Olothontor wrote:It is actually a good representation of the Warhawk... wow. Although the actual warhawk has gatling guns on the front, as opposed to straight up cannons. What I usually try to do with my vehicles is have a basic chassis that I can build and then add weapons onto, so i can have different vehicles for different situations. Just a tip from your local Destrunctionater

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Also, as to what King of Brix has to say, yes. Flying vehicles in Brikwars are actually kind of annoying, because you need to calculate the lift:forward thrust ratio while still staying within the movement limit. I prefer hover to flying, it's easier to represent. If something is twenty inches in the air, it's a bit difficult to represent, especially on the fly.
Yes, I realize the actual Eucadian Warhawks have gatling guns (I should know, I was staring at the damn thing for 4+ hours) But the only part I could use for a gatling gun, I don't have. So I just used the cannons from the recon gunship in the MT-101 Armored Mining Unit set.
The ability to swap out weapons is a cool idea, and I've thought of it before, but I don't use it that much. I've got so many parts, I just build specific units for specific tasks. I've got 4 different fighters currently built, an Interceptor with two laser cannons, an Air Superiorty Fighter with two laser cannons and four air-to-air missiles, A fighter/bomber with two cannons and four air-to-surface missiles, and an uber fighter with two cannons and six missiles that can target either ground or air targets.
And yes, I realize that intricate dogfights in a ground and air battle is a pain in the ass, so I'm working on a few gunships and transports to aid the ground forces, and I only intend to use the fighters in open ocean missions or on large battlefields where I need to provide covering fire for the transports (do you have any idea how much it sucks to load up your entire ground force into transports, then see them all get shot down half a mile short of the target area with no survivors? Or to have them disembark and then have the transport get shot down, and crash on them?) And the whole movement thing, as far as I'm concerned, maneuvering (diving, climbing, banking) for every inch you want to go in the new direction, it costs an inch of movement, and banking you must go forward 3 inches for every inch in the direction your turning. Of course, we can also do this the cheap and easy way, and just have them pivot on the spot (this
is the future after all) and skip that whole load of bull.