Peach Fort Take Down - BALEETED

Like a Dewey Decimal system of destruction

Moderator: OneEye589

Block bots yay or nay?

Poll ended at Wed May 19, 2010 5:04 pm

yay
3
75%
nay
1
25%
yay and they should be on ___ team [if so tell me which one]
0
No votes
 
Total votes : 4

Peach Fort Take Down - BALEETED

Postby RunsWithLegos » Sun Apr 25, 2010 12:47 am

OVER DUE TO ME MOVING.
sorry to who ever liked it.

this is a forum battle
TURN ONE
http://www.brikwars.com/forums/viewtopi ... 582#102582
TURN TWO
http://www.brikwars.com/forums/viewtopic.php?t=4499
TURN THREE
http://www.brikwars.com/forums/viewtopi ... 175#103175
TURN FOUR
http://www.brikwars.com/forums/viewtopi ... 578#103578
TURN FIVE
http://www.brikwars.com/forums/viewtopi ... 687#104687
TURN SIX
http://www.brikwars.com/forums/viewtopi ... 146#105146

TEAMS ARE CHOSEN
EDIT! THE MAP HAS BEEN CHANGED!
over view
Image
new: peach fort stuff
mini tower in front of green rangers,
market stall in the town.
Coalition starting point

Image

survivors/mechanized mine mercs'. starting point
Image

Green Rangers starting point real pic coming soon! EDIT here it is.
Image

peach fort
Image
Image
The Peach Fort has a new teleporter and a new tower.

town
Image

Armies:
Coalition=me
Green-Rangers=Paco the Duck Ninja
Peach Death Squad=legacymedia92
survivors/mine mercs=Talarius
The Monsters united=Nausisca
ROBOMAS' Doomocrats= Nof56

HEROS!
Coilition= Dim in the hard suit
Green Rangers= srg. H. Ass[the guy with the baseball hat.
Mercs/Civs= Calpurnia [girl with the tan baseball hat
PDS= the yellow trooper.
Monsters=grime reaper
ROBOMAS' Doomocrats=Mr. Top Hat Man


OBJECTIVES:
COALITION: take control of the base
Civilians/Mercs: take and hold the comm towers for 4 turns.
Green Rangers: blow up the fort.
Peach Defenders: survive
Monsters: Kill every one.
Roboma's Interstellar Doomocrates: GET the peach data core.


BACKUP people.
Moronstudios=green rangers
?????=cives/mercs
Gorchek= PDS
SilverDream=monsters
?????=ROBOMAS' Doomocrats
Last edited by RunsWithLegos on Thu May 20, 2010 8:30 pm, edited 27 times in total.
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Postby aoffan23 » Sun Apr 25, 2010 1:00 am

Mercs.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
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Postby legacymedia92 » Sun Apr 25, 2010 6:40 am

:j+b:

i'll take peach
Loosing your mind is a side effect to this fourm
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<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/467978439.jpg" border="0">
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Postby Paco » Sun Apr 25, 2010 9:06 am

Green Rangers, please.
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Postby Gorchek » Sun Apr 25, 2010 10:06 am

I'll take the peach
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Postby RunsWithLegos » Sun Apr 25, 2010 10:12 am

Gorchek wrote:I'll take the peach

sorry man, legacymedia92 got here first.

TEAMS ARE CHOSEN... TURN 1 INCOMING. GIMMIE SOME ORDERS. IF YOU
NEED STATS TELL ME.

ORDES MUST BE IN BY THURSDAY.
Last edited by RunsWithLegos on Mon Apr 26, 2010 4:58 pm, edited 1 time in total.
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Postby RunsWithLegos » Sun Apr 25, 2010 9:31 pm

ADDED OBJECTIVES AND TURN 2
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Postby RunsWithLegos » Tue Apr 27, 2010 6:31 pm

PLEASE READ.

i am thinking of adding another faction.
it will be one of the unused minor factions.
the one to claim said army will get to choose.
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Postby RunsWithLegos » Wed Apr 28, 2010 12:28 am

ADDED Backups for the factions if any owner does not post.
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Postby RunsWithLegos » Wed Apr 28, 2010 4:30 pm

if SLIVER does not give me the orders by 12:00pm GMT the back up gets to control the monsters.
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Postby RunsWithLegos » Thu Apr 29, 2010 1:33 pm

TURN 3 IS DONE. TURN 4 ORDERS DUE MONDAY. Naussica is controleing the monsters united for this turn
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Postby RunsWithLegos » Mon May 10, 2010 5:59 pm

TURN FIVE IS UP!!

http://www.brikwars.com/forums/viewtopi ... 687#104687

GIMMIE ORDERS SOON!
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Postby RunsWithLegos » Wed May 12, 2010 4:56 pm

i am thinking of adding BLOKBOTS to the game, here are the stats:

<><><><><><>
There are three varieties: Those constructed with 2x1 bricks, those constructed with 2x2 bricks, and blok golems wich are just big...

Nitewatchman wrote: I present to you my latest sketch...

The Terror of Blokbots!

Image

As you can see, the 2x2 variety are melee units, while the 2x1 variety are ranged units. They're both very scary, especially in large numbers.


i am doing to allow them to be creationary and thus can combine with other blokbots to create bigger and scarier things.

BLOCKBOT STATS
ranged
1d6 armor, 5" of move, and 1d8 close combat attack(No ranged). 2x2's.

ranged
1d4 armor, 5" of move, and 1d6 ranged attack. 1x2's.

Golem
1d10 armor, 5" of move, 1d10 melee, 1d6 ranged


Also, If Blokbots kill at least 24% of a army it suffers from fear of the blok and have a -1 to all rolls as long as they fight the blockbots. 50% they suffers from "Blokbot Terror" and they suffer a -2 penalty all rolls. 75% and it is a blokocalypse [apocalypse] and suffer -3 to all rolls.
<><><><><><>


i am thinking of haveing 10-15 melee bots, 10 ranged, and 3-5 golems.

any thoughts?
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Postby Paco » Wed May 12, 2010 5:05 pm

You should let this finish, then put BlockBots in the next one. There'll be more for them to kill.
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Postby RunsWithLegos » Wed May 12, 2010 5:06 pm

so nay?
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