
Inhabitants
of a plastic-brick universe heed no laws of logic, continuity,
decency, or moderation.
Unrestricted mayhem is the rule of the day. |
| Mike Rayhawk,
2003 |
|

| The trappings
of civilization are a fresh canvas upon which the Dimmies
splatter mayhem and chaos in broad juniorized strokes. |
| Mike Rayhawk,
2001 |
|
A Magikal Wonderland
BrikWars is a marvelous Pandora's box, an endless fount of destruction
and mayhem, where every coincidence falls in favor of maximum violence,
where life is cheap, plastic, boxy, and bears only the most superficial
resemblance to our world of flesh and mortgages. Time is marked from
moment to moment by oscillating peaks of melodrama and troughs of
sheer ridiculousness. Rules of continuity and physics are as malleable
as any of us in the 'real' world have learned to expect from a lifetime
of superhero comics, schlocky action movies, and public education
-- and they're always trumped by the dramatic requirements of the
moment and the most liberal application of Murphy's Law. Even the
rules governing BrikWars itself are unresistingly overturned by a
haphazard shrugging of shoulders and the players' mutual whim. Spelling
is consistently poor.
Its Brik, Not Brick
BrikWars is spelled without a 'c.' This is not a typo; this is
part of its intrinsik nature. BrikWars is about the celebration of
mayhem; it turns a suspicious eye towards infidels who believe that
rules are made to be followed. If there's a "right" way
of doing things, including spelling, BrikWars stands in opposition
to it.
The trappings of reality become 'realistik' when translated into BrikWars'
realms: bricks become 'Brix,' a mechanic becomes a 'Mechanik,' and
unconscionable and horrifying ultraviolence becomes 'Awesome.'
A Tradition of Gratuitous Everything
In their most dignified form, BrikWars battles pay witness to
lovingly crafted scenarios and intricate models, presided over by
serious wargamers and careful strategic thought. Such battles, while
common, are completely inappropriate. Dignity and BrikWars go together
like one Mega Blok with another: while they appear to fit together
at first glance, their attachment is brief and doomed to violent mutual
repulsion.
BrikWars battles take place in a world of minifigs, and the minifig
species draws its heritage from generations of hard-fought survival
in the toy chests of six-year-old boys. Whether knights, spacemen,
construction workers, or chefs, their souls thrill with the racial
memory of a time when a toy's highest calling was to do joyous and
bloody battle with all challengers. In that primordial toybox, it
didn't matter if one toy was a fire truck and the other was a teddy
bear, or if two toys were built to incompatible scales or originated
from unrelated eras. It didn't matter whether they had anything
to fight about. Combat and danger were ends in themselves.
Like
all toys, minifigs exist for the sole purpose of getting themselves
killed in the most entertaining and gratuitous manner possible.
You want to see castle guys get blasted by space cruisers? Sounds
great! You want to watch sea pirates do battle with assault helicopters
armed with laser-guided stealth buzzsaw sharks? Go right ahead!
These are the battles that BrikWars was made for. Minifigs are not
bothered by their own grisly deaths, because theyve seen so
many of their brothers and friends die in similar fashions and they
know how hilarious it is. Also, unlike green army men (who tend
to get melted) and action figures (with their unfortunate affinity
for getting blown up with firecrackers), a minifigs later
reincarnation is almost assured, either in whole or in distributed
parts. Hideous disfigurements and glorious deaths are the high points
in an existence otherwise spent lying around bored in box of unused
bricks.
So if for no other reason, you owe it to the poor guys. Inject
a little joy into their lives by slaughtering huge numbers of them.
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