Zombie Lincoln and his Legion of the Danse Macabre

Show off your armies and weaponry and stuff.

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Cpt. Zipps
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Post by Cpt. Zipps » Tue Jun 15, 2010 6:07 pm

He has an AK-47 too! Thou Art God (of awesome references, I hope you got my little sci-fi reference there too)
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Paco
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Post by Paco » Tue Jun 15, 2010 6:44 pm

Love it, looks a lot more Bad-A** than the original one.

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Warhead
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Post by Warhead » Thu Dec 23, 2010 6:07 pm

They're sort of like the Undead Bone constructs that Shadowscythe wrote about. Love the walker, nice one. 8)
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solvess
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Post by solvess » Thu Dec 23, 2010 6:18 pm

OneEye589 wrote:Awesome, but I think those curtains are even more awesome.
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Warhead
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Post by Warhead » Thu Dec 23, 2010 6:36 pm

Thanks, I liked those curtains so much I've had a matching jacket made out the stuff too.
Elmagnifico wrote:Now, to complete it, you need to make a skeleton wearing a red jacket and tight pants and do this. Not sure how you'd do the head-twitchy thing, but if you could find a way it would be awesome.
Just realised, Elmagnifico is to blame for Zombie Michael Jackson in ZZD. Thanks Elmagnifico, your subliminal messages worked great.
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Warhead
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Post by Warhead » Mon Jun 06, 2011 4:46 pm

Clawing Horror


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Classification: Unknown

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Abilities: Unknown

Additional: Do not approach. No eye witness reports or sightings known of. Believed to haunt the Lego Wastelands: Information is unconfirmed. For further Information please make a request to the Scythian Empire Classified Xenobiology Archives. + + + +

+ + + + + + + + + + + UPDATED + + + + + + + + + + +



Lego Wasteland NecroTek-Mutants

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5x Creepers (red spikes on legs)

Move: 10" (This unit can leap onto surfaces as high as half this distance)
Skill: 1D6
Armour: 6
Special: 2x Hit Points each. Melee attack only. NecroTek Crystal: Can drain life replacing 1 Hit Point to the Creeper or can be used to boost the units stats on a successful melee grapple in the previous turn. This takes a turns action to perform where the Creeper can do nothing else. If successful the victim becomes a Zombie under this players control thereafter.

Melee Attack: Leg Spikes - Use: 3+, Dmg: 1D6 x (1D6/2 attacks per hit).

1x Ripper (Orange Claws on legs)

Move: 10" * (half movement if firing that turn)
Skill: 1D6+2
Armour: 8
Special: 2x Hit Points each. Melee or Ranged attack. Does not have a NecroTek Crystal.

Melee Attack: Leg Claws - Use: 3+, Dmg: 1D6+2 x (1D6/2 attacks per hit)

Ranged Attack: Death Shuriken - Range: 10" Use: 4+ Damage: 3D6 grinding damage. Special: The Ripper will re-grow this ammo automatically but it takes a turn so this attack has a one turn cool down time between shots. The Ripper must raise it's legs to fire making it harder to move, all movement is half.

1x Flayer (Big unit with Big Claw and arm gun)

Move: 6"
Skill: 1D6+2
Armour: 8
Special: 3x Hit Points, Melee and Ranged attack, NecroTekCrystal: See Creeper description.

Melee Attack: Claw Arm (The legs are made for support not attack): Use: 3+ Dmg: 3D6 Special: Units caught may be crushed next turn gaining 1D6 extra damage each turn they are caught in the claws.

Ranged Attack: NecroTek Cannon Arm: Range: 10" Use: 2+ Damage: 3D6 (Any living unit hit and killed (no Hit Points remaining) becomes a Zombie unit and is under this players control thereafter.


1x Clawing Horror (Big unit with Red Scythe legs)

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Move: 10"
Skill: 1D10+1
Armour: 8
Special: 3x Hit Points, Melee attack only, Causes Terror (Living units within 10" suffer a -1 Skill modifier and must skill check prior to engaging in close combat or must attack another Undead unit that turn), NecroTek Crystal: See Creeper description. Not only can the Clawing Horror use the Crystal in the normal manner but it may choose to store any unused living energy to create new Creeper units later, (not during battle). Any Undead unit that uses it's Crystal and doesn't require the energy for themselves can direct it to the Clawing Horror for storage (range is battlefield).

Hero Feat: Yes, the Clawing Horror can Hero Feat but it costs a Life Energy point to do (only one Hero Feat per turn). You start out with none.

WARNING! - Being the Control point if this unit dies then you'll be unable to direct your force properly. All Zombies and Necro-Mutant units must attack the closest enemy they can reach in close combat only.

Melee Attack: Scythe Legs and Claws - Use: 3+ Dmg: 2D6 x (1D6/2 attacks per hit).

Zombies:

Move: (shamble) 4"
Skill: 1D6-1
Armour: 5
Special: With some artistic in game fudge lawyering but generally as below.
from Warheads Army of the Damned wrote: Move: 4" Armour: 5 Skill: 1D6/2* Damage: 1D6-1* (Mobbing Up Bonus, Zombie Bite 4+ on D6 at end of turn, Easy to Re-animate +1 Bonus to spell casting).

*Mobbing Up Bonus: Divide the number of Zombies stands in the attacking formation, including all other formations of the same type and divide this by the number of defenders. Note: Mobbing only works if THEY are the attacker. Drop fractions, this provides the bonus to damage and to hit rolls. I may have to test this one for hiden or unforseen problems.

Zombie Contagion: Any living mini-fig killed in close combat by a zombie becomes a zombie on a D6 roll of 4+ at the start of the next turn. just add the stand to the Zombie baseplate with an appropriate head.

Zombies are slow but resilient and easy to replace or raise. Their bite can cause an infection turning their enemies into more zombies. Although easy to defeat singly in a mob they can soon overwhelm stronger oponents. However, they are mindless and need constant attention or they'll shamble off looking for braaaainz...
Last edited by Warhead on Sun Jul 10, 2011 3:01 am, edited 6 times in total.
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enders_shadow
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Post by enders_shadow » Mon Jun 06, 2011 8:02 pm

whoah. love the red, love the trans-green. this is amazing, and looks very vicious.

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Zahru II
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Post by Zahru II » Tue Jun 07, 2011 12:27 am

Now that's one sexy beast.
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White Nun
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Post by White Nun » Tue Jun 07, 2011 12:47 am

Now that is the stuff of nightmares :shock:

Creepy, very creepy.
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Warhead
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Post by Warhead » Tue Jun 07, 2011 12:54 am

I think Zombie Lincoln's undead will be going down Shadow Scythes living bone rout. You'll be seeing this Creeping Horror and others very shortly... and many people aren't going to like it. *foreshadowing*
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Pwnerade
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Post by Pwnerade » Tue Jun 07, 2011 2:40 am

I love these spider horror things. Their alien appearance makes them scary.
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Cpl. Halan
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Post by Cpl. Halan » Tue Jun 07, 2011 5:33 am

Warhead wrote: Believed to haunt the Lego Wastelands
The guys in the forum battle are gonna have problems.
Fire, Fire, burning bright
Burning down the house tonight


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Bragallot
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Post by Bragallot » Tue Jun 07, 2011 5:41 am

I never knew Lego could look so creepy :shock:

You should use it to scare Mini-Warhead :P

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Post by enders_shadow » Tue Jun 07, 2011 3:42 pm

so.. transformer skeletons? :csi:

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Hoboman
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Post by Hoboman » Tue Jun 07, 2011 3:47 pm

enders_shadow wrote: so.. transformer skeletons? :csi:
Undead Transformers? :shock:

Zombie Transformers would be fun. :lol:
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