jetpack and parachute

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

jetpack and parachute

Post by Theblackdog » Mon May 12, 2008 5:15 pm

Parachute
A Parachute is a utility movement-device represented by a backpack. A minifig jumping off of a tall structure or flyer can open the parachute and coast to the ground without taking fall damage. In addition, it can be used to fly across large gaps or simply to cover ground quickly. A Parachute descends a minimum of 2 stories each turn (max of 4) and can move up to 12” per turn horizontally. You need to use an action to open a parachute and pack it up after you land, but while in flight you can spend your action on other things unless you steer. Parachutes cost 2cp; very good equipment for ninjas, heroes and other such people who like to jump out of planes to fight behind enemy lines. (note: Parachute users can exploit "thermals" or columns of hot air to stay level or actually climb 1-3 stories in a single turn. Sources of thermals vary and can be decided by a What I Say Goes roll if they seem to be on the very edge of reasonable. Possible sources of thermals include explosions, power plant smokestacks, and talk show hosts.)

Jet Pack
A Jet Pack is a utility movement-device which allows minifigs to fly over the landscape. It’s more stable than a jump pack, but less powerful. As long as the user flies in a straight line, it does not require an Action to use. It costs 6cp. A Jet Pack allows a minifig to move up to ten inches in a single turn horizontally, and up to two stories vertically. Also, jet packs don’t have to land between turns, making them excellent choices for cheap air support or long-range travel.
Image

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Post by IVhorseman » Mon May 12, 2008 5:21 pm

Copy paste is a wonderful tool.

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Tue May 13, 2008 7:07 pm

I wonder how you guessed...
Image

User avatar
Tiny Tank Rannon
Cannon Fodder
Posts: 328
Joined: Wed Jan 02, 2008 12:17 pm
Location: Near Windsor, Ontario, Canada

Post by Tiny Tank Rannon » Wed May 14, 2008 8:40 pm

Ninja's never take fall damage anyway, and why use sissy parachutes when you can use drop pods!

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Thu May 15, 2008 5:58 am

A parachute probably costs less than a drop pod. Also, they're not just used to block fall damage. A parachute can move you a significant distance sideways as well... a Ninja with a parachute could, say, leap from a hill or plane safely behind his own lines and land in the enemy base.
Image

User avatar
Tiny Tank Rannon
Cannon Fodder
Posts: 328
Joined: Wed Jan 02, 2008 12:17 pm
Location: Near Windsor, Ontario, Canada

Post by Tiny Tank Rannon » Thu May 15, 2008 6:26 am

Theblackdog wrote:A parachute probably costs less than a drop pod. Also, they're not just used to block fall damage. A parachute can move you a significant distance sideways as well... a Ninja with a parachute could, say, leap from a hill or plane safely behind his own lines and land in the enemy base.
drop pods can be dropped on enemies while stile being loaded with guns and troopers or a dreadnought.

Joetrillion
Officer
Posts: 150
Joined: Fri Feb 01, 2008 10:28 am

Post by Joetrillion » Thu May 15, 2008 7:03 am

I always wanna deep strike on some orks in dawn of war...

User avatar
Almighty Benny
Jaw-Jaw
Posts: 951
Joined: Thu Dec 06, 2007 12:40 pm
Location: Connecticut
Contact:

Post by Almighty Benny » Thu May 15, 2008 11:01 am

Thor's magic hammer:
Size: M (1h or 2h)
Cost: 6 CP
Range: 6 inches
Damage: 2d10
CC: 2d10+2 damage
UR: 5 (12 without the magnetic gloves)

Thor, eldest son of Odin, and strongest of the gods, possessed three dwarf-made treasures more precious than gold. One was Miolnir, a huge hammer which always returned to his hand, no matter how far he hurled it. The second was a pair of iron gloves, without which no hands could hold the hammer. And the third was a belt, able to double the strength of him who buckled it on. -Geddes and Grosset, "Thor Among the Giants" in Norse Tales of Legends, Gods and Heroes

When Thor hurls Miolnir with both hands in one story, he blows up a mountain.
Image
I said "no" to drugs, but they just wouldn't listen...

User avatar
Tiny Tank Rannon
Cannon Fodder
Posts: 328
Joined: Wed Jan 02, 2008 12:17 pm
Location: Near Windsor, Ontario, Canada

Post by Tiny Tank Rannon » Sun May 18, 2008 2:24 pm

Joetrillion wrote:I always wanna deep strike on some orks in dawn of war...
Now I want DOW

blackwing77
Officer
Posts: 178
Joined: Sun Jan 13, 2008 5:23 pm

Post by blackwing77 » Sun May 18, 2008 3:02 pm

DoW2 is in the works.

Post Reply