega Blok
 
Posts: 1383
Joined: Sat Dec 08, 2007 12:50 pm
Location: Vancouver Island

Postby Ross_Varn » Mon Jan 17, 2011 10:54 am

Orders sent still. Who's got the Setts?
User avatar
Ross_Varn
Blockguy
 
Posts: 5689
Joined: Sun Sep 21, 2008 7:03 pm
Location: Procrastinating.

Postby piltogg » Mon Jan 17, 2011 12:41 pm

I think Keldoclock is the Settanians?
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby piltogg » Mon Jan 17, 2011 12:59 pm

Oh yeah, and if this battle gets too one-sided too early, I have a shitload more stuff for both sides built which I will pour on with righteous fury if shit gets unfair, or just for fun, If the field starts looking empty.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Cpl. Halan » Mon Jan 17, 2011 2:13 pm

yo, did I make more than 1 roll this game?
Fire, Fire, burning bright
Burning down the house tonight


Heroism is not the ability to kick ass. It is the willingness to use this ability on any poor bastard who so much as looks at you funny.
User avatar
Cpl. Halan
Dimmy
 
Posts: 531
Joined: Tue Dec 16, 2008 3:35 pm
Location: Maryland

Postby piltogg » Mon Jan 17, 2011 2:24 pm

nope.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Natalya » Mon Jan 17, 2011 3:30 pm

Uhh orders sent or whatever.
Image
  ▲
▲ ▲

"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


Image
User avatar
Natalya
You think I have a god complex? Let me tell you something. I am god.
You think I have a god complex?  Let me tell you something.  I am god.
 
Posts: 5135
Joined: Wed Sep 17, 2008 10:57 pm
Location: Now in Ontario

Postby Warhead » Mon Jan 17, 2011 4:39 pm

So, when do my guys get to shoot this turn. Except for the few you showed here... you mean they all missed? I guess the orders for the Response action IVHorseman and his OTC possy also didn't happen. That guy in the fort, regardless of response fire should be dead several times over. :?

On a lighter note, Blitzen! :D Spot on for Witchblade, I laughed so hard through all that I think a little pee came out. :lol: :shock: :oops:
Image
User avatar
Warhead
Blockguy
 
Posts: 10896
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Postby piltogg » Mon Jan 17, 2011 9:47 pm

well mostly, they are all out of range, due to the whole spreading out thing. They wont really get to fire from their current positions until either the Akkadians enter the fort or go near the sides of it. As for the OTC posse, I do not recall you giving any orders for them (other than ambushing the non-existent teletroops) so they remained at their former positions. So basically what I garnered from your orders was to wait until the opportune moment to strike, like some form of giant trap. But if that was not your intent, then please change the wording of your orders to reflect as such.


edit: oh, looks like I did miss one thing, u said to bring out the original OTC, and i did forget that one. SO consider that done at the beginning of next turn as a free-action. my bad on that one, though I don't see how it will make much of a difference.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby piltogg » Wed Jan 19, 2011 7:38 pm

ok. well I've got orders from everyone but warhead's two for some reason or another. So do you have orders? or do you want me to just infer what you would like to do from previous orders.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Next

Return to Forum Battles

Who is online

Users browsing this forum: Brikguy0410, Scratch, Silverdream and 5 guests