Lord Goeting was prepared for trouble, he just didn't expect the trouble would be a 'fellow' knightly order. Thus the Crimson infantry was prepared for battle, and marched in behind the knights.
More White Falcons soon arrived to oppose them.
Among them is Sir Skaie, the greatest warrior of the order.
The infantry and one of the orders' champions, Sir Jorne, blocks the way to the city.
A mage arrives with a small escort to join the battle.
Some of the Crimson knights appear behind the defences! They were sent to reinforce against a possible attack, but now find themselves in an excellent position to flank.
Available factions:
Sir Xalen - Joshua
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- Sir Xalen: A champion with even better stats than a regular hero. Skilled in the dark arts as well as a formidable fighter. Cannot use his demon form in this battle for the risk of losing his allies' support.
- Nimoë: a dark elf assassin with 7" move, 1d8 skill, 5 armour and 'Acrobatix', which allows her to not get disrupted after Bailing (UNLESS she rolls a critical fail).
- Belen: a man-at-arms of the Dragon Knights. The hardships he's faced have increased this survivor's hardiness, increasing his armour to 6. He also never fails his parry rolls. Besides that, he has normal minifig stats.
Objective: cross the map, break through the defenses and enter the city. Keep your witnesses alive.
- Nimoë: a dark elf assassin with 7" move, 1d8 skill, 5 armour and 'Acrobatix', which allows her to not get disrupted after Bailing (UNLESS she rolls a critical fail).
- Belen: a man-at-arms of the Dragon Knights. The hardships he's faced have increased this survivor's hardiness, increasing his armour to 6. He also never fails his parry rolls. Besides that, he has normal minifig stats.
Objective: cross the map, break through the defenses and enter the city. Keep your witnesses alive.
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- Lord Goeting: Hero, dark knight archetype.
- 4 mounted knights
- 12 dismounted knights (wands count as short-ranged weapons)
- 1 sorceress (Staff + 2 SuperNatural d8's
- 4 black footmen
- 2 Iron Grannies
Fear: Crimson Knights are a scary bunch, and regular minifigs who are in melee with them have to do a check at the beginning of their turn, rolling their action die against that (or those) of the Crimson knights they are in combat with. If their low is lower than that of the knights they attempt to Withdraw.
Objective: protect Sir Xalen and his witnesses. Help them break into the city.
- 4 mounted knights
- 12 dismounted knights (wands count as short-ranged weapons)
- 1 sorceress (Staff + 2 SuperNatural d8's
- 4 black footmen
- 2 Iron Grannies
Fear: Crimson Knights are a scary bunch, and regular minifigs who are in melee with them have to do a check at the beginning of their turn, rolling their action die against that (or those) of the Crimson knights they are in combat with. If their low is lower than that of the knights they attempt to Withdraw.
Objective: protect Sir Xalen and his witnesses. Help them break into the city.
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- Sir Skaie: Hero, swift fighter with elemental control of wind.
- Grand Master Drielen: Leader (His Banner is his Inspirational Tool)
- Sir Jorne: Heavy
- Mage: Staff + SuperNatural d6's
- 7 mounted knights
- 6 dismounted knights
- 4 spearmen
- 8 swordsmen
- 2 axemen
- 5 crossbowmen (on the walls)
Objective: Kill Xalen and his witnesses. Don't let them break into the city.
- Grand Master Drielen: Leader (His Banner is his Inspirational Tool)
- Sir Jorne: Heavy
- Mage: Staff + SuperNatural d6's
- 7 mounted knights
- 6 dismounted knights
- 4 spearmen
- 8 swordsmen
- 2 axemen
- 5 crossbowmen (on the walls)
Objective: Kill Xalen and his witnesses. Don't let them break into the city.