As some of you have already seen, I have been working on and playtesting a supplement to Brikwars. It's a microscale version, the Brikspace of ground, sea, or air wars. I call it:
BrikLands
The core mechanics of this game are similar. You move, attack, and try to annihalate the enemy. However, a new mechanic is introduced:
The Rule of Three:
Everything goes up to three levels. There can be higher, but everything can go up to three. The levels are refered to as Basic, Advanced, and Great.
Scale: SIZE don't MEAN SHIT!
Base Units (I need cards to be made):
Basic Unit: Can attack in four stud radius. 4 studs move. 1d6 skill. Cost: 3 RP.
Advanced Unit:Can attack in 5 stud radius. 7 studs move. 1d6+1 skill. Cost: 5 RP
Great Unit:Can attack in 6 stud radius. 11 studs move. 1d6+3 skill. Cost: 9 RP
Advanced Creation, L1:Can attack in 2 stud radius. 5 studs move. 1d6+1 skill. Cost: 7 RP. (3 points available for distribution. You Name it and design it.)
Great Creation, L1:Can attack in 4 stud radius. 10 studs move. 2d6 skill. Cost: 12 RP. (6 points available for distribution. You Name it and design it.)
Great Creation, L2:Can attack in 7 stud radius. 15 studs move. 2d6+3 skill. Cost: 30 RP. (12 points available for distribution. You Name it and design it.)
If you wish for more Unit types, invent them. To heighten a basic unit to an unshown level, Double CP cost and distribution points, then add one to each stat.
Damage
Damage is dealt by weapon type.
Tier 1: 1d6 damage. Machineguns, blasters, etc
Tier 2: 2d6 damage. Grenades, Turrets, Basic Canons.
Tier 3: 4d6 damage. Huge Canons, Specials.
Tier 4: Mega-Weapon. can only be put on a creation of at least tier four, and must have at least 4*4*2 space for charge, gun length up to one's own decision. A success instantly kills Basic Tier creations, and does 1/tier damage of creation.
Tier 5: Epic weapons. There are rumors that some empires posses weapons capable of decimating entire battlefields at once...
Damage is as follows: Take off pieces equal to 1/2 the damage. If transportation method is lost, it cannot move. If weapons are lost, it cannot attack. If all armor is lost, 1 damage for every inch kills the people manning that part.
The Map: The map may be whatever size you wish. It is reccomended that you use smaller maps for Destroyer's Game, and larger for Build Wars.
There are two basic Versions. Destroyer's Game, and Build Wars.
Destroyer's Game:
In this, your units are predetermined, as is the field. Things may only be destroyed, not built. It is as a normal Brikwar, with the main goal being annihalation, and more goals possible. An important part: It is your choice whether fair or fun. Resource Points may match or be unequal, as to the player's own liking. A destroyer's game is short, and to the point. Buildings in this kind of game should have insides, as upgrade areas, random armor pieces, and tiny 1 stud civies TO BE SQUASHED LIKE THE GRAPES!.
Build Wars:
This version relies heavily on resources. What is a resource? A picked up, or building gathered kind of money.
What symbolizes a resource? Whatever 1-stud item you wish to use (You'll need quite a few.)
Build Wars uses Buildings. You build something as a level one, then upgrade to greater levels. A built building is limited to level three, but a preset building can go to epic level: 10.
For example, a mine (resource gatherer) can be built to get two resource points a turn. However, there can be Epic mines on the map that, once a man is sacrificed to take it, produce 20 resource points a turn.
The Building Types have vague names. This is to let you decide how you wish to name them (I.E. a resource
Building Types:
Base: Put down for free in a game. It produces one resource a turn. From it can be created any Basic unit (so...Warrior)
Base, L2: Costs 6 RP. Allows base to produce 3 resources a turn, and produce Advanced units.
Base, L3: Costs 15 RP. Allows Production of Great units, and Research Building. Produces 7 resources a turn.
Resource Gatherer: Cost:3 Creates 2 resources per turn
To level it up, double both stats.
Research Building: Level units up to epic levels. Costs 7 RP. Once created allows level four units. Costs 3 to upgrade and unlock a new level.
Special Building: Allows the building of ____ Units. Costs 10 to make. Unit costs 3 RP plus an addtional 3 RP per level.
Obstacles:
They include Rivers, Empty Space, and Other Crap. An obstacle crosser can be built for 2 and spans 8 spaces. Flying or hovering units don't have to give a shit.
Changed: Minifgis Removed. Yes, I know this is a necro but I was at camp.




