Ghost of Sushi (Round 2 underway)

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Bragallot
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Ghost of Sushi (Round 2 underway)

Post by Bragallot » Tue Jul 21, 2020 1:05 pm

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The newly crowned Emperor Cales demanded the loyalty of the powerful but leaderless Hitokiri. Cales sought to make the Shogun, a purely symbolic leader the Hitokiri could only turn to in times of trouble, his puppet, and make him unite the Hitokiri for him. The Shogun, believing Cales to be honourless and that he only wanted to use the Hitokiri as cannon fodder in his wars, refused.

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Expecting retribution, the Shogun gathered a host of warriors around him near the ruins of an abandoned fortress. An imperial army under the command of Lord Malagram was sent with orders to either subjugate or kill him.

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Should the Shogun be victorious, he would likely be able to unite the Hitokiri under his banner and oppose The Empire. Should he fall, Emperor Cales was confident that the leaderless and divided Hitokiri would pose little further trouble, and that in time, he could back a suitable warlord who would unite and rule the Hitokiri for the benefit of the Empire.

The fate of the Hitokiri would thus be decided in this battle!


Welcome to 'Ghost of Sushi'. This will be a battle between two sides, The Empire of Westeron and the Hitokiri.

All Minifigs have normal stats except where otherwise noted.

The Empire has:

- Lord Malagram (Hero, Master Engineer cliché)
- 3 Starcapes (Marksmen)
- 1 Steam Tank
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- 1 Steam Tank Driver (Pilot, Heavy Armour)
- 2 Armoured Knights (Heavy Armour)
- 2 Dismounted Knights (Heavy Armour)
- 5 Halberdiers
- 6 Spearmen
- 11 Swordsmen + 1 Captain (Heavy Armour)
- 10 Crossbowmen + 1 Standard Bearer
- 6 Rangers (May switch between Long-Ranged Weapons and Hand Weapons)

Objective: kill the Shogun, or defeat all of his standing forces.

The Hitokiri have:

- Shogun (Leader)
- White Ninja (Hero, Ninja cliché, obviously)
- Fire Wizard (3d4 supernatural dice)
- 10 Hitokiri (1d8 action die). 1 has a Flamethrower. 2 have Nodachi which they are using two-handed, giving them Armour-Piercing. 2 have Long-Ranged Weapons and 2 are mounted.
- 1 Hitokiri Blazer (same stats as the Steam Tank)
- 5 Warrior Monks (1d8 action die)
- 5 Shogun's Guard (5 armour) + 1 Captain (Heavy Armour)
- 5 Matchlock Ashigaru
- 4 Spear Ashigaru
- 2 Bomb Throwers
- 2 Javelin Throwers
- 2 Ashigaru Bowmen

Objective: protect the Shogun. Defeat all attackers.

Sign-up open!

Hitokiri: ninja-bait
The Empire: Falk

Since it's a 1v1 I will post each turn separately. Hitokiri will have the initiative.

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ninja_bait
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Re: Ghost of Sushi (Sign-up)

Post by ninja_bait » Tue Jul 21, 2020 2:29 pm

I want to sign up but the pictures aren't loading at the moment for me... It might be time to let brickshelf die :(
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Re: Ghost of Sushi (Sign-up)

Post by Bragallot » Tue Jul 21, 2020 2:59 pm

They were working when I posted it. Talk about getting jebaited.

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Re: Ghost of Sushi (Sign-up)

Post by ninja_bait » Tue Jul 21, 2020 3:19 pm

I can see it now... but still seems risky

Sign me up for RED pls
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Re: Ghost of Sushi (Sign-up)

Post by Bragallot » Tue Jul 21, 2020 4:27 pm

Alright time to give imgur a chance. You can post your orders, bait-san.

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Re: Ghost of Sushi (Sign-up)

Post by Falk » Tue Jul 21, 2020 10:09 pm

I will oppose ninjabait
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Ghost of Sushi (Sign-up)

Post by Archduke » Tue Jul 21, 2020 10:37 pm

That's cool
Natalya wrote:
Thu Oct 10, 2019 9:53 pm
Why would anyone get banned for this?
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Re: Ghost of Sushi (Sign-up)

Post by Bragallot » Wed Jul 22, 2020 7:19 am

Falk! :)

@Archduke: thanks!

Alright, ninja-bait can post his orders, I'll post the Hitokiri turn so Falk can see what's going on, and then Falk can post his orders.

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Re: Ghost of Sushi (Sign-up)

Post by ninja_bait » Wed Jul 22, 2020 7:52 am

The shogun shall inspire his men
ninja hero jumps onto the tank
tank should move up to reinforce the front defense
fire a salvo using the ranged guys - cannon, matchlock, bombs, arrows, etc.
after that charge in with the melee guys
the ranged guys should start to fall back 2" or so
The wizard should use his SN dice to create a smokescreen for the defenders if he can, or a fire hazard
the ninja will use his feat to hit the tank driver in the neck with a ninja star
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Re: Ghost of Sushi (Sign-up)

Post by Bragallot » Wed Jul 22, 2020 2:46 pm

Hitokiri - Round 1

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Shogun: "Long ago, we Hitokiri swore an oath of fealty to the Kingdom. The oath included that I, the Shogun, would be allowed to unite the Hitokiri against a foreign ruler we considered to be without honour. Today, this false 'Emperor' asks for our loyalty. He is without honour, so we shall stand against him! So fight, warriors of the Hitokiri! Fight for your honour!"

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The Warrior Monks gain the Shogun's inspirational die for the round, buffing their armour by '4'.

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The fire bombers move forward...

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They throw their bombs. Three swordsmen are blasted, while several others are knocked over and disrupted.

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The Yari Ashigaru then charge forward onto the prone swordsmen, skewering three of them. One crit fails his sprint roll and falls flat on his face.

The flamethrower Hitokiri fizzles his attack, while one of the Javelin Ashigaru manages to kill another defenseless swordsman.

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The Blazer advances, and the White Ninja (who is a she, FYI :P ) hops onto it.

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The Blazer's cannon fires, but crit fails.

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Matchlock Ashigaru fire a volley. Helped by their elevated position (which grants extra range), they kill three more swordsmen.

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Hitokiri archers climb the wall so they won't be firing blind.

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Archer fire rains down on The Empire's lines, but the arrows either fall wide off the mark or clatter harmlessly on their shields.

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The Shogun's Guard starts charging into battle, slowed down somewhat by their heavily armoured officer.

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The cavalry and Naginata Hitokiri also start moving down. One horse finds that the space is rather cramped.

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All across the line, the Hitokiri charge. Katana Hitokiri surprisingly don't manage to get any kills, but the Warrior Monks manage to kill four imperials, one actually skewering two imperial palace guards in one hit.

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Matchlock Ashigaru retreat behind the wall they were standing on.

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The white ninja attempts to throw a throwing star, but loses her balance and falls off the Blazer, which knocks her unconscious for a full round.

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The wizard tries to cast a spell but fails to use his staff. A lot of crit fails for ninja-bait this turn.

Overviews

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Now Falk can post his orders.

The Empire has the Power of Discipline, meaning that if they're in a cohesive formation that includes a commander-like unit (like an officer of a banner carrier), they help defend each other and gain +1 armour.

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Re: Ghost of Sushi (Round 1 underway)

Post by Falk » Wed Jul 22, 2020 5:49 pm

Can I get a better shot of where my forces are at, and where Malagram is?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Ghost of Sushi (Round 1 underway)

Post by Bragallot » Wed Jul 22, 2020 11:36 pm

Bragallot wrote:
Tue Jul 21, 2020 1:05 pm
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These are their original positions, and they haven't moved yet. Malagram is the mounted knight in the dark armour closest to the camera.

I've also added 2 images to the last post. Imgur changes the order it puts them in, which doesn't exactly make things easier. :?

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Re: Ghost of Sushi (Round 1 underway)

Post by Falk » Thu Jul 23, 2020 7:57 am

Lord Malagram pulls out a small bomb from his pocket, and throws it at the firebombers, setting off one of their packs to cause a chain reaction. (Feat)

The melee units get in formation with whatever officer-type units that are left, and counterattack the Hiktori. Try to advance them up if possible to make room for the ranged units and the tank to advance.

The tank moves up and fires on the enemy ranged units or the fire tank, whichever is closer. If it can, it will use its flame thrower to attack Hiktori melee units.

The Starcapes and other ranged units move up and fire on the enemy ranged units if they can, otherwise they shoot melee units.

The cavalry charges at whatever they can.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: Ghost of Sushi (Round 1 underway)

Post by Bragallot » Thu Jul 23, 2020 1:46 pm

The Empire (strikes back) - Turn 1

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"So, you like explosions, do you..." Lord Malagram says, producing an explosive.

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He throws the explosive, blowing up the fire bombers and any ordnance they were carrying.

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Standard bearers support the squads as they combine attacks, killing the three Hitokiri swordsmen and once again proving that spears are the deadliest weapons in Brikwars and that shields > body armour.

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Those that have the space to advance do so.

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The tank rolls forward. Its main guns miss (making them Size 3 may have been a mistake...), but its flamers hit two of the warrior monks, who survive but are on fire, and I don't mean in the proverbial sense.

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The Starcapes advance and fire, shooting one bow ashigaru and one javelin ashigaru.

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It takes all of the rangers' and crossbowmen's shots to kill the three yari ashigaru in front of them. Good job, guys.

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They move up as much as possible, the knights squeezing in behind them but currently not finding the space to charge.

Overviews

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(The ashigaru closest to the matchlocks is lying down but is merely disrupted, not dead.)

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Re: Ghost of Sushi (Round 1 finished)

Post by ninja_bait » Fri Jul 24, 2020 8:29 am

- The leader commands his troops to kill crossbow guys
- My ranged bois should fire another salvo at the crossbow guys
- The tank should move up and flame/cannon whoever is in range, preferably the crossbow guys
- The flamethrower guy should also flame some crossbow guys
- Anyone else in the front line should attack the remaining ranged troops
- Except the two guys who are on fire, they should murder the enemy tank driver
- The guys who are coming down off the hill should chop up the squad of 4 shield guys that advanced
- The horses should stay back on overwatch
- The fire wizard will create a field hazard in the chokepoint
- The ninja will do his RAINBOW PRISM PRECISION SLICE and split himself into as many component color ninjas as he can and they will move up to do attacking
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