Flamethrowers

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Sharaish
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Location: Secret Lair, Skebobruk, Sweden

Flamethrowers

Post by Sharaish » Sun Jul 04, 2010 4:46 pm

What good isn't there in putting everything around you on fire? I got this idea for flamethrowers in brikwars.

CP: 5
Use: 2 (Roll of 1 and it backfires)
Range: 6''
Two handed.
Instead of picking a target it rather shoots out for 6'' in a 45 degree cone. (like a minifigs field of vision) and hits everything in there. But instead of dealing regular damage, the target is set on fire, dealing 1d6-1 damage per turn after the round it was dealt. (not at the round it was dealt) lasting until the target dies... scratch that, lasting until it gets water on it. Also I think it could work if a minifig stands in fire in general. if the walk/run through it, they just take damage, without being set on fire.

Maybe also a blowtorch version that is 1 handed with 3'' in range.
Nobody expects the spanish inquisition!

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Cpt. Zipps
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Post by Cpt. Zipps » Sun Jul 04, 2010 9:35 pm

Please go look at tone of the three stickied posts in the Rulebook forum.
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Sharaish
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Joined: Sun Feb 28, 2010 12:39 pm
Location: Secret Lair, Skebobruk, Sweden

Post by Sharaish » Mon Jul 05, 2010 3:14 am

Cpt. Zipps wrote:Please go look at tone of the three stickied posts in the Rulebook forum.
I looked it up and laughed out loud... Kind of funny when you think of it. Is there any way to remove a post?
Nobody expects the spanish inquisition!

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