Krysto: Turn Three (complete)

They're all the rage

Moderators: Elmagnifico, BrickSyd

Krysto: Turn Three (complete)

Postby piltogg » Thu Jan 27, 2011 6:00 pm

Moron Studios

Moronstudios decides he would like to help defend the castle. So he tells the Ice-worlders as much.
Image

He charges up his camera with paint arrows and sufficient flash. And waits for some response fire behind the wall.
Image

Piltogg and the Heroes of Akkadia

They all move up some.
Image

The ogre continues to tear the wall to shreds, finding a more effective method this time.
Image

The wall goes *CRUNCH* ogre likes.
Image

The BURP-man winds up.
Image

And throws his roof section. It flies straight and true.
Image

But falls about an inch and a half short of it's intended target. Just out of range.
Image

So the BURP-man picks up some more building.
Image

The Heroes all combine their fire to break the wall some more.
Image

Piltogg, having only CC weapons, does nothing this turn.
Image


Ross Varn

Ross Varn hauls his grenade-launcher over to the side of the crater.
Image

And fires a grenade at the two troops in the rocks. One is killed, and the other rolled such a huge crit success that he somehow managed to survive. (roll shown near bottom)
Image

Since he was so lucky, that trooper shall be known from this time on as "lucky Eddie" And he shall be given hero-stats for the rest of the game.
Image

Varn uses a feat to fire again (emptying his clip, making his grenade launcher useless)
Image

He aimed for the juicy insides of the bunker, but missed, hitting the side of it instead.
Image

Blowing a pretty big hole in it.
Image

He then takes cover and grabs more weapons.
Image

Assryrians
The Assyrians move closer to the fighting.
Image

Squad leader Karleen whips them into a frenzy.
Image

They still arn't in range though, so they set up for response fire.
Image

Matter creation gun fires up again.
Image

Rolling pretty well, and creating quite a lot of Brik.
Image

He managed to close out almost the entire midsection, only a two stud wide gap on one end remains unblocked.
Image

TMITTH
One of the vigilantes takes cpl.halans helmet.
Image

Then they all run off in the general direction of piltogg.
Image

The take some shots at the inqusitor along the way, but they all miss.
Image
Last edited by piltogg on Wed Feb 16, 2011 3:41 pm, edited 1 time in total.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Thu Jan 27, 2011 6:31 pm

So when do we send orders?

EDIT:

ATTENTION WHOEVER PLAYS PILTOGG:

This a a formal alliance request. I do believe if we joined forces it would benefit both teams.
Last edited by Robot Monkey on Thu Jan 27, 2011 6:35 pm, edited 1 time in total.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby piltogg » Thu Jan 27, 2011 6:33 pm

once all the turns are completed..
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Thu Jan 27, 2011 6:34 pm

piltogg wrote:once all the turns are completed..


Ok.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby Elmagnifico » Thu Jan 27, 2011 8:46 pm

Other rule of thumb: If the turn's not over yet, put a banner up at either the beginning or end of your post, so that the idiots and grandmas in the back don't try to post orders.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
User avatar
Elmagnifico
Mega Blok
 
Posts: 1487
Joined: Mon Jan 05, 2009 4:59 pm
Location: Still Controversial to Some Douches

Postby Natalya » Thu Jan 27, 2011 8:48 pm

Wow I did pretty good with that wall.
Image
  ▲
▲ ▲

"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


Image
User avatar
Natalya
Tremble in awe, for I am become Admin, Banner of Noobs.
Tremble in awe, for I am become Admin, Banner of Noobs.
 
Posts: 5275
Joined: Wed Sep 17, 2008 10:57 pm
Location: Now in Ontario

Postby piltogg » Sat Jan 29, 2011 12:20 pm

and we return with more...

Akkadians--Nazis and Ninjas

Can we get a little more anti-matter?
Image

This part of the wall is pretty well destroyed now. And the Akkadians can now access the juicy insides of the palace.
Image

But the Akkadians also brought along a demolitions guy, so they might be able to get into the gardens also.
Image

He sticks his charge in an appropriate place.
Image

But the response fire that warhead has been so keen on is finally capable of being triggered, as the soldier got within range.
Image

He is blasted to bits, before he can set off his charge.
Image

Another one of the ice-world troops who was inside the palace used a response action to run up to the TnT.
Image

He has a few inches left, so decides to use an action as well.
Image

He throws it at the Akkadians, and it lands in a very opportune location.
Image

But he isn't able to set off the detonator this turn.
Image

The Iceworlders have run out of response-action-able troops, so The rest of the nazis march on in.
Image

They take out the guy who threw the dynamite, but the guy with the gun is still standing.
Image

The Space-ninjas decide that the ramming idea wasn't working so well, so they use the husk of the vehicle as a ramp to the upper level instead.
Image

They waste no time, and kill the guy who was operating the turret up top.
Image

Their orders said that they should turn the turret on their enemies, but this turret has been designed to only face the front, with like a 45 degree possible turn, so they destroy the turret instead, to make sure it can't be used against them anymore.
Image

They succeed.
Image

However, this action send the whole section of building crumbling down, in such a manner as to pretty well block the ninjas from getting to the rampart on the right side without climbing up some shit.
Image

Another view of that.
Image

The Akkadian gremlins fire again. They would have liked to fire on the AA gun, but that is out of their range, so they fire on the infantry instead.
Image

Both of the Settanians on top dodge down into the bunker however, saving them from death.
Image

The bunker gets pretty well destroyed though, and it won't be much of a safe-haven for the Settanian forces any longer.
Image

The AA turret sits smugly, confident in it's superior range and firring ability.
Image



Beradan Raiders
The armored caravan starts riding down the road.
Image

And the lead one actually gets close enough to take a shot.
Image

It takes out the other troll, which dies next to it's brother in a rather sad looking way.
Image

The Beradan infantry gets to work on some of the shit on the field that they noticed.
Image
Image

They manage to get the robot up and running.
Image

It grabs some swords.
Image

And is ready to help defend it's master.
Image

The other Beradans mange to construct... something? with all those blue parts.
Image

It's a very strange contraption to say the least.
Image

And.. EEEEEEEWWW. Are those bugs crawling out of the gears? This thing must be truly ancient.
Image

It's function soon becomes apparent, as three fully functional ice-daemon-robots are produced from within it's twisted coils.
Image

They must have been created some time ago to help train the young ice-worlders how to do battle against the real daemons, should they ever return to ice world, though the purpose of the machine's destruction remains as of yet, a mystery.
Image


Still not done.
Left to do:
Ice-worlders
Kommand Platform
Settanians
Grammar-Inquisition
in that order.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Sat Jan 29, 2011 2:48 pm

This battle may end shortly...
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby piltogg » Sat Jan 29, 2011 3:45 pm

I rather doubt that. Defenders outnumber Akkadians at this point, and there are two different Artifax the Akkadians would need to capture in order to obtain victory, whereas the defenders would pretty much just need to kill Piltogg and anyone capable of redshirting for him.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Sat Jan 29, 2011 3:48 pm

piltogg wrote:I rather doubt that. Defenders outnumber Akkadians at this point, and there are two different Artifax the Akkadians would need to capture in order to obtain victory, whereas the defenders would pretty much just need to kill Piltogg and anyone capable of redshirting for him.


So it'll be an even match, I guess? Well, as long as that Anti-Matter gun stays in one piece, the castle is screwed.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby piltogg » Sat Jan 29, 2011 3:55 pm

I actually just took a headcount and there are 33 attackers left, and a whoping 64 deffenders. Though the attackers are much better equiped than the defenders are.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Sat Jan 29, 2011 4:03 pm

Silverdream wrote:
Robot Monkey wrote:EDIT:

ATTENTION WHOEVER PLAYS PILTOGG:

This a a formal alliance request. I do believe if we joined forces it would benefit both teams.


As I am outnumbered, I will allow you to join me. Just promise to soak the battlefield with iceworlder blood.


Good, good, :twisted:
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby piltogg » Sun Feb 13, 2011 8:17 pm

And... I'm finally done building stuff for the remainder of this turn, so it may continue.

IceWorlders

IV horseman gets up the stairs and opens up the OT rock.
Image

He whips out the original otc with reckless abandon.
Image

And proceeds to take a hot tub in the magma. Daring the Akkadians to come even one more step closer. This act give other iceworlders a +1 for the turn.
Image

Half of the Houskralls move up to a closer spot.
Image

And stubby janitizes an Akkadian hero.
Image
Image

Some of the krystoans open fire on space-nazis.
Image

And they kill two.
Image

That turret warhead's been going on about finally gets to take a shot.
Image

...But... It misses
Image

The rest of the Iceworld horde pretty much just sets up response fire for next turn.
Image
Image
Image



AKKADIAN kommand platform.

The first hardsuit opens up on lucky eddie.
Image

And it hits him.
Image

But someone redshirts for him.
Image

Second hardsuit fires at him also.
Image

and it hits him.
Image

And another guy redshirts.
Image

But the important thing is that lucky eddie is still around.
Image

And thanks to the redshirts, he now has 2 guns.
Image

The kommand platform drives over the wreckage like it wasn't even there.
Image

And it's elongated titty cannons bring forth unholy balls of energy.
Image

Wait, are the just TREES?
Image

AAAAHHHH, exploding trees! :twisted: :twisted:
Image

This wipes out the iceworlder with the reloaded rocket launcher and the Assyrian brute.
Image

But produces two lovely trees which are certain to raise the property value once all these annoying indigenous are eradicated!
Image

The otc-launcher advances to the left.
Image

the hovercraft moves off to the right.
Image

Having been seemingly forgotten with a lack of orders, the civilian Akkadians decide to take a look around.
Image

Pulling away a solar-blanket, they discover a motorcycle and some tank-tracks, and a whole bunch of other spare mechanikly lookin' bits.
Image
Image

Still other civilians explore the glass building above them. They find a strange character staring blankly at a computer monitor with some ot-statis chambers behind him.
Image

The medic droid moves off to find some corpse to reanimate.
Image

And the Kommand squad stays put.
Image


Grammar inquisition

The continue flying until they reach their destination.
Image

Then the transport leaves them.
Image

Note that they have a stretcher and two med-packs from the mechanix
Image

Blitzen performs a sexy-feat by doing a little dance for the boys.
Image

ITS SUPER EFFECTIVE. Just as one would expect with nerdy engineering types, the mechaniks all go into a building frenzy. parts go flying through the air. They go WWWAAAYYY beyond their given task of repair, and they completely rebuild the space-fleet into one big super-ship. Which they christen the SEXY-WYTCH.
Image

I took quite a while on this one, so ill take some more pics.
Image
Image
Image

The grammar-inquisition is now a rather formidable force.
Image

NOW U DUDES CAN SEND ORDERS FOR TURN 4
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Robot Monkey » Sun Feb 13, 2011 10:16 pm

Just checking:

Did my orders go through?
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Postby piltogg » Sun Feb 13, 2011 10:29 pm

um... no? not for next turn anyway.

If you are asking whether you are now allied with the Akkadians or not, then the answer is yes.
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2440
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Next

Return to Forum Battles

Who is online

Users browsing this forum: No registered users and 3 guests