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Zahru II
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Call to Awesome! -Signup-

Post by Zahru II » Sat Mar 30, 2013 3:12 pm

In the dark future of the Brikverse, big-ass scifi armies are killing each other, day by day, pitted in an endless stalemate on multiple fronts spanning across multiple planets and solar systems.This is no different in the case of the Galactic Patrol and the Space Teutons, who are fighting endlessly to wipe the other one out:

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However, both sides decide that in order to put an end to this aggravating stalemate is to man up and BE AWESOME! Which means hiring mercenary space heroes and fighting until one side loses its reinforcement base!

HOW IS THIS GONNA WORK:

Pick a side! - both open, 1 player each-

Galactic Patrol:

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Space Teutons:

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Both forces have:
3 trooper figs (standard minifig stats, the power armor and jetpacks are only there to look cool), armed with standard short range guns (ur3, 6 inch range, 1d6 dmg)
Each team also has a heavy weapons platform (4hp, 1d10 AV, manned by a pilot minifig, armed with a long-range gun (ur3, 10inch range, 1d6+1 dmg) and a short range grenade launcher (ur3, 6 inch range, 1d10 explosive dmg in 2 inch radius)

Or pick a hero who fights for either side (6 heroes, 3 per team, write which team you side with)!

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Left to right: Space Sheriff, Wasteland Scavenger, Rogue Vladtron Robot, Hitokiri Metal Hero, Astro-Aristocrat, CosmoEngineer, Toxic Cyborg, Space Ork, Galactic Mobster

Each hero has his own unique and awesome weapons and feats! However, they are different than Medieval heroes: they have 1 action/feat per turn, and 1 hp only!

Basically this will be a 4v4 team forum battle (1 player controlling GP/ST, and 3 heroes on each side), with respawns.

HOW DO RESPAWNS WORK:

Killing the enemy is fine. Killing an enemy hero is AWESOME: whoever kills one gets an Almighty Benny. Whenever a trooper or a hero dies, they disintegrate and enter the fight again on the following round, starting from the base area of their faction. Heroes can use their Benny (among many things) to cheat death and instantly respawn where they were killed.
Killing 3 heroes in a row without dying is VERY AWESOME, and is rewarded by 2 Bennies.
Gun platforms take 2 turns to respawn, however AB's can be spent to reduce repair time to one turn only.

THE OBJECTIVE:

The team objective is to destroy the opponents' Base Structure, which has 2d10 armor and 5 structure points. 4 SP can be whittled off by destroying components, highlighted here:

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1. - Comms array - when destroyed, no reinforcements can be deployed the following round (after that things go back to normal)
2. - Weapons system - by eliminating this your heroes and troops won't get blasted constantly by ur2, 6 inch range 2d6 damage guns (duh)
3-4. - Side Doodads - they look interesting enough to be specifically picked off.

The final blow doesn't need to be specific, just blast that piece of junk.

Let me know if anything is unclear; otherwise, start putting dem dibs!
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My stuff: Medivo / Armylists / Battles / SPACE

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lawmaster
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Re: Call to Awesome! -Signup-

Post by lawmaster » Sat Mar 30, 2013 3:52 pm

Wasteland scavenger for the Space Teutons
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Scratch
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Re: Call to Awesome! -Signup-

Post by Scratch » Sat Mar 30, 2013 4:47 pm

Galactic Mobster for the Galactic Patrol, or course.
The only unflawed system is Lego System.
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Bragallot
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Re: Call to Awesome! -Signup-

Post by Bragallot » Sat Mar 30, 2013 5:09 pm

Astro-Aristocrat, please. For the Space Teutons. Gotta keep up the stereotype.

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heavyfishcannon
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Re: Call to Awesome! -Signup-

Post by heavyfishcannon » Sat Mar 30, 2013 7:23 pm

The sheriff for galactic patrol
"there are no bystanders in the battle for survival. anyone who will not fight by your side is an enemy you must crush"

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Zupponn
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Post by Zupponn » Sat Mar 30, 2013 10:42 pm

Toxic Cyborg for the Space Teutons please.
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Zahru II
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Post by Zahru II » Sun Mar 31, 2013 2:23 am

3 spots to go! (Space Teutons, Galactic Patrol, one Hero for the GP)
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My stuff: Medivo / Armylists / Battles / SPACE

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Pwnerade
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Re: Call to Awesome! -Signup-

Post by Pwnerade » Sun Mar 31, 2013 5:50 am

May I have the CosmoEngineer for the GP, please?
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Zahru II
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Post by Zahru II » Sun Mar 31, 2013 12:10 pm

The spots for GP and Space Teutons are still free to take! If they are still unclaimed by tomorrow, I'll be NPCing both and commence the battle as is.
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Silverdream
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Re: Call to Awesome! -Signup-

Post by Silverdream » Sun Mar 31, 2013 8:03 pm

Can I have the Space Bavarians Teutons please?
This sig is too fucking large: show anyway
Image lol j/k

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Zahru II
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Post by Zahru II » Mon Apr 01, 2013 2:25 am

You have it.

So the Final Lineup is:

Galactic Patrol
-infantry - NPC'd by me
Galactic Mobster - Scratch
Space Sheriff - heavyfishcannon
Cosmoengineer - Pwnerade

Space Teutons
-infantry - Silverdream
Wasteland Scavenger - lawmaster
Astro-Aristocrat - Bragallot
Toxic Cyborg - Zupponn

I will post stats and start the main thread later today, right now I'm off the eat some ham and drink booze, because Astarte!
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My stuff: Medivo / Armylists / Battles / SPACE

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Alex
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Re: Call to Awesome! -Signup-

Post by Alex » Mon Apr 01, 2013 3:35 pm

The Galactic Patrol ship/base reminds me of the ships from Starship Troopers.

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Re: Call to Awesome! -Signup-

Post by motorhead fan » Tue Jul 23, 2013 10:10 am

now that you mention it that base does remind me of one of those ships

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