Brikwars MTG

Design and development of games, Brik-related or otherwise. Includes BrikWaRPGS.

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Quantumsurfer
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Re: Brikwars MTG

Post by Quantumsurfer » Wed Oct 08, 2014 12:38 pm

IVhorseman wrote:Again, nothing wrong with a stupidly powerful set. We'd just want to make sure other cards are on the same level, which could be difficult if it turns out that Zeke and Magnus are even heavier hitters than they appear.
Agreed. I'd need to see more examples of cards to judge game balance.
Battlegrinder wrote:
IVhorseman wrote:
Unrelated: should tanks have trample?

I don't think they normally should, given that most of the time tanks will be shooting at enemies rather than running them over. Setting it up so you can kick them and trade out some of their power for trample might work though.


Also, I'm going to suggest we use "creation" in place of "creature" for these cards, since its a little more in line with the Lego theme.
I don't know. Trample is more about overwhelming force than anything. Tank shot fits that descriptor. But I suppose putting a gateway ability there is a better option. You can kit it out with different end effects based on the tank. Like maybe an AoE that allows you to deal damage to a target creature if you damage the player or something.

Also, I wouldn't use creation in place of creature. New card type at the base level screws around with all sorts of things. Instead, consider using creation as an expanded card type: Artifact -- Creation. Similar to how Kamigawa introduced "Sorcery -- Arcane." Let's you add new rules without having to revise the existing ones. Also, minifigs in the context of the universe are definitely creatures. The stuff they build are creations. But you could easily go overboard with that, so maybe consider just using it on vehicles (tanks, starships, ground and atmo).
IVhorseman wrote:Of course the other option is to just have "technic tank treads" as an artifact that gives trample.
I like the idea of equipping equipment. It's gratuitous. Is there anything like that already? It's been awhile.

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Re: Brikwars MTG

Post by IVhorseman » Wed Oct 08, 2014 4:46 pm

Vehicles are almost always either artifact creatures or equippable artifacts when they appear in MTG.


I could see a ludicrous Super Death Tank that costs like 6 or 7 and has trample, deals damage to creature or player when it attacks and is like a 6/6 or something equally crazy.

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Re: Brikwars MTG

Post by Quadruple.Digits » Wed Oct 15, 2014 3:40 am

If you need a hand, I'm happy to help.

A faction I'd like to see included:
The Quadrarian Royal Post: WRB (That's White-Red-Blue for those who don't know).
Maybe a 'Delivery' mechanic: When this creature deals combat damage, 'xyz' happens.

How will this be organised? Will it be like Theros, where's there's a bunch of unaligned cards, then a few aligned faction cards; or will it be like Ravnica, where almost all cards are faction aligned; or like Innistrad where there's almost no faction aligned cards? Because if there's unaligned cards, you'll have to consider what they'll be.

Unaligned cards which *should* be included:
Spoiler
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Specialised 1/1 for 1 (momochromatic, each colour has one speciality: R-Haste, W-Vigilance, U-Flying, B-Lifelink, G-Trample)
'Bears' - 2/2 for 2, monochromatic
Specialists - 2/2 for 3, mono/duo-chromatic (humanoid, each creature has a special ability [think 'Master of Diversion' & 'Bane Alley Broker', or the Gatecrash Denizens])
3/3 for 3
4/4 for 4
Angels - 4/4 for 5, flying, specialised
Other miscellaneous big things (R Giants, U Krakens, G Baloths/whatever, B Demons, W Bigger Angels?)
Equipments - varying shapes and sizes
Spells: Cantrips (eg. 'Unsummon', 'Shock', 'Giant Growth', 'Wring Flesh', 'Dunno what the white one is')
Card Draw (R Gamble (Draw & Discard), U Straight Draw, G Tutor Creatures, W ???, B Necropotence) - This is a must
Colour-themed other spells - R Damage, U Counter, G Growth/Fight, W Enchants/Buffs, B Death-things

And everything else that goes into a set that I've missed. Beginning with (but not limited to) Land.
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Re: Brikwars MTG

Post by Battlegrinder » Tue Oct 21, 2014 12:05 pm

I've been tinkering with and idea for a "redshirt" mechanic that some cards might have. The idea would be to have it work somewhat similar to the brikwars version, so I'm thinking it would be something like this:

Redshirt: When this creature is targeted by an opposing spell or creature, you may pay X mana to tap another card and redirect the damage to the redshirt.

Sound workable?

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Re: Brikwars MTG

Post by IVhorseman » Wed Oct 22, 2014 3:04 am

So like you can have an effect target another permanent you control? Or you have to target a specific "red shirt" unit?

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Re: Brikwars MTG

Post by Battlegrinder » Wed Oct 22, 2014 8:25 pm

IVhorseman wrote:So like you can have an effect target another permanent you control? Or you have to target a specific "red shirt" unit?

I'm not quite understanding your question, so I'm going to try and explain the idea in more detail and hope that answers your question.

Player one has a creature, "Major Natalya" on the field, with the redshirt ability (innate, or perhaps the ability is bestowed by an enchantment of some kind, haven't decided yet).
Player two targets Natalya with a spell, aiming to remove her from play.
Player one use Redshirt to counter, redirecting the attack to hit one of his "Assyrian Rifleman" creatures instead.

Any creature can be used as a redshirt, with the cost of diverting damage varying based on the creatures cost (maybe). I'm also thinking of some kind of trample-like rule, where if the incoming attack does more damage than the target has toughness, the rest of the damage continues onto the original target (additional redshirts can still be used if the player wishes).

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Re: Brikwars MTG

Post by IVhorseman » Wed Oct 22, 2014 11:01 pm

Okay yeah that's what I imagined more or less.

The trample thing sounds kinda like it'd make the ability underwhelming though.

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Re: Brikwars MTG

Post by stubby » Thu Oct 23, 2014 8:51 am

Nah, she'd just be knocked out of the way by the Redshirt.

Redshirt: When Natalya is the target of an attack or spell, you may choose one of your other non-Artifact creatures to to be the target instead. If the attack was from a creature with Trample and Natalya isn't already tapped, Natalya is tapped.
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Re: Brikwars MTG

Post by Vami IV » Thu Oct 23, 2014 5:31 pm

Reshirt = Tokens.

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Re: Brikwars MTG

Post by piltogg » Tue Oct 28, 2014 9:20 am

Is the idea that you would actually play mtg games with these "brikwars" cards? Or is this more of just a thought experiment that's kind of fun to think about?

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Re: Brikwars MTG

Post by Battlegrinder » Tue Oct 28, 2014 9:57 am

piltogg wrote:Is the idea that you would actually play mtg games with these "brikwars" cards? Or is this more of just a thought experiment that's kind of fun to think about?
I'm hoping to get some usable decks built. I'm doubtful that they'll see much in the way of real world usage, but we could probably run a couple games here on the forums.

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Re: Brikwars MTG

Post by IVhorseman » Tue Oct 28, 2014 12:58 pm

Battlegrinder wrote:Run a couple games here on the forums.
If you can find a good medium I'm all for this.

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Re: Brikwars MTG

Post by Vami IV » Tue Oct 28, 2014 7:03 pm

IVhorseman wrote:
Battlegrinder wrote:Run a couple games here on the forums.
If you can find a good medium I'm all for this.
Me too.

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Re: Brikwars MTG

Post by Quadruple.Digits » Wed Oct 29, 2014 3:14 am

From the MTG Forums:
MTG Forums wrote:OCTGN
Current Version: 1.3.529
Download at: http://www.cardfloppers.com
Price: Free

OCTGN is another software program that allows you to play games of Magic: the Gathering online. The OCTGN acronym stands for: Online Card and Tabletop Games Network. Fans of the software pronounce “OCTGN” as OCTAGON. Here’s a full list of what you can do with OCTGN:

- English, Spanish, German, French and Italian language support available
- multiplayer games with up to 6 players
- spectator mode available for watching games
- draft games
- sealed games
- software skin is customizable
- built in chat client
- deck editor as well as the ability to import or export decks
- open source program
- Free: No adware or spyware.
- Once the fan made BitTorrent patch is downloaded and installed, you can play with over 11,000 Magic cards.
Apparently you have to manually load the card list, but this means you can add custom cards.
I haven't had any personal experience with this application, but I'm willing to try.

Thoughts?
---
EDIT:
Seems like the link given is incorrect. Try: http://www.octgn.net/
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Re: Brikwars MTG

Post by Quantumsurfer » Wed Oct 29, 2014 3:22 am

It's ok. There are actually three or four major ones. They handle any kind of card game. I can't remember the name of the last one I used. They aren't super intuitive but they do the job.

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