Of all the possible choices, you went with that? Not even the definitive "unsneakily sneaking " song. For shame.WestNordOst wrote:However, Rick insisted on taking all his equipment with him, so the sneak action can be accompanied by a suiting theme song.
Search found 600 matches
- Thu May 19, 2016 6:38 pm
- Forum: Forum Battles
- Topic: Dungeon Run Turn 0
- Replies: 1
- Views: 2078
Re: Dungeon Run Turn 0
- Tue May 17, 2016 3:51 pm
- Forum: The Armoury
- Topic: Factions and Lore-Immortal Empire 2016 Added!
- Replies: 183
- Views: 102309
Re: Factions and Lore-USA 2016 Added!
Ah, so it's a backup hero? And I assume the "can't redshirt" means that it doesn't get redshirts, not that it can't throw itself in front of more important minis?RedRover wrote:One of Silent's coined abilities is side-kick. It allows a unit to perform heroic feats, but not red-shirt, if the hero is killed.
- Tue May 17, 2016 3:44 pm
- Forum: The Armoury
- Topic: Factions and Lore-Immortal Empire 2016 Added!
- Replies: 183
- Views: 102309
Re: Factions and Lore-USA 2016 Added!
I'd disagree about the Minister needing a rework, it looks badass. It's got plenty of firepower (I'd actually lean toward it being over gunned, at least if you're using it as a fly bus rather than an airborne IFV), and the wings, engines, and other details break up the outline so it doesn't look lik...
- Mon May 16, 2016 6:50 pm
- Forum: The Armoury
- Topic: Unified Republik of Poland [Old Pre-Ragnablok Thread]
- Replies: 353
- Views: 159325
Re: Konfederacja Polska cie jebie na 200%!
Looks really nice....huh, I wonder why we don't have more people with artillery in their armies?
Also, as I wasn't here at the time, I'd like to belatedly complement you on the new Osa, it's adorable. I'm fighting the urge to steal the hell out of it.
Also, as I wasn't here at the time, I'd like to belatedly complement you on the new Osa, it's adorable. I'm fighting the urge to steal the hell out of it.
- Sat May 14, 2016 8:41 am
- Forum: Bricks
- Topic: Part purchase question
- Replies: 3
- Views: 2299
Re: Part purchase question
That is almost exactly what I needed.RedRover wrote:maybe this will help.
- Fri May 13, 2016 9:00 pm
- Forum: General Discussion
- Topic: Election advice?
- Replies: 24
- Views: 7609
Re: Election advice?
We already are in a corporate-run dystopia. If you're waiting for the corporate-run government, news media, or educational system to notify you of the fact, you're going to be waiting a long time. Yeah, but it was supposed to be a tad more shadowrunish, all we have is this half-assed control where ...
- Fri May 13, 2016 8:56 pm
- Forum: Bricks
- Topic: Part purchase question
- Replies: 3
- Views: 2299
Part purchase question
I've got a list of a bunch of parts I need to wrap up some MOCs to complete my army (sorta. It's less a list and more a semi-organized LDD file with a layout of all the parts), but I'm having some trouble actually finding a way to buy them. Does anyone know if there's a way to put a list of items in...
- Thu May 12, 2016 1:17 pm
- Forum: The Rulebook
- Topic: SHIP weapon limits
- Replies: 4
- Views: 3068
Re: SHIP weapon limits
That is actually determined by what kind of movement you give your craft as fling movement has the its own size rule where standard movement grants 2X and standard movement is detailed as spaceflight so its really up to what kind of movement your giving it. Huh. That bit might have changed then, wh...
- Thu May 12, 2016 1:04 pm
- Forum: The Rulebook
- Topic: SHIP weapon limits
- Replies: 4
- Views: 3068
SHIP weapon limits
I'm working on building a mini-fig scale SHIP of my Forseti class frigate, and I was wanting to check something on the weapon loadouts. As I recall, the rule that aircraft are limited to only firing weapons up to their own length doesn't apply to SHIPs, which use the more general rule that they can ...
- Thu May 12, 2016 12:58 pm
- Forum: General Discussion
- Topic: Election advice?
- Replies: 24
- Views: 7609
Re: Election advice?
All I know is that it's 2016, and I was promised that I'd be living in either a corporate-run distopia or nuclear wasteland by now. As it stands, only one candidate offers that possibility.
- Sun Jul 05, 2015 1:11 pm
- Forum: LDD Forum
- Topic: Ships for various factions
- Replies: 41
- Views: 13375
Re: Ships for various factions
http://brikwars.com/forums/viewtopic.php?t=12610Vami IV wrote: Pics?
- Sat Jul 04, 2015 8:23 pm
- Forum: LDD Forum
- Topic: Ships for various factions
- Replies: 41
- Views: 13375
Re: Ships for various factions
Those Magyar ships look very cool....though I think I need to step up my game now that we have two people doing the "ocean-going ship in space" thing now.
- Fri Jul 03, 2015 8:55 pm
- Forum: Lesser Games
- Topic: FALLOUT 4 CONFIRMED!
- Replies: 31
- Views: 10114
Re: FALLOUT 4 CONFIRMED!
Wasn't The Institute from those not-bladerunner quests in 3 based in the NE area? Wonder if they'll make an appearance here.
Also, it's nice to see they might be continuing NV's post'-post apocalypse setting.
Also, it's nice to see they might be continuing NV's post'-post apocalypse setting.
- Tue May 05, 2015 4:43 pm
- Forum: LDD Forum
- Topic: The Vami'ed Thread
- Replies: 14
- Views: 6056
Re: The Vami'ed Thread
Done.stubby wrote:It's not real until it's in the wiki.
- Sat Apr 11, 2015 12:26 pm
- Forum: The Rulebook
- Topic: Limiting SuperNatural dice
- Replies: 50
- Views: 17648
Re: Limiting SuperNatural dice
Has this really been an issue? At least in my experience, powerful units tend to be kinda self-balancing, because they tend to attract more fire than their weaker allies (it's why I scrapped a plan to give officers a small SN dice pool, as it tended to result in the squad I attached them to turning ...