Grey Turn 5a, Originally Hidden
The Grey trapped between Orange and Green gets up and leaps into Orange Spy, deciding to tag along for the ride.
Grey Turn 5b
The Grey following Blue attempts to slip past the team and into the Stasis Chamber, in preparation for a surprise attack. The clever tactic is foiled, however, by a SuperNatural Fumble. Blue Android’s keen senses pick the Grey out and he becomes visible.
Note: The red flags denote Last Known Locations of the remaining stealthed Greys.
Grey Turn 5c, Originally Hidden
The one that killed Yellow’s shotgunner remains still, spending his SN die to remain phased into the wall. He’ll need to be careful. A SN fumble could cause him to die a horrible death, fused inside the wall.
Grey Turn 5d, Originally Hidden
Finally, the Grey near the Oni makes a careful break for it, phasing into the wall between the enemies and moving toward the inner ring. Unfortunately, he doesn’t have enough inches of phase movement to make it all the way through.
Blue Turn 5a
Blue Medik moves forward and activates the Stasis Chamber. Blue Team obtains a New Recruit!
Blue Turn 5b
Blue Android steps up next to the chamber, rips out the line that connects to the Chamber’s Hydro Reserve, and connects it to his twice modified arm cannon, turning it into a powerful fire hose.
Blue Turn 5c
He blasts the Grey into a wall (the Grey is Disrupted) and hoses down FireBeard and part of the room he’s moving through. The water douses both sufficiently and FireBeard loses access to his SN dice this turn!
Orange Turn 5a
Orange Spy dashes up and executes a tight little spin directly behind Green’s shotgunner, neatly decapitating him and sending his head flying away.
Orange Turn 5b
She finishes her movement with a graceful backflip over the cover by the doorway. The shotgunner’s head triggers the room entrance trap he had just been informed on how to bypass and is impaled on one of the spikes that shoots from the floor.
Orange Turn 5c
The rest of Orange Team hustles to catch up, finally rounding the corner in the main hall.
Yellow Turn 5a
Snake Yellow both activates the nearby Stasis Chamber, gaining a Newbro, and spends 2 CP to equip him with an explosive. Snake Yellow does note that the requisition form on the Computer Console does only allow him the one explosive.
Yellow Turn 5b
Newbro holsters the explosive and moves forward into the room to pick up the fallen skeleton’s sword. Meanwhile, Mr. Daggers moves over, kicking his dagger into the air and deftly sheathing it before driving the point of his held blade toward the Violet Thug. The point draws blood but the attack is insufficient to bring him down. The Thug counterattacks with similar results and Daggers shrugs the blow off. Medik can’t attack with his pistol and so stands his ground and looks intimidating, hoping to taunt the Thug into attacking him and his shield instead of his friend.
Green Turn 5a
Green’s Pathfinder moves quickly and carefully onward, checking for traps. He discovers a doozy of an arrow trap at the end of the room! He also notices the controlling Mechanism just outside in the hallway! (The controller of the Mechanism can reset the concealed traps in that room).
Green Turn 5b
Master sphincter calmly walks over to the Console and activates the Stasis Chamber, gaining a new Forester. The newbie quickly arms himself with a sharp looking exploded robot part (this will count as Random Object).
Pirates Turn 5
Despite having lost several SN dice for the turn, FireBeard ain’t no punk. The pirate lord rushes Blue Android and nearly rips the other half of his face off with the hook and a handy bit of Overskill. Miraculously, he also survives Android’s counterattack.
The Violet Thug, on the other hand, kind of is a punk. He crit-fails his attack on the Medik, who smashes the bat out of his hand with the shield. It clatters to the floor behind the reptiles.
Round Five Overwatch A
Round Five Overwatch B
Round Five Overwatch C
Overwatch Breakdown
Abilities
2CP
Android Body 3
Upgrade: SuperNatural d6
Equipment
Android: AutoGun (1 Handed), Sword
Medik: Medik Tool, Pistol
Recruit: No Equipment
Pathfinder Corpse: 2 Swords
Loot Score: 1
Kill Table
3 Kills
2 Deaths
Kill Score: 1
Badass Moments
Blue Turn 1, Wasting the Pathfinder for temporary gain
Blue Turn 3a, Casual Chasm Redshirt
Blue Turn 4a, This Is BrikWars!
Badass Score: 3
Objectives Obtained
None
Orange Team
Abilities
4CP
Map Dominance
Equipment
Spy: Pistol, Saber
Medik: Medik Tool, Pistol
Shotgunner: ShotGun
Pathfinder: 2 Sabers
Loot Score: 0
Kill Table
2 Kills
0 Deaths
Kill Score: 2
Badass Moments
Orange Turn 4a, A Perfect Shot
Orange Turn 5a-b, Graceful Execution
Badass Score: 2
Objectives Obtained
None
Yellow Team
Abilities
5CP
Poison Shiv 3
Equipment
Snake: Fang Dagger (Sheathed), Longbow
Medik: Medik Tool (Holstered), Shield, Pistol
Pathfinder: Dagger, Dagger (Holstered), Pistol
Newbro: X2 Explosive (Holstered), Bone Sword
Shotgunner Corpse: ShotGun
Loot Score: 4
Kill Table
4 Kills
1 Deaths
Kill Score: 3
Badass Moments
Yellow Turn 3a, Snake Coil Leap Attack
Yellow Turn 3b, Improbable Dagger Throw
Yellow Turn 4b, The Angry Arrow
Badass Score: 3
Objectives Obtained
None
Green Team
Abilities
4CP
Fleet Foresters
Equipment
Master sphincter: Crossbow, Claw
Pathfinder: 2 Axes
Forester: Robot Part (Random Object)
Medik Corpse: Medik Tool, Crossbow
Shotgunner Corpse: ShotGun
Loot Score: 1
Kill Table
2 Kills
1 Deaths
Kill Score: 1
Badass Moments
Green Turn 3a and 5a, Pathfinder Trapmaster
Orange Turn 4b, Medik Redshirt
Green Turn 4c, Puts on Shades
Badass Score: 3
Objectives Obtained
None
Grey Team
Abilities:
Unknown CP
At least 1 Phasic SuperNatural Dice
Equipment
Grey: Unknown
Grey: 2 Knives
Grey: Unknown
Grey: Unknown
Known Loot Score: 0
Kill Table
1 Kills
0 Deaths
Kill Score: 1
Badass Moments
Grey Turn 4h, The Wall Grab
Badass Score: 1
Objectives Obtained
Unknown
Grey: ???
Blue: 2
Orange: 4
Yellow: 5
Green: 4
Loot Score
Grey: 0
Blue: 1
Orange: 0
Yellow: 4
Green: 1
Kill Score
Grey: 1
Blue: 1
Orange: 2
Yellow: 3
Green: 1
Badass Score
Grey: 1
Blue: 3
Orange: 2
Yellow: 3
Green: 3
Objectives
Grey: Unknown
Blue: 0
Orange: 0
Yellow: 0
Green: 0