Tek Level

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| style="text-align: left" | '''1''' || Tool Age || Spears, short bows, horses, poo on a stick.
 
| style="text-align: left" | '''1''' || Tool Age || Spears, short bows, horses, poo on a stick.
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| style="text-align: left" | '''2''' || Metal Age || Chariots, pyramids, agriculture, marble columns, [magik]], witches, halberds, heavy cavalry, crossbows
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| style="text-align: left" | '''3''' || Rennaisance Age || Muskets, rapiers, steam engine locomotives, books, galleons
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| style="text-align: left" | '''4''' || Modern Age || Rifles, computers, gas and diesel engines, nuclear weapons, missiles, fighter jets, oil tankers
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| style="text-align: left" | '''5''' || Space Age || Lasers, force fields, holograms, interstellar travel, androids
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| style="text-align: left" | '''6''' || Star Age || Teleportation, wormholes, death rays, advanced mecha, energy beams
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| style="text-align: left" | '''7''' || Hyper Age || Time travel, functional immortality, omnipotence, ability to understand women
 
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[[Category:Teknology]]
 
[[Category:Teknology]]

Revision as of 09:13, 6 February 2013

Tek Level is a holdover from the 2001 Edition of BrikWars and is intended to represent an army or unit's teknological sophistication. In that earlier form of the game, units attempting to use teknology a single Tek Level (TL) beyond their ken suffered a penalty to Skill in its use. These units were further barred from using teknology above that level. TLs range from level 0 to level 7, representing the spectrum from the most primitive of teknologikal ability to the most advanced, respectively. TLs are still used by some players as a narrative device, intended to provide an "at-a-glance" overview of a particular faction's capabilities, but the actual mechanics of the system are far more rarely considered in the face of the much simpler and streamlined ruleset ideology found in the 2005 Edition.

For reference, the following outlines the Tek Levels as presented in the 2001 rulebook:

Tek Level Age Associated TechKnowlogy
0 Stone Age Clubs, big rox, stupidity, freckles, zombie venom.
1 Tool Age Spears, short bows, horses, poo on a stick.
2 Metal Age Chariots, pyramids, agriculture, marble columns, [magik]], witches, halberds, heavy cavalry, crossbows
3 Rennaisance Age Muskets, rapiers, steam engine locomotives, books, galleons
4 Modern Age Rifles, computers, gas and diesel engines, nuclear weapons, missiles, fighter jets, oil tankers
5 Space Age Lasers, force fields, holograms, interstellar travel, androids
6 Star Age Teleportation, wormholes, death rays, advanced mecha, energy beams
7 Hyper Age Time travel, functional immortality, omnipotence, ability to understand women
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