Jerzy Durer: "The amount of negative energy in this area is insane! I guess this must be it!"
URP Commando: "Just look over to the hill side! The pillars look exactly like the ones that projected the force field at the portal inside the renegade base!"
Jerzy Durer: "Wait... It is impossible... Did... Did the Crown of Erebus just erect these pillars by itself to ward off intruders while sucking all the blood from the ground?"
???: "Only one way to find out!"
Jerzy Durer: "What the- Robo-Lenin?! How? When? Why?"
Robo-Lenin: "Admittedly, our counter-intelligence measures were quite lacking, especially during the Weedkiller Incident. However, you sure let your guard down in the past year, allowing us to gather all the necessary information so we could strike at the right moment. And what moment would be more fitting than the power to alter the world? Just imagine. a world rid from the oppressing shackles of capitalism..."
???: "Not under my watch!"
Federique de Monet: "I cannot let my mother's efforts go to waste by letting you meddlesome peasants get a hold of that portal! We shall claim that artefact for us to amass even greater amounts of wealth! Just watch, mom!!"
Jerzy Durer: "Not just the Soviets, that greedy weasel Monet also decided to crawl out of his hole to seize the Crown of Erebus!"
Robo-Lenin: "Did I hear that correctly? His mom's efforts?!"
???: "D'aw, isn't that cute?. Though honestly, it would have been better if you stayed with that hag."
Jerzy Durer: "Zoltan, as well! Just what the hell is going on?!"
Lord Zoltan: "You filthy mortals can all bide farewell to your wealth and possessions for I, Zoltan III, will soon impose my rule all over you. Only someone like me, who spend years in the Omega Reality can truly understand the portal's power transcending different planes of existence!"
???: "Transcending different planes of existence, you say?"
Blue Guy: "I'm not sure if I have something like that in my collection of mighty ominous artefacts but it sure would be a nice addition!"
Jerzy Durer: "Even Luchardsko decided to show up for this battle, though they stayed out of the sector for decades!"
???: "Excellent, all of you possess some remarkably fighting spirits."
Krull: "It wasn't just the neglect of the URP forces, that lead everyone to discover the location of the Crown of Erebus. In fact, it was me who was leaking all the information about it into every corner of the galaxy. By the looks of it, I was more than successful by gathering as many different opposing armies around here as possible. The demons inside the portal will be pleased by such a generous sacrifice."
Jerzy Durer: "Krull! So you purposely let everyone know about the portal to lure them into being sacrifices for activating that thing?"
Krull: "A bit bluntly put but yes. I might be closer to re-imagining this world than I initially anticipated."
Jerzy Durer: "The hell you will..."
Krull: "Oh did you hear that? Looks like a few more guests decided to join our party!
Dr. Aras Gabrys: "We are just a few steps ahead to return everything to the old ways of the block, just like in the 60s!"
Warhead: "Creating new life to replace the dying one. Such is the way of the mortal. But let's see if that cycle will also apply to this dying world of yours! *shreds to the opening riff of Metal Meltdown*"
Krull: "Very well, let the battle begin. The winner shall decide the fate of this very sector!"
Two portals appeared out of nowhere, one near the Poles and another one near the Luchardsko forces. These can be used as gateways to access each other and thus travel between both halves of the map.
Alright, it's time to present you the final battle of the Purple Sector storyline, the ultimate climax of the 5 year long saga:
ARMAGEDDON BOUND
Forces:
Poles - Spectral
Soviets - lordintype
Zoltan - Kommander Ken
Luchardsko - Falk
Krull - RedRover
Monet - ninja_bait
Angry Boners - Bookwyrm
Blokbots - Space Bunny
Gameplay Notes:
- This game has no definite turn count and ends when all but one army has been defeated.
- Initiative is determined by dice rolls.
- All heroes have 3 HPs.
- Each team consists of three grunts, one elite soldier, one mechanic and one hero.
- Every player has 48 hours to send their orders (though I'd be really grateful if you did so within 24 hours). Factions, that I haven't received orders for, will be NPC'd.
- No alliances between other teams are allowed!
- Every team has one engineer. Use their abilities and your surroundings to your advantage.
Stats:
Poles:
Spoiler
Show
URP Soldier:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Pulse Rifle:
Range: 10" UR: 3 Damage: 1d6+1
URP Commando:
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Machine Gun:
UR: 4 Range: 8" Damage: 2d6 Notes: Arc Fire
Chainsaw Bayonet:
UR: 3 Range: CC Damage: 1 Skill Die + 2
URP Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Pulse Rifle with small Fusion Cutter:
Range: 10" UR: 3 Damage: 1d6+1 Notes: Tool
Jerzy Durer:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Librarian)
Equipment:
Witchbane X:
UR: 3 Range: CC Damage: 2 Skill dice Notes: No parry, may re-roll either hit or DMG roll per attack
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Pulse Rifle:
Range: 10" UR: 3 Damage: 1d6+1
URP Commando:
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Machine Gun:
UR: 4 Range: 8" Damage: 2d6 Notes: Arc Fire
Chainsaw Bayonet:
UR: 3 Range: CC Damage: 1 Skill Die + 2
URP Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Pulse Rifle with small Fusion Cutter:
Range: 10" UR: 3 Damage: 1d6+1 Notes: Tool
Jerzy Durer:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Librarian)
Equipment:
Witchbane X:
UR: 3 Range: CC Damage: 2 Skill dice Notes: No parry, may re-roll either hit or DMG roll per attack
Spoiler
Show
Conscript:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Automatic Speargun:
Range: 10" UR: 3 Damage: 1d6+1
Elite Desolator:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
2x Chem Thrower:
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire, additional -1 on move and armour when hit
Combat Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Chainsaw:
Range: CC UR: 3 Damage: 1 Skill Die +2
Blaster:
Range: 6" UR: 3 Damage: 1d6
Tool (no combat stats)
Robo-Lenin
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Cyborg)
Equipment:
Spearhead of the Revolution:
Range: CC UR: 3 Damage: 1 Skill Die +2 Notes: -1 on move and armour when hit
Union Bolt Gun:
Range: 10" UR: 3 Damage: 1d8
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Automatic Speargun:
Range: 10" UR: 3 Damage: 1d6+1
Elite Desolator:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
2x Chem Thrower:
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire, additional -1 on move and armour when hit
Combat Engineer:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Chainsaw:
Range: CC UR: 3 Damage: 1 Skill Die +2
Blaster:
Range: 6" UR: 3 Damage: 1d6
Tool (no combat stats)
Robo-Lenin
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Cyborg)
Equipment:
Spearhead of the Revolution:
Range: CC UR: 3 Damage: 1 Skill Die +2 Notes: -1 on move and armour when hit
Union Bolt Gun:
Range: 10" UR: 3 Damage: 1d8
Spoiler
Show
Guard:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Sword:
UR: 2 Range: CC Damage: 1 skill die
Crossbow:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
1x Fire Bomb
Phoenix Hussar:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour, Wings (negate armour movement penalty, while intact)
Equipment:
2x Sabre:
Range: CC UR: 3 Damage: 1 Skill Die + 2 armour when hit
Battle Smith:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Mace:
Range: CC UR: 2 Damage: 1 Skill Die
Hammer:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Krull:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Dark Magician)
Equipment:
Void Glave:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: +1 DMG for each minifig killed by the blade
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Sword:
UR: 2 Range: CC Damage: 1 skill die
Crossbow:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
1x Fire Bomb
Phoenix Hussar:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour, Wings (negate armour movement penalty, while intact)
Equipment:
2x Sabre:
Range: CC UR: 3 Damage: 1 Skill Die + 2 armour when hit
Battle Smith:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Mace:
Range: CC UR: 2 Damage: 1 Skill Die
Hammer:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Krull:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Dark Magician)
Equipment:
Void Glave:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: +1 DMG for each minifig killed by the blade
Spoiler
Show
Trooper:
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Assault Trooper:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Jetpack (Levitation Movement)
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Field Engineer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Fusion Cutter:
Range: 10" UR: 4 Damage: 2d6 Notes: Tool
Blue Guy:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Supersoldier)
Equipment:
Ominous Tome:
Range: 10"/CC UR: 3 Damage: 1 Skill Die+2
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Assault Trooper:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Jetpack (Levitation Movement)
Equipment:
Assault Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Field Engineer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Fusion Cutter:
Range: 10" UR: 4 Damage: 2d6 Notes: Tool
Blue Guy:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Supersoldier)
Equipment:
Ominous Tome:
Range: 10"/CC UR: 3 Damage: 1 Skill Die+2
Spoiler
Show
Street Shark:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Jagged Blade:
Range: CC UR: 3 Damage: 1 Skill Die+2
Lesser Hammerhead Zolt:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Mackerel Mace:
Range: CC UR: 3 Damage: 1 Skill Die+2
Salmon Spitter:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
3x Salmon Bombs
Pioneer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Shotgun:
UR: 3 Range: 6" Damage: 1d8+1-(distance) Notes: Arc Fire without Auto Penalty
Shovel:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Lord Zoltan:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Necromancer)
Equipment:
Bloodscourge:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: Heals 1 HP on a 10 for the DMG roll (doesn't stack)
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Jagged Blade:
Range: CC UR: 3 Damage: 1 Skill Die+2
Lesser Hammerhead Zolt:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Mackerel Mace:
Range: CC UR: 3 Damage: 1 Skill Die+2
Salmon Spitter:
UR: 3 Range: 6" Damage: (Size 1 Explosives)
3x Salmon Bombs
Pioneer:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Shotgun:
UR: 3 Range: 6" Damage: 1d8+1-(distance) Notes: Arc Fire without Auto Penalty
Shovel:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Lord Zoltan:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Necromancer)
Equipment:
Bloodscourge:
Range: CC UR: 4 Damage: 2 Skill Dice Notes: Heals 1 HP on a 10 for the DMG roll (doesn't stack)
Spoiler
Show
Fusilier:
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Marine:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Beam Sabre:
Range: CC UR: 3 Damage: 1 Skill Die+2
SMG:
Range: 5" UR: 2 Damage: 1d6 Notes: Arc Fire
Architect:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Crossbow with small Fusion Cutter:
Range: 6" UR: 3 Damage: (Size 1 explosive) Notes: Tool
2x Fire Bomb
Count Frederique de Monet:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Expert Swordsman)
Equipment:
Instigator:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
Scepter:
Range: CC UR: 2 Damage: 1 Skill Die
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Rifle:
Range: 10" UR: 3 Damage: 1d6+1
Marine:
Skill: 1d8 Move: 5" Armour: 4(+2) HP: 1 Notes: Heavy Armour
Equipment:
Beam Sabre:
Range: CC UR: 3 Damage: 1 Skill Die+2
SMG:
Range: 5" UR: 2 Damage: 1d6 Notes: Arc Fire
Architect:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Mechanikal Aptitude
Equipment:
Crossbow with small Fusion Cutter:
Range: 6" UR: 3 Damage: (Size 1 explosive) Notes: Tool
2x Fire Bomb
Count Frederique de Monet:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Expert Swordsman)
Equipment:
Instigator:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
Scepter:
Range: CC UR: 2 Damage: 1 Skill Die
Spoiler
Show
Blokbot:
Skill: 1d6 Move: 5" Armour: 1 (Modular) HP: 1 Notes: Reconstruct
Attack: Ram
Range: CC UR: 2 Damage: 1 Skill Die
Pyrocaster:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct
Attack: 2x Flame Hands
either
Range: CC UR: 2 Damage: 1d4 Fire
or
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire
Blokbot Surgeon:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct, Mechanikal Aptitude
Equipment:
Spanner:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Buzzsaw:
Range: CC UR: 2 Damage: 1 Skill Die
Dr. Aras Gabrys:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Mad Scientist), Reconstruct
Equipment:
Blockchain:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: -1 on a random stat (except HP) when hit
Skill: 1d6 Move: 5" Armour: 1 (Modular) HP: 1 Notes: Reconstruct
Attack: Ram
Range: CC UR: 2 Damage: 1 Skill Die
Pyrocaster:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct
Attack: 2x Flame Hands
either
Range: CC UR: 2 Damage: 1d4 Fire
or
Range: 4" UR: 2 Damage: 1d4 Fire Notes: Arc Fire
Blokbot Surgeon:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Reconstruct, Mechanikal Aptitude
Equipment:
Spanner:
Range: CC UR: 2 Damage: 1 Skill Die Notes: Tool
Buzzsaw:
Range: CC UR: 2 Damage: 1 Skill Die
Dr. Aras Gabrys:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Mad Scientist), Reconstruct
Equipment:
Blockchain:
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: -1 on a random stat (except HP) when hit
Spoiler
Show
Bonezerker:
Skill: 1d6 Move: 5" Armour: 4 HP: 1 Notes: Undead
Equipment:
2x random Melee Weapon:
Range: CC UR: 2 Damage: 1 Skill Die
Revenant:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Undead
Equipment:
2x Fireball Launcher
Range: 8" UR: 3 Damage: 1d8
Grim Reaper:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Undead, Resurrect (can use 3 corpses of defeated non-undead minifigs to create a new bonezerker)
Equipment:
Scythe:
Range: CC UR: 4 Damage: 2 Skill Dice
Warhead, Ligma Shard:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Undead, Hero (Guitar Virtuoso)
Equipment:
Rock Monster Guitar:
either
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
or
Range: 6" UR: 3 Damage: 2d4 Fire Notes: Arc Fire
Skill: 1d6 Move: 5" Armour: 4 HP: 1 Notes: Undead
Equipment:
2x random Melee Weapon:
Range: CC UR: 2 Damage: 1 Skill Die
Revenant:
Skill: 1d8 Move: 5" Armour: 5 HP: 1 Notes: Undead
Equipment:
2x Fireball Launcher
Range: 8" UR: 3 Damage: 1d8
Grim Reaper:
Skill: 1d8 Move: 5" Armour: 4 HP: 1 Notes: Undead, Resurrect (can use 3 corpses of defeated non-undead minifigs to create a new bonezerker)
Equipment:
Scythe:
Range: CC UR: 4 Damage: 2 Skill Dice
Warhead, Ligma Shard:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Undead, Hero (Guitar Virtuoso)
Equipment:
Rock Monster Guitar:
either
Range: CC UR: 3 Damage: 1 Skill Die + 2 Notes: sets target on fire
or
Range: 6" UR: 3 Damage: 2d4 Fire Notes: Arc Fire