Never realised Gold was a primary colour.bluebright wrote:As my research has uncovered all primary colours have been trademarked and cannot be used by anyone except lucasfilm:
http://starwars.wikia.com/wiki/Gold_Leader
http://starwars.wikia.com/wiki/Red_Leader
http://starwars.wikia.com/wiki/Blue_Leader
http://starwars.wikia.com/wiki/Green_Leader
Mothership Funded - Brikwars Promo ended, thanks everyone!
Moderators: Timedude, Olothontor
Re: I want YOUR help on my game!
What Mavericks sig is missing:
Silvawards 2013 wrote: Best Noob
Nominees
-Nimja
-Maverick
Winner: Maverick
Re: I want YOUR help on my game!
Gold could be yellow, but green is straight up not a primary colourNimja wrote:Never realised Gold was a primary colour.bluebright wrote:As my research has uncovered all primary colours have been trademarked and cannot be used by anyone except lucasfilm:
http://starwars.wikia.com/wiki/Gold_Leader
http://starwars.wikia.com/wiki/Red_Leader
http://starwars.wikia.com/wiki/Blue_Leader
http://starwars.wikia.com/wiki/Green_Leader
- bluebright
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Re: I want YOUR help on my game!
Yellow leader could be 'pee' leader so I guess gold is better...wait no it isn't, gold looks just as much like pee.RedRover wrote:Gold could be yellow, but green is straight up not a primary colourNimja wrote:Never realised Gold was a primary colour.bluebright wrote:As my research has uncovered all primary colours have been trademarked and cannot be used by anyone except lucasfilm:
http://starwars.wikia.com/wiki/Gold_Leader
http://starwars.wikia.com/wiki/Red_Leader
http://starwars.wikia.com/wiki/Blue_Leader
http://starwars.wikia.com/wiki/Green_Leader
Added!Ham wrote:Ancestral Vision
U - Instant
Target Player draws three cards.
Re: I want YOUR help on my game!
For the campaing. Maybe have something like this?
Each player starts with 250 credits
Fighter=100 credits
Bomber=125 credits.
John buys 2 fighters for 200 credits while Bob buys 1 bomber for 125 credits. J0hn wins the first battle with non of his ships destroyed so he gets 375 credits while Bob lost his only bomber and lost the battle so he gets 275 credits. Also John gets a free fighter because he won.
Now John has 3 fighters and 425 credits while Bob has 350 credits. Also there's other ships that cost more. Also maybe each campaing battle has a turn limit? Some battle ideas: KILL ALL THE ENEMY SHIPS, have a ship within a certain distance of a plant, player one has to defend a certain ship while player two has to mill said certain ship. Stuff like that
Each player starts with 250 credits
Fighter=100 credits
Bomber=125 credits.
John buys 2 fighters for 200 credits while Bob buys 1 bomber for 125 credits. J0hn wins the first battle with non of his ships destroyed so he gets 375 credits while Bob lost his only bomber and lost the battle so he gets 275 credits. Also John gets a free fighter because he won.
Now John has 3 fighters and 425 credits while Bob has 350 credits. Also there's other ships that cost more. Also maybe each campaing battle has a turn limit? Some battle ideas: KILL ALL THE ENEMY SHIPS, have a ship within a certain distance of a plant, player one has to defend a certain ship while player two has to mill said certain ship. Stuff like that
Blokbots are kinda cool
Re: I want YOUR help on my game!
That's straight up not true, it's a primary colour of light.RedRover wrote: Gold could be yellow, but green is straight up not a primary colour
What Mavericks sig is missing:
Silvawards 2013 wrote: Best Noob
Nominees
-Nimja
-Maverick
Winner: Maverick
- bluebright
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Re: I want YOUR help on my game!
Do you have any examples of campaigns in other board games? Is there a rule set for brikwars?hatkight wrote:For the campaing. Maybe have something like this?
Each player starts with 250 credits
Fighter=100 credits
Bomber=125 credits.
John buys 2 fighters for 200 credits while Bob buys 1 bomber for 125 credits. J0hn wins the first battle with non of his ships destroyed so he gets 375 credits while Bob lost his only bomber and lost the battle so he gets 275 credits. Also John gets a free fighter because he won.
Now John has 3 fighters and 425 credits while Bob has 350 credits. Also there's other ships that cost more. Also maybe each campaing battle has a turn limit? Some battle ideas: KILL ALL THE ENEMY SHIPS, have a ship within a certain distance of a plant, player one has to defend a certain ship while player two has to mill said certain ship. Stuff like that
Re: I want YOUR help on my game!
Well there is a bunch of campaing battle reports in warhammer 40k. And look at mordheim. So for the campaing your ships get better,stronger,looks cooler,ect.or have it so you get more ships along the way.so at the end players either have giant armys or better ships.
Blokbots are kinda cool
- bluebright
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Re: I want YOUR help on my game!
To give you guys an update, I'm going to leave this thread open for ideas for another week and then I'm going to start picking out ideas that I can make into cards. Then onto the fun part, picking the names and graphics of each one!
Re: I want YOUR help on my game!
Putting a potato in an exhaust pipe should be a picture for a sabotage card
- bluebright
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Re: I want YOUR help on my game!
Which one was the sabotage card?RedRover wrote:Putting a potato in an exhaust pipe should be a picture for a sabotage card
Re: I want YOUR help on my game!
Whatever you want it to be! It could limit movement or power or whatever
- bluebright
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Re: I want YOUR help on my game!
Oh awesome, I didn't have that in the list! I've added as a card that stops a ship from moving which I don't have yet. Great idea!RedRover wrote:Whatever you want it to be! It could limit movement or power or whatever
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Re: UPDATED: Mothership Cards - Need names and icons!
Okay guys, great work with the current card ideas, here's the list. Now I need you to come up with some names and what icon you'd like to see represent the card:
SHORTLIST
-------------------------
Silverdream -
Card Name:
Effect: Card that controls an enemy ship
Dilanski -
Card Name:
Effect: Area of effect,
Card Name:
Effect: Move mothership stats twice
Resource card = Transparent orange ore
Nimja -
Card Name:
Effect: Steal a card when you destroy an enemy ship
Zupponn -
Card Name:
Effect: Instant 3 damage to mothership
Ham -
Card Name:
Effect: Draw three cards.
RedRover -
Card Name:
Effect: Prevent 1 ship from moving next turn.
-------------------------
SHORTLIST
-------------------------
Silverdream -
Card Name:
Effect: Card that controls an enemy ship
Dilanski -
Card Name:
Effect: Area of effect,
Card Name:
Effect: Move mothership stats twice
Resource card = Transparent orange ore
Nimja -
Card Name:
Effect: Steal a card when you destroy an enemy ship
Zupponn -
Card Name:
Effect: Instant 3 damage to mothership
Ham -
Card Name:
Effect: Draw three cards.
RedRover -
Card Name:
Effect: Prevent 1 ship from moving next turn.
-------------------------
Re: UPDATED: Mothership Cards - Need names and icons!
Here's another card I would put in
Name : REINFORCMENTS
Effect. Player that draws the card gets 3 random ships that aren't motherships.
Also another one.
Name: OH DEAR GOD LAZERS
Effect: The player picks a ship that will take a LAZER shot. To the face.
Name : REINFORCMENTS
Effect. Player that draws the card gets 3 random ships that aren't motherships.
Also another one.
Name: OH DEAR GOD LAZERS
Effect: The player picks a ship that will take a LAZER shot. To the face.
Blokbots are kinda cool
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Re: UPDATED: Mothership Cards - Need names and icons!
Call it Trojan virus, and have the picture be a bunch of soldiers jumping out of a computer for the ship control one.