Difference between revisions of "Dark Armies from Deadnocide"

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|characters=
 
|characters=
 
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The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.  
 
The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.  
 +
 +
== Vehicles ==
  
 
[[File:8lGy9Jv.png|frame|center|800x600px|The Gatekeeper. ]]
 
[[File:8lGy9Jv.png|frame|center|800x600px|The Gatekeeper. ]]
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They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.  
 
They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.  
  
 +
== Ground Forces ==
 
[[File:XTSFjVJ.png|frame|center|800x600px|Deadnocide ground forces.]]
 
[[File:XTSFjVJ.png|frame|center|800x600px|Deadnocide ground forces.]]
  
Left to right
+
From left to right:
  
Organic siege unit
+
; Organic siege unit
-sword or war hammer  
+
: sword or war hammer
-thick hide can withstand small arms
+
: thick hide can withstand small arms
-very strong (can overturn small tanks)
+
: very strong (can overturn small tanks)
-not very bright  
+
: not very bright  
-very slow
+
: very slow
  
Combat Robot
+
; Combat Robot
-Ion repeater pistol
+
: Ion repeater pistol
- infector spear arm
+
: infector spear arm
--can be shot at people
+
:: can be shot at people
--can be remade if sufficient organic material available
+
:: can be remade if sufficient organic material available
-- infected turn into Combat Robot
+
:: infected turn into Combat Robot
-Armoured exoskeleton (explosives and heavy weapons required)
+
: Armoured exoskeleton (explosives and heavy weapons required)
-strong (push vehicles out of the way)
+
: strong (push vehicles out of the way)
-Intelligence increases with every engagement
+
: Intelligence increases with every engagement
-very fast
+
: very fast
  
Grunt
+
; Grunt
-Ion pistol
+
: Ion pistol
-Protective clothing (melee resistant, small arms resistant)
+
: Protective clothing (melee resistant, small arms resistant)
-average strength
+
: average strength
-low intelligence
+
: low intelligence
-average speed
+
: average speed
  
Recon
+
; Recon
-Ion rifle
+
: Ion rifle
-Helmet
+
: Helmet
-Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
+
: Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
-Enhanced vest (melee proof, small arms resistant)
+
: Enhanced vest (melee proof, small arms resistant)
--built in encrypted communications
+
:: built in encrypted communications
--built in jet pack
+
:: built in jet pack
-average strength
+
: average strength
-Medium low intelligence
+
: Medium low intelligence
-average speed
+
: average speed
  
Assassin
+
; Assassin
-Dark Steel single edge blade
+
: Dark Steel single edge blade
-Silenced Gauss pistol
+
: Silenced Gauss pistol
-Shuriken (on back)
+
: Shuriken (on back)
-Enhanced vest (melee proof, small arms resistant)
+
: Enhanced vest (melee proof, small arms resistant)
--Extra pockets
+
:: Extra pockets
-1.5x Grunt strength
+
: 1.5x Grunt strength
-Medium high intelligence
+
: Medium high intelligence
-Fast
+
: Fast
  
Spy
+
; Spy
-knife
+
: knife
-Silenced Gauss pistol
+
: Silenced Gauss pistol
-Enhanced vest (melee proof, small arms resistant)
+
: Enhanced vest (melee proof, small arms resistant)
--Extra pockets
+
:: Extra pockets
--Chameleon Cloak (blend into environment, look like someone else)
+
:: Chameleon Cloak (blend into environment, look like someone else)
-1.5x Grunt strength
+
: 1.5x Grunt strength
-Medium high intelligence
+
: Medium high intelligence
-Fast
+
: Fast
  
Pikeman
+
; Pikeman
-Pike
+
: Pike
-shield
+
: shield
-Heavy armour (explosive/heavy weapons resistant)
+
: Heavy armour (explosive/heavy weapons resistant)
--Helmet
+
:: Helmet
-2x grunt strength
+
: 2x grunt strength
-medium intelligence
+
: medium intelligence
-slow
+
: slow
  
Swordsman
+
; Swordsman
-Dark steel curved sword (x2)
+
: Dark steel curved sword (x2)
-shield
+
: shield
-Heavy armour (explosive/heavy weapons resistant)
+
: Heavy armour (explosive/heavy weapons resistant)
--Helmet
+
:: Helmet
-2x grunt strength
+
: 2x grunt strength
-medium intelligence
+
: medium intelligence
-slow
+
: slow
  
Elite Guard
+
; Elite Guard
-Dark steel double edge blade
+
: Dark steel double edge blade
-shield
+
: shield
-Heavy armour (explosive/heavy weapons resistant)
+
: Heavy armour (explosive/heavy weapons resistant)
--Helmet  
+
:: Helmet  
-2.5x Grunt strength
+
: 2.5x Grunt strength
-Medium high intelligence  
+
: Medium high intelligence  
-Average speed
+
: Average speed
  
Officer  
+
; Officer  
-Dragon's wrath sword
+
: Dragon's wrath sword
--High intensity plasma discharge from sword (flamethrower but plasma)
+
:: High intensity plasma discharge from sword (flamethrower but plasma)
-Enhanced heavy armour (explosive/heavy weapons resistant)
+
: Enhanced heavy armour (explosive/heavy weapons resistant)
--built in personnel shield generator
+
:: built in personnel shield generator
-2x Grunt strength
+
: 2x Grunt strength
-High intelligence
+
: High intelligence
-average speed
+
: average speed
  
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
+
== The Cathedral ==
 +
 
 +
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
 +
 
 +
==Forum Thread==
  
 
Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819
 
Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819
 +
 +
[[Category:Black Factions]]
 +
[[Category:Interdimensional Invaders]]
 +
[[Category:TL6 Factions]]
 +
[[Category:Nehellium Galaxy Factions]]

Latest revision as of 20:22, 11 July 2015

Dark Armies from Deadnocide
Blank fig.jpg
Eldritch Empire
TL 6
Empire
Player
None listed
Allies
Enemies
Notable People


The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.

Vehicles

The Gatekeeper.

The only vessel capable of sending ships to and from the home realm is the Gatekeeper, given the correct coordinates in space this ship can open a gateway to any location in this realm or any other.

A Deadnocide tank.

They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.

Ground Forces

Deadnocide ground forces.

From left to right:

Organic siege unit
sword or war hammer
thick hide can withstand small arms
very strong (can overturn small tanks)
not very bright
very slow
Combat Robot
Ion repeater pistol
infector spear arm
can be shot at people
can be remade if sufficient organic material available
infected turn into Combat Robot
Armoured exoskeleton (explosives and heavy weapons required)
strong (push vehicles out of the way)
Intelligence increases with every engagement
very fast
Grunt
Ion pistol
Protective clothing (melee resistant, small arms resistant)
average strength
low intelligence
average speed
Recon
Ion rifle
Helmet
Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
Enhanced vest (melee proof, small arms resistant)
built in encrypted communications
built in jet pack
average strength
Medium low intelligence
average speed
Assassin
Dark Steel single edge blade
Silenced Gauss pistol
Shuriken (on back)
Enhanced vest (melee proof, small arms resistant)
Extra pockets
1.5x Grunt strength
Medium high intelligence
Fast
Spy
knife
Silenced Gauss pistol
Enhanced vest (melee proof, small arms resistant)
Extra pockets
Chameleon Cloak (blend into environment, look like someone else)
1.5x Grunt strength
Medium high intelligence
Fast
Pikeman
Pike
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Swordsman
Dark steel curved sword (x2)
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Elite Guard
Dark steel double edge blade
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2.5x Grunt strength
Medium high intelligence
Average speed
Officer
Dragon's wrath sword
High intensity plasma discharge from sword (flamethrower but plasma)
Enhanced heavy armour (explosive/heavy weapons resistant)
built in personnel shield generator
2x Grunt strength
High intelligence
average speed

The Cathedral

The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.

Forum Thread

Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819