Creature Specialty

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Evolved minifigs and other creatures sometimes develop special abilities, features, or skills that change the rules for a particular minifig or other unit. These are called Specialties.

Compensating


Contagious Bite


Gunnery (+1 CP) Units with the Gunnery Specialty specialize in mounted weapons. A Gunner's skill is increased to 1D8 for the operation of any mounted weapon or device.

A Gunner may use his action to provide Gunnery Support to a minifig firing a mounted weapon, adding +1 to that minifig's Attack Roll. Multiple Gunners can work together and combine their bonuses, but there can never be more minifigs working together on a single weapon than the number of inches in it's Weapon Size.

If a stationary weapon is firing at astationary target over multiple turns, a gunner may use Gunnery Support to Home In on the target, adding an additional +1 every turn. This bonus ends when either the target or the weapon moves, or if the weapon fires at a different target.

Heroic Ego (+3 CP) The Hero refuses to be limited by logic or natural laws, taking one Heroic Feat per turn according to his or her Cliche.

A Hero becomes Cranky if forced to share the field with other heroic units. For every other conscious Heroic unit in his army, the Hero recieves -1 penalties to every die rolled (max -5 per die), and a -1CP discount to Cost at the beginning of the game (up to 50% off).

When taking damage, a Hero may inspire one nearby friendly unit (within 1D6') to Redshirt, leaping in the way and taking the damage on the Hero's behalf.

Horse

Please see Horse for details about the various forms of Horses in BrikWars.


Ker-Triage!


Leadership (+1 CP) Under the direction of a trained Officer, Forming Up with a Squad doesn't use up any unit's Action for the turn.

Officer's Squads idnore the usual Action costs for forming, combining, splitting, or reorginizing. Actionless units may freely Form Up with the squad, and units with an Action to spend may put it to immediate use in support of the Squad's Action.


Mechanikal Aptitude


Pathfinding


Piloting


Poison


Sacrifice


Spidering


Stealth


Swarm


Tracking


Unliving