For Great Justice, Part 1: Tower of Justice Round Twelve
Extras: Each team will earn +1 CP at the end of Round Twelve. New Initiative kicks in.
Initiative: Yellow (bid 8CP), Hunter (bid 3CP), Grey, Blue, Orange, Green.
Yellow Turn 12a
Snake Yellow sees the ineffectiveness of gunfire and takes a more direct route, tail swiping his former comrade. The blow is a powerful one, ripping through the Yellow Zone roof support column, scattering the debris away, and snapping undeadbro’s neck like a twig. His body is thrown backward, the rib daggers clattering to the floor.
Yellow Turn 12b
Threat removed, Mr. Daggers, Shield Medik, and the mind-poisoned Headhunter move over and combine fire at Blue Android, hoping to topple the wall between them. Alas, their efforts are for naught as the wall is impenetrable to normal weaponry and little short of a heroic feat is going to bring it down.
It is worth noting, however, that the wall is scalable. Where you see silver along the top of the walls, that represents a roof. Like a room inside a much bigger room. Where black, a cutaway representing that the wall goes up and up to a high ceiling. As I'm sure you've already surmised, though, climbing it will be time intensive and, based on the design of Level 2, may very well be trapped. Whether pursuing that route is worth it is left up to you.
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