Index
Presentation and Sign-Up: Page 1
- Yellow Team played by Silverdream, Page 1
- Blue Team played by Brikguy, Page 1
- Green Team played by Zupponn, Page 1
- Orange Team played by Shadowscythe, Page 1
- Secret Team played by Transformerj, Page 1
- Presentation Addendum: Initiative, Page 1
- Blue Turn 1, Page 1
- Orange Turn 1, Page 1
- Yellow Turn 1, Page 1
- Green Turn 1, Page 1
- Blue Turn 2, Page 2
- Orange Turn 2, Page 2
- Yellow Turn 2, Page 2
- Green Turn 2, Page 2
- Turn 2 Overwatch Stats, Page 2
- Blue Turn 3, Page 2
- Orange Turn 3, Page 2
- Yellow Turn 3, Page 2
- Green Turn 3, Page 2
- Turn 3 Overwatch Stats, Page 2
- Blue Turn 4, Page 2
- Orange Turn 4, Page 2
- Yellow Turn 4, Page 2
- Hidden Team (Grey) Revealed, played by Scratch, and some of its Turn 4, Page 2
- Green Turn 4, Page 2
- Turn 4 Overwatch Stats, Page 2
- Grey Turn 5, Page 3
- Blue Turn 5, Page 3
- Orange Turn 5, Page 3
- Yellow Turn 5, Page 3
- Green Turn 5, Page 3
- Turn 5 Overwatch Breakdown and Comparisons, Page 3
- Blue Turn 6, Page 3
- Orange Turn 6, Page 3
- Grey Response Turn 6, Page 3
- Yellow Turn 6, Page 3
- Green Turn 6, Page 3
- Turn 6 Overwatch Breakdown and Comparisons, Page 3
- Grey Turn 7, Page 3
- Blue Turn 7, Page 3
- Orange Turn 7, Page 3
- Yellow Turn 7, Page 3
- Green Turn 7, Page 3
- Turn 7 Overwatch Breakdown and Comparisons, Page 3
- Grey Turn 8, Page 3
- Blue Turn 8, Page 3
- Orange Turn 8, Page 3
- Yellow Turn 8, Page 3
- Green Turn 8, Page 3
- Turn 8 Overwatch Breakdown and Comparisons, Page 3
- Blue Turn 9, Page 3
- Orange Turn 9, Page 3
- Yellow Turn 9, Page 3
- Green Turn 9, Page 3
- Secret Team (Headhunters) Revealed, played by Transformerj, Turn 9, Page 3
- Turn 9 Overwatch Breakdown and Comparisons, Page 3
- Grey Turn 9, Page 5
Round Ten: Page 5
- Grey Turn 10, Page 5
- Blue Turn 10, Page 5
- Orange Turn 10, Page 5
- Yellow Turn 10, Page 5
- Green Turn 10, Page 5
- Headhunters Turn 10, Page 5
- Turn 10 Overwatch Breakdown and Comparisons, Page 5
- Grey Turn 11, Page 5
- Blue Turn 11, Page 5
- Orange Turn 11, Page 5
- Yellow Turn 11, Page 5
- Green Turn 11, Page 5
- Headhunters Turn 11, Page 5
- Turn 11 Overwatch Breakdown and Comparisons, Page 5
- Yellow Turn 12, Page 6
- Headhunters Turn 12, Page 6
- Grey Turn 12, Page 6
- Blue Turn 12, Page 6
- Orange Turn 12, Page 6
- Green Turn 12, Page 6
- Turn 12 Overwatch Breakdown and Comparisons, Page 6
- Yellow Turn 13, Page 6
- Headhunters Turn 13, Page 6
- Grey Turn 13, Page 6
- Blue Turn 13, Page 6
- Orange Turn 13, Page 6
- Green Turn 13, Page 6
- Turn 13 Overwatch Breakdown and Comparisons, Page 6
- Yellow Turn 14, Page 7
- Headhunters Turn 14, Page 7
- Grey Turn 14, Page 7
- Blue Turn 14, Page 7
- Orange Turn 14, Page 7
- Green Turn 14, Page 7
- Turn 14 Overwatch Breakdown and Comparisons, Page 7
Round Fifteen: Page 8
- Yellow Turn 15, Page 8
- Headhunters Turn 15, Page 8
- Blue Turn 15, Page 8
- Red Android Turn 15, Page 8
- Orange Turn 15, Page 8
- WageMage Turn 15, Page 8
- Green Turn 15, Page 8
- Turn 15 Overwatch Breakdown and Comparisons, Page 8
- Yellow Turn 16, Page 9
- Headhunters Turn 16, Page 9
- Blue Turn 16, Page 9
- Orange Turn 16, Page 9
- Green Turn 16, Page 9
- Grey Response Turn 16, Page 9
- Turn 16 Overwatch Breakdown and Comparisons, Page 9
Round Seventeen: Page 9
- Grey Turn 17, Page 9
- Extras Turn 17, Page 9
- Yellow Turn 17, Page 9
- Headhunters Turn 17, Page 9
- Grey Continued Turn 17, Page 9
- Blue Turn 17, Page 9
- First Zombie Response Turn 17, Page 9
- Orange Turn 17, Page 9
- Green Turn 17, Page 9
- Turn 17 Overwatch Breakdown and Comparisons, Page 9
Round Eighteen: Page 10
- Green Turn 18, Page 10
- Yellow Turn 18, Page 10
- Headhunters Turn 18, Page 10
- Grey Turn 18, Page 10
- Extras Turn 18, Page 10
- Blue Turn 18, Page 10
- Orange Turn 18, Page 10
- Turn 18 Overwatch Breakdown and Comparisons, Page 10
- Grey Turn 19, Page 11
- Orange Turn 19, Page 11
- Yellow Response, Page 11
- Orange Continued Turn 19, Page 11
- Green Turn 19, Page 11
- Yellow Turn 19, Page 11
- Hunter Turn 19, Page 11
- Blue Turn 19, Page 11
- Turn 19 Overwatch Breakdown and Comparisons, Page 11
- Grey Turn 20, Page 11
- Hunter Turn 20, Page 11
- Orange Turn 20, Page 11
- Green Turn 20, Page 11
- Firebeard Turn 20, Page 11
- Yellow Turn 20, Page 11
- Blue Turn 20, Page 11
- Turn 20 Overwatch Breakdown and Comparisons, Page 11
Round Twenty-One: Page 12
- Extras Turn 21, Page 12
- Green Turn 21, Page 12
- Blue Turn 21, Page 12
- Yellow Turn 21, Page 12
- Grey Turn 21, Page 12
- Orange Turn 21, Page 12
- Hunter Turn 21, Page 12
- Firebeard Turn 21, Page 12
- Grey Continued Turn 21, Page 12
- Turn 21 Overwatch Breakdown and Comparisons, Page 12
- Hunter Turn 22, Page 12
- Orange Turn 22, Page 12
- Green Turn 22, Page 12
- The Endgame, Page 12
- Devastation Overwatch, Page 12
- Turn 22 Overwatch Breakdown and Comparisons, Page 12
- Game Stats, Page 12
- Final Thoughts, Page 12
Rewards and Nominations: Page 12
Presentation
Welcome to the Tower of Justice, located on the Doom Moon of Dis in the heart of the Galaxia Nehellenium's Far-Ums entertainment center. Four modern-day Heroes have beaten their way to the top of the heap in the nearby hellish prison systems Numbers Six through Nine. As a reward for their bravery and appropriate perpetuation of violence, these Heroes have been given the opportunity to earn their freedom by participating in a gameshow called the Tower of Justice, which pits criminals against each other in a trap filled and enemy infested, multi-leveled ObstacleCourse. Those that survive are famously taken to the only SpacePort on Dis and set free, their records expunged.
You will take on the role of one of these Heroes and their accompanying squad of RedShirts:
Blue Team
Green Team
Orange Team
Yellow Team
Additionally, there is a Secret Faction which will be unlocked later.
Each Colored Team is, by default, composed of 1 Hero (armed with a Hand Weapon and a Pistol) and 3 RedShirts (armed with a pistol, a ShotGun, and Dual Hand Weapons). The pistoleer is a Medik and the dual wielder has the Pathfinding specialty (just the specialty; he isn't a full Scout). This comes out to 42CP if you're interested in rebuilding the team to your own specifications (just send a PM if you are). The Heroes are as they appear, with the Blue being a grizzled veteran, the Green being a shapechanger, the Orange being a punk spy, and the yellow being a bio-engineered Snakeman. You can change this up if you like, just let me know ahead of time.
You start out on Level 1, inside your own colored corridor. Colored spaces are safezones from other players but not any enemies which may be lurking on the map. Note that rooms are colored a darker metal than corridors. Enemies will be lurking in rooms, but they don't have to stay there. They'll be activated by LOS. Traps, on the other hand could be anywhere. The black lined walls are meant to be a cutaway. You may imagine vaulted ceilings lined with cameras and television screens (this is how characters know the location and general status of the other teams).
Tower of Justice, Level One Overwatch.
Your goal on this level is to get to the center and obtain your Key. It costs one inch of movement to grab the Key from its resting place. This unlocks the ladder to Level 2. The last team to obtain their Key will get a nasty surprise. Further levels will have their own objectives. There are three total levels. The first Team to reach the Level Three Objective wins the Tower of Justice and their freedom. (Don't worry, the other levels have different, perhaps simpler configurations).
Level One Objectives
You may come across objects with which you can interact. You can use Computer Consoles to perform one of two Actions at UR 0. You can either open a Stasis Chamber (if there is one nearby) and gain a reinforcement RedShirt or you can spend any CP you have earned thus far (Teams start with 0 earned CP). For our purposes, yes, you can give up your Move to gain a Computer Console Action if you're already standing there. That will help things from getting bogged down later. Further Levels will have their own objects.
A Stasis Chamber and its controlling Computer Console.
As a relevant aside, since it can sometimes be difficult to tell in LDD, most of the cover on the map makes minifigs 2/3 visible, so they will often be targeted at -1 if in cover.
Cover Example.
Also keep in mind that equipment can be swapped and looted at no movement cost.