Community Built Army
Moderators: Zahru II, Bragallot, RedRover, Natalya
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
Community Built Army
OK, fellow Generals Of Mass Destruction, are you ready for this? What I’m about to start is the construction of a community designed army. Everything in it will thought up by the members of this forum, that right, everything. Infantry, vehicles, heroes, army colour, custom weapons, background, preferred tactics, likes, dislikes, whatever you want to see in an army (within a few constraints, like no life size mecha, overly complex motorized contraptions or armies that exceed, say, a thousand frugging men) will be made and played by me, EvilTobacconist.
First up we Army Details/Background (basically fluff to give this army more detail and depth, or zaniness and complete shallowness like origins, goals, likes and dislikes, most hated enemies, you know, stuff like that) and core infantry (how many men there are, what are they equipped with, any specialists like scouts or officers, but not heroes, there later, preferred tactics, etc.) Just a few constraints 1) Core size cannot be bigger than 35 men (because of small minifig collection) 2) 2005 Rules preferably, I’d rather not have to dig up the 2001 rules again and I just think the 2001 rules are too good at scaring off new players. 3) All entries must be in by the 19/01/2008. After that date I will pick and post the best entires and start part 2, Special Creations and Heroes.
First up we Army Details/Background (basically fluff to give this army more detail and depth, or zaniness and complete shallowness like origins, goals, likes and dislikes, most hated enemies, you know, stuff like that) and core infantry (how many men there are, what are they equipped with, any specialists like scouts or officers, but not heroes, there later, preferred tactics, etc.) Just a few constraints 1) Core size cannot be bigger than 35 men (because of small minifig collection) 2) 2005 Rules preferably, I’d rather not have to dig up the 2001 rules again and I just think the 2001 rules are too good at scaring off new players. 3) All entries must be in by the 19/01/2008. After that date I will pick and post the best entires and start part 2, Special Creations and Heroes.
If your gonna walk on thin ice, you might as well dance.
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
Feel free to use/add to any or all of these suggestions:
Army Name: Post-Apocalyptic Combat Militia and Nihilists (P.A.C.M.A.N. Legion)
Background: War raged between the countries of the greater Blokistan region. The East Blokistanies had set up a Blokade that prevented supplies of tomato sauce from entering Central and West Blokistan (known then as the Mega Blokistan Alliance). Tired of eating ketchup pizza, the M.B.A. decided to revolt against East Blokistan. However, while planning their uprising, the two nations could not agree on whether the spelling on the war declaration document was to be "Catsup or Ketchup". The drums of war sounded once again. This war was unlike any other in the long and violent history of Greater Blokistan, and the endless fighting eventually tore the poor nation to pieces. None survived.
None that is, except the self-proclaimed "Combat Militia and Nihilist Movement". This ragtag band of anarchists and iconoclasts had been founded by citizens of the mighty Central Blokistan growing tired of pizza altogether. They went on to instigate the revolution before sealing themselves in the subway systems for 12 years. Safe in their subterranean stronghold, and leaving only to scavenge for supplies, they managed to weather the storm of conflict. Once the war ended, they emerged to find nothing left but carnage and debris. A squalid, festering reminder of the horrors that only the likes of ketchup can engender. Gradually they began to rebuild out of the rubble a new, slightly more awesome* nation. Believing the world as they knew it to be history, they renamed themselves the Post-Apocalyptic Combat Militia and Nihilists, upholding and honoring the Nihilist philosophy that had effected their current situation.
Little did they know, the surrounding nations had heard of the great Blokistanian Civil War and were now converging on the ashes of Central Blokistan to claim this once valuable and sought-after territory. Though years of incessant fighting ensued, the battle-hardened P.A.C.M.A.N. Legion prevailed. In the end, they realized that the ruins of Central Blokistan were hardly worth fighting for when the rest of the world was so shiny and "up for grabs". A bloodthirsty, homicidal maniac of a leader rose from their ranks and began a nomadic war campaign the likes of which has never been seen.
Common Infantry Attire: Shoulder pads, helmets, sleeveless shirts, eye patches.
Vehicles: Any old thing that looks evil or dangerous fastened to a frame with wheels and an engine. Expect 'Frankensteined" versions of dirty muscle cars, motorcycles, trucks, school busses, or whatever.
Picture as an example a rusty old Ford Mustang with at least 4 machine guns attached and spikes sticking out all over the place. Throw in a skeleton chained to the hood for good measure and you're looking at a typical P.A.C.M.A.N. Legion vehicle.
Color: Gunmetal and black primary, dark red and brown secondary
Custom Weapons: heavy machine guns, flamethrowers, and lots and lots of IEDs
Likes: Violence, carnage, destruction, any and all forms of 'pwnery' or 'pwnage', alcohol
Dislikes: ketchup and catsup, pizza made with either of the above, life size mecha, overly complex motorized contraptions, all forms of merriment that do not involve fire, you
Army Name: Post-Apocalyptic Combat Militia and Nihilists (P.A.C.M.A.N. Legion)
Background: War raged between the countries of the greater Blokistan region. The East Blokistanies had set up a Blokade that prevented supplies of tomato sauce from entering Central and West Blokistan (known then as the Mega Blokistan Alliance). Tired of eating ketchup pizza, the M.B.A. decided to revolt against East Blokistan. However, while planning their uprising, the two nations could not agree on whether the spelling on the war declaration document was to be "Catsup or Ketchup". The drums of war sounded once again. This war was unlike any other in the long and violent history of Greater Blokistan, and the endless fighting eventually tore the poor nation to pieces. None survived.
None that is, except the self-proclaimed "Combat Militia and Nihilist Movement". This ragtag band of anarchists and iconoclasts had been founded by citizens of the mighty Central Blokistan growing tired of pizza altogether. They went on to instigate the revolution before sealing themselves in the subway systems for 12 years. Safe in their subterranean stronghold, and leaving only to scavenge for supplies, they managed to weather the storm of conflict. Once the war ended, they emerged to find nothing left but carnage and debris. A squalid, festering reminder of the horrors that only the likes of ketchup can engender. Gradually they began to rebuild out of the rubble a new, slightly more awesome* nation. Believing the world as they knew it to be history, they renamed themselves the Post-Apocalyptic Combat Militia and Nihilists, upholding and honoring the Nihilist philosophy that had effected their current situation.
Little did they know, the surrounding nations had heard of the great Blokistanian Civil War and were now converging on the ashes of Central Blokistan to claim this once valuable and sought-after territory. Though years of incessant fighting ensued, the battle-hardened P.A.C.M.A.N. Legion prevailed. In the end, they realized that the ruins of Central Blokistan were hardly worth fighting for when the rest of the world was so shiny and "up for grabs". A bloodthirsty, homicidal maniac of a leader rose from their ranks and began a nomadic war campaign the likes of which has never been seen.
Common Infantry Attire: Shoulder pads, helmets, sleeveless shirts, eye patches.
Vehicles: Any old thing that looks evil or dangerous fastened to a frame with wheels and an engine. Expect 'Frankensteined" versions of dirty muscle cars, motorcycles, trucks, school busses, or whatever.
Picture as an example a rusty old Ford Mustang with at least 4 machine guns attached and spikes sticking out all over the place. Throw in a skeleton chained to the hood for good measure and you're looking at a typical P.A.C.M.A.N. Legion vehicle.
Color: Gunmetal and black primary, dark red and brown secondary
Custom Weapons: heavy machine guns, flamethrowers, and lots and lots of IEDs
Likes: Violence, carnage, destruction, any and all forms of 'pwnery' or 'pwnage', alcohol
Dislikes: ketchup and catsup, pizza made with either of the above, life size mecha, overly complex motorized contraptions, all forms of merriment that do not involve fire, you
I said "no" to drugs, but they just wouldn't listen...
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
Explosives made from whatever is on hand at the time you want to make a bomb. Really easy to make in Brikwars terms; a quick skill check while standing next to a crashed vehicle, and BAM! A handy explosive you can lob at some unsuspecting shlub. I think the skill check should be jigher if you want to make one that goes off automatically when a minifig walks by, but thats me and it's off topic.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
actually, this form of making explosives could be very very profiting. like if you have a special class- DEMOMAN!
just give this ability to a demoman! and then when he's standing next to a ruined (or hell, maybe even working) vehicle, he can take parts off of it to make an explosive. oooh, we're gonna have fun making rules for this...
just give this ability to a demoman! and then when he's standing next to a ruined (or hell, maybe even working) vehicle, he can take parts off of it to make an explosive. oooh, we're gonna have fun making rules for this...
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
- The Lizard King
- Hero
- Posts: 61
- Joined: Sun Dec 23, 2007 11:47 am
- Location: Newfoundland, Canada
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
forget? oh no, that's why i had the sudden burst of "DEMOMAN!".
however i meant like a special ability to ADD to the demoman. as in, he goes up to a ruined vehicle and takes parts to make a bomb, and that bomb now has certain capabilities depending on what type of vehicle it was. also, bigger bombs can come from bigger vehicles.
however i meant like a special ability to ADD to the demoman. as in, he goes up to a ruined vehicle and takes parts to make a bomb, and that bomb now has certain capabilities depending on what type of vehicle it was. also, bigger bombs can come from bigger vehicles.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Moronstudios
- Mega Blok
- Posts: 1315
- Joined: Sat Dec 08, 2007 12:50 pm
- Location: Vancouver Island
- Contact:
The fallowing uses stat cards found here: http://www.brikwars.com/supplements.htm
Using Almighty Benny's army idea, the core units should be:
A squad called: The brotherhood of leeroy jenkins.
5 minifigs with explosives: 25cp
Bringers of Shoop Da Woop.
A squad of 5 minifigs and an officer each with a long range weapon (one that would logically fire a lazor): 52cp
3 scouts with hand weapons: 30cp
5 pilots (to drive the vehicles Benny typed about): 40 cp
3 squads of 4 minifigs with heavy weapons: 28cp (per squad) 112cp (all together
It is (I think) 268cp altogether (wow)
Using Almighty Benny's army idea, the core units should be:
A squad called: The brotherhood of leeroy jenkins.
5 minifigs with explosives: 25cp
Bringers of Shoop Da Woop.
A squad of 5 minifigs and an officer each with a long range weapon (one that would logically fire a lazor): 52cp
3 scouts with hand weapons: 30cp
5 pilots (to drive the vehicles Benny typed about): 40 cp
3 squads of 4 minifigs with heavy weapons: 28cp (per squad) 112cp (all together
It is (I think) 268cp altogether (wow)
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- james+burgundy
- I tend to just pile the shit on myself
- Posts: 2933
- Joined: Sat Dec 29, 2007 8:34 pm
- Tzan
- Has anyone ever used those holes before?
- Posts: 4799
- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
Just the mention of Leroy Jenkins has sparked an idea.
Many trademarks and copyrights have very nearly, but not actually, been infringed upon during the Brikwars era. So why not strike out into new territory and almost infringe upon something new.
Something like Wolrd of Warcraft, forever now refered to as:
World of Brikcraft
New cards can be made representing race/profession.
Like a night elf druid would have the following skills:
Night Elf Racial skill
Druid skill
This is probably outside the scope of the original post.
Many trademarks and copyrights have very nearly, but not actually, been infringed upon during the Brikwars era. So why not strike out into new territory and almost infringe upon something new.
Something like Wolrd of Warcraft, forever now refered to as:
World of Brikcraft
New cards can be made representing race/profession.
Like a night elf druid would have the following skills:
Night Elf Racial skill
Druid skill
This is probably outside the scope of the original post.
Last edited by Tzan on Sun Dec 30, 2007 4:58 pm, edited 1 time in total.