Favorite Scenarios?

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Re: Favorite Scenarios?

Post by Gungnir » Wed Mar 25, 2015 6:30 pm

Alternatively, the players goals could be semi-unrelated, so instead of two teams trying to get the same McGuffin, the goal of the game is to complete your objective before your opponent does.
BrikThulhu eats 1d6 minifigs each turn.

User avatar
bluebright
Officer
Posts: 133
Joined: Mon Jan 14, 2008 7:35 am
Location: Melbourne, Austraila
Contact:

Re: Favorite Scenarios?

Post by bluebright » Wed Mar 25, 2015 6:37 pm

stubby wrote:
bluebright wrote:My friends and I have been playing with random objective cards that have all been assigned point values.
What do you think about tweaking it a little and adding reveal powers? Like:
  • Protect the enemy Hero, 30pts

    Reveal this card to add +1d6 to the Hero's Redshirt roll against a single attack. You may Redshirt one of your own units if necessary. Usable once only.
So you get a little boost to your goal, but now everyone knows what your quest is.

Hey I really like that idea! It requires that I print all the cards again, but eh I guess I have to make more anyway.

User avatar
Quadruple.Digits
Nice TRIPS
Posts: 111
Joined: Sat Dec 07, 2013 10:51 pm
Location: Melbourne, Australia

Re: Favorite Scenarios?

Post by Quadruple.Digits » Tue Mar 31, 2015 10:46 pm

I like capture and defend missions. Also works if the thing to be captured/stolen is a vehicle, and everyone else is on foot. Especially if the vehicle has blind spots, or needs multiple pilots/gunners. Forced inter-player cooperation is also fun, for whatever reason. Similarly, allies with conflicting intentions also provides good entertainment.
Quantumsurfer wrote:We are brikwarsian moral failures.

User avatar
Sir Sporktimus
Minifig
Posts: 269
Joined: Sat Jun 08, 2013 4:00 pm
Location: Kingston Ontario

Re: Favorite Scenarios?

Post by Sir Sporktimus » Tue Mar 31, 2015 11:24 pm

Quadruple.Digits wrote:I like capture and defend missions. Also works if the thing to be captured/stolen is a vehicle, and everyone else is on foot. Especially if the vehicle has blind spots, or needs multiple pilots/gunners. Forced inter-player cooperation is also fun, for whatever reason. Similarly, allies with conflicting intentions also provides good entertainment.
I like the cooperation idea in particular.. and the necessary-for-a-time aspect makes inevitable betrayal all the sweeter.

Man, this thread is inspirational.
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5569
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Favorite Scenarios?

Post by Zupponn » Wed Apr 01, 2015 1:32 am

The BrikwaRPGs have all been fun because a lot of times the players have troubles working together.
Image

User avatar
Sir Sporktimus
Minifig
Posts: 269
Joined: Sat Jun 08, 2013 4:00 pm
Location: Kingston Ontario

Re: Favorite Scenarios?

Post by Sir Sporktimus » Wed Apr 01, 2015 10:16 am

Zupponn wrote:The BrikwaRPGs have all been fun because a lot of times the players have troubles working together.
Which is the nice way of saying they'll kill each other for the fun of it if they thought they could get away with it.
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Re: Favorite Scenarios?

Post by Gungnir » Thu Apr 02, 2015 8:29 am

Competitive Hunting:
X monsters have been spotted roaming this area. Whichever team bags the biggest monster wins. Points are scored based on the calculated CP of each monster.
BrikThulhu eats 1d6 minifigs each turn.

User avatar
Sir Sporktimus
Minifig
Posts: 269
Joined: Sat Jun 08, 2013 4:00 pm
Location: Kingston Ontario

Re: Favorite Scenarios?

Post by Sir Sporktimus » Thu Apr 02, 2015 8:23 pm

Well, I've unskillfully combined Bluebright's general idea, along with Stubby's suggestions.. it's not fantastic, and it hasn't been playtested yet, but it might be worth looking at: viewtopic.php?f=6&t=13591
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.

User avatar
bluebright
Officer
Posts: 133
Joined: Mon Jan 14, 2008 7:35 am
Location: Melbourne, Austraila
Contact:

Re: Favorite Scenarios?

Post by bluebright » Thu Apr 02, 2015 11:58 pm

Sir Sporktimus wrote:Well, I've unskillfully combined Bluebright's general idea, along with Stubby's suggestions.. it's not fantastic, and it hasn't been playtested yet, but it might be worth looking at: viewtopic.php?f=6&t=13591

OOH sick! I'll continue this in your thread...

User avatar
Trent099
Nice Dubs
Posts: 44
Joined: Thu Feb 26, 2015 12:04 am
Location: Southern IL

Re: Favorite Scenarios?

Post by Trent099 » Wed Apr 08, 2015 9:38 pm

We usually have 4-7 people per game so it can get cramped and hectic quick. So we are designing a new game which involves 2 tables, each covered with various terrain types and a Planet Gate (sorta like a stargate) on each table. Each table is in a seperate room, and you can only see a table you have troops on (you can also transport troops via Starfighters, Ships, etc., they just take multiple turns to reach the other table, decided by a D6 role). A D4 role is made to determine if transported successfully by Planet Gate (they can be tempermental). There is lots of buildings, various terrains, and secret land mines and other explosives set throughout the map for maximum mayhem. Overall opjective can be either CTF, Deathmatch, or Domination.

User avatar
Valiant
Don't Steal My Tanks (They're Copyrighted)
Posts: 855
Joined: Mon Mar 16, 2015 5:02 pm
Location: Edmonton, Alberta, Canada

Re: Favorite Scenarios?

Post by Valiant » Wed Apr 08, 2015 10:15 pm

Urban combat is always fun, what with all the apartment buildings and easily concealed ambush locations.

Post Reply