Things are getting a bit hairy down on Reval...
- played by Killer Karetu
A trooper picks Doro's spear from his dead comrade's back...
And crit fails to throw it! At least he is only disrupted. The others destroy another Blokbot and panic shoot at Doro's general direction but he was out of range.
The armored car's pilot finally finds the backwards gear and miniguns Dora down to her last hitpoint.
Krude Deadly Spacemen
- played by Razgriz25thinfantryfailure... sort of
I pity everyone who has to play with these kind of people at Ragnablok. The orders i got sent contained movement and actions worth of five turns half of which would have been impossible due to LOS issues. I could have done a "what i say goes roll" but i did not. ORDERS OVERRIDEN.
The spacemen disembark, split and the first four rush to aid Dora, destroying two of the Blokbots attacking her.
The blue ones take on the nearest Blokbots in preparation for an attack on the generator. But they kill only one Blokbot. Yellow hits the generator with the Red Tub's gun but the shot bounces off. Uh oh...
- played by Natalya
Doro grabs some guns, looking all cool and stuff but fails to kill any peachs.
Doro has not problems overkilling the two remaining Blokbots...
"Ay, hoy estoy muy tontita!"
..but she critical fails her heroic feat. Ouch! The PLAs get a free attack on her buuuut they do not do enough damage. Thats was close!
- played by Solvess
The tank destroys the gate easily.
Apollyon's attack is blocked by Mr. Maynard. Not only that he even withstands the pain amplifier keeping him in full action.
The MkII CC troopers advance towards the destroyed gate.
Mr. Maynard and the PLA
- supposed to be played by BFenix, this is the second turn in a row without orders...
Famous Dora gets killed by the combined attack of the peaches. Sniff. The third, who intended to shoot Doro, fumbles his weapon.
The Dropship advances toward the fort and opens fire on both Apollyon and Warhead. Both shots are misses though.
Successful heroic feat is successful. Both Maynard and his bodyguard leave close combat without receiving counterattacks. Maynard brings some fancy fences along.
And smartly puts them between him and the Blokbots. "Hey guys, i am ready to leave this place now!"
The Terror that is Blokbots
- half minded npcs
Two begin to munch on the armored car. No damage...yet.
Another attacks a Briktopian CC trooper. Luckily they are heavily armored as he fails the counter attack.
The tide advances...
And obliterates the blue spacemen as easily as cutting daisys. Scary!
I forgot to get pics of them but of course more Blokbots spawned from the generators. There are now 25 Blokbots.
@Theblackdog: Your feat was impossible to do when it was your turn. It failed, too but i forgot to picture the consequences. Let's just assume nothing has happened.