CP vs U

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Maraxous
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CP vs U

Post by Maraxous » Sat Feb 10, 2018 1:25 pm

With the game moving away from construction points to the units system, how much power is to much for 1U? I have on problem with a caveman having the same cost as a space marine, but with the loss of add-ons like CC. I'm at a loss for stating out some of my dudes. I would like to lean towards fewer more elite troops, with out crossing over into muchkinism. As a long time power gamer and long reigning munchkin demigod, I'm trying to do better. . . Well a little.

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stubby
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Re: CP vs U

Post by stubby » Mon Feb 12, 2018 9:58 am

If you want space marines who are way more powerful than cavemen, you're better off sticking with CP. It's still in there, I'm just shuffling it off to the sidebars instead of giving it mainpage spotlight.

Unless you want to handle all your munchkinning with SN Dice, that is, which have appropriate U" costs attached. It'd make sense for space marine equipment.
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Maraxous
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Re: CP vs U

Post by Maraxous » Mon Feb 12, 2018 1:03 pm

Thanks that seemed like the way to go. Units is much easier to use.

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