[JJJ20] A New Boss In Town

Show off your armies and weaponry and stuff.

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MadMario
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[JJJ20] A New Boss In Town

Post by MadMario » Mon Jul 27, 2020 4:39 pm

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Once again, like so many times before, StarCorps is skirmishing with troops of MagnaCorp, somewhere in the Henndirro Galaxy...




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...and while usually the StarCorps stays victorious, this time the tides have turned. Long exhausting fights and lacking reinforcements thinned out their ranks, and MagnaCorp is clearly prevailing. Even the tough Titan Walkers fell to the enduring gunfire.




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The few remaining StarCorps soldiers soon get a call to retreat, and MagnaCorp secures the checkpoint, cheering about the unexpected and seldom success.




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They actually revel their victory so hard, that they not even notice the ground rumbling...





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*SKRUNCH!* - A loud metallic creak fills the air as a mechanic... device crushes a LARV all of a sudden.




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The MagnaCorps soldiers abruptly focus on the scene of action, not yet fully realizing what´s going on.
The other LARV´s driver looks up and can´t believe his eyes. "WHAT THE..."




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*SPLURCH!* - he´ll never finish his sentence, for a large ray of energy disintegrates him and half of the vehicle split second.




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What he saw several seconds before was the source of the ray, an impressive, dual-barreled Railgun, towering above the battlefield...




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...which is mounted on a giant walking platform, which now slowly approaches the - still baffled - soldiers, opening fire from front-, and side-mounted machine guns.




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The mega-sized mech moves forward, obliterating the remaining soldiers, stomping through the massive barriers at ease, while the sounds of charging railguns, homing missiles and gooified soldiers dominate the soundscape.

A radio message is heared in the background: "Operation "New Boss In Town" successful. Behemoth ready for combat missions. Testing phase finished. Proceed to enemy base."







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Introducing the StarCorps Behemoth Class Heavy Walker, bringing annihilation to a battlefield near you!

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Bolicob12
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Re: [JJJ20] A New Boss In Town

Post by Bolicob12 » Mon Jul 27, 2020 5:27 pm

Beautiful
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Food_Truk
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Re: [JJJ20] A New Boss In Town

Post by Food_Truk » Mon Jul 27, 2020 11:55 pm

Jeez, what a behemoth. Just shows there's no concept of 'overkill' in BW.
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MadMario
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Re: [JJJ20] A New Boss In Town

Post by MadMario » Tue Jul 28, 2020 12:58 am

Food_Truk wrote:
Mon Jul 27, 2020 11:55 pm
Jeez, what a behemoth. Just shows there's no concept of 'overkill' in BW.
Over... what´s this word? Over-kill? Never heard. I don´t understand this.
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Kaplan
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Re: [JJJ20] A New Boss In Town

Post by Kaplan » Tue Jul 28, 2020 7:04 am

This looks really cool!

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Gorvoslov
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Re: [JJJ20] A New Boss In Town

Post by Gorvoslov » Tue Jul 28, 2020 8:33 am

Food_Truk wrote:
Mon Jul 27, 2020 11:55 pm
no concept of 'overkill'
The term you're looking for is "The correct kind of kill". Which is what this is.

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sahasrahla
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Re: [JJJ20] A New Boss In Town

Post by sahasrahla » Tue Jul 28, 2020 8:35 am

petition to buttplug "overkill" to "not-quite-enough-kill"

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silasw
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Re: [JJJ20] A New Boss In Town

Post by silasw » Tue Jul 28, 2020 11:16 am

That walker is badass. Love the color scheme!

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Re: [JJJ20] A New Boss In Town

Post by RedRover » Sun Aug 02, 2020 8:05 am

Its got mad ATAt vibes while not being a ripoff and way cooler imo. Great work!

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Re: [JJJ20] A New Boss In Town

Post by Falk » Tue Aug 04, 2020 4:19 pm

Style: 9/10 - BIG MECH
Substance: 7/10 - Would have been nice to have some closeups on various parts of the Behemoth
Photography: 8/10 No complaints
Theme: 7/10 Always good to introduce new vehicles in a battle
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Re: [JJJ20] A New Boss In Town

Post by Space Bunny » Sat Aug 08, 2020 3:57 pm

Style = 9/10
Substance = 7/10
Photography = 7/10

Theme = 7/10


Great walker! This is an excellent addition to starcorps, and I look forward to see it in action! More pictures would've been nice :/

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Re: [JJJ20] A New Boss In Town

Post by ninja_bait » Mon Aug 10, 2020 5:15 pm

Style -- 7
Substance-- 9
Photography-- 8
Theme, Tie-Breaker Category-- 9

I might be unfairly punishing this entry, but here goes! I think JJJ entries should be static vignettes rather than developing scenes, and a really good vignette could have been done that still tells the story of the red guys getting caught by surprise by the Blue walker. the build is still really excellent though.
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MadMario
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Re: [JJJ20] A New Boss In Town

Post by MadMario » Tue Aug 11, 2020 10:31 am

ninja_bait wrote:
Mon Aug 10, 2020 5:15 pm

I might be unfairly punishing this entry...
I´m not taking this as unfair, because you´re right. Maybe with more time I could´ve made a static vignette with the same effectiveness.
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