Locations
m |
m |
||
| (One intermediate revision by one user not shown) | |||
| Line 2: | Line 2: | ||
| − | == | + | == Sectors and Systems== |
[[Artogat Sector]] | [[Artogat Sector]] | ||
| Line 9: | Line 9: | ||
[[Galaxia Nehellenium]] | [[Galaxia Nehellenium]] | ||
| + | |||
| + | [[Jörmangandr Two Hundred Thirteen]] | ||
| Line 15: | Line 17: | ||
[[Akkadia]] | [[Akkadia]] | ||
| − | [[Ajax 4]] | + | [[Ajax-4]] |
[[Arkeais]] | [[Arkeais]] | ||
| Line 44: | Line 46: | ||
[[Iceworld]] | [[Iceworld]] | ||
| − | |||
| − | |||
[[Kight]] | [[Kight]] | ||
Latest revision as of 23:12, 14 February 2013
The BrikWars Universe is an extraordinarily big place. It is an infinite stretch of brikbuilt mayhem, expanding itself in every possible direction, even through time. It is a universe torn, its chronology in tatters, its space folded and folded over again like crumpled origami. Every possible place that ever existed, presently exists, or will ever exist, exists in a relative chrono-spatial nightmare. To help make sense of the chaos, philosophers developed the Grand Location Unification Theory. Using the theory, individuals are able to generate a modest sense of relative position and, at the least, identify a state of being and where that being currently is. Mostly, its just guesswork though.
Contents |
[edit] Sectors and Systems
Jörmangandr Two Hundred Thirteen
[edit] Worlds
[edit] Alternate Dimensions
[edit] Notable Locations
The Walled City of Drakierkegaard
[edit] Settings