ZOMBIE (ZULU) DAWN: Turn 12 - THE FINAL CHAPTER

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ZOMBIE (ZULU) DAWN: Turn 12 - THE FINAL CHAPTER

Postby Warhead » Sun Jul 11, 2010 11:08 am

http://www.brikwars.com/forums/viewtopi ... 3800#83800

Welcome to the end.

+ + + + + ARKBRIK + + + + +


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Not being the type to give up, Arkbrik sets to work on a new project.

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Soon finished our intrepid adventurer sets off on his new bike, what excitement awaits? (Nitro Turbo Boost rocket on back)

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An Undead Deadly Spaceman finds out just what awaits, much to his cost.

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Blitzen manages to call on the powers of the Witchblade to deflect a shot but another hits causing much pain and a loss of HP.

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Unfortunatly for Arky the cost of using his skills soon exceeds his dice rolling and the bike hits a snag and flips. (Fail on the control bike roll after all the neg mods for doing other stuff).

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Predictably the Nitro Turbo Rocket ignites and both Arkbrik and Blitzen are sent flying after it. The bike is a right off, due to being on fire.

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Another pic of the two flying through the air, if you look closely you may see the Nitro Rocket below them... those chainblades do look menacing.

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A hapless DSM Droid doesn't even have time to act as the Nitro Boosted Chainblades decapitate him with nothing more than a spark of electricity and a *Fizz-pop!*

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Arky and Blitzen hit the ground at speed... *Ooof!..*

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*Ow! Get your elbow out my...*

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*oOO! Do you mind!?.*

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*Argh!..* Will all this bouncing ever end? But soon enough they do indeed come to rest, safely without any damage.

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...awkward... :oops:
Last edited by Warhead on Sun Jul 11, 2010 11:56 am, edited 1 time in total.
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Postby Warhead » Sun Jul 11, 2010 11:46 am

+ + + + + MANLY FUCKIN' SANTA + + + + +

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Oh-Oh, too late, the awkward situation has been witnessed by MFS... who's psychic libido goes on MANLY overdrive...

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Which manifests in his Hoes getting it on together.

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MFS stands errect as his Hoes get their game faces on, what is Blitzen doing back there? Well, that wasn't very nice.

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The MFS's psychic lust soon coalesces into a yellow mist that coils around the Hoes before solidifying into a living Block-Bot of Luuv...

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...did that Block-Bot just wink at me? Anyway, the Hoes are carried upwards as the passion heightens their limbs and bodies begin to dissolve becoming...

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...a tracktor... wait, what?

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A tractor with womanly hips and thighs and a loin cloth... :shock: huh?

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...and huge tits, and a titty fucker canon...

...

Yar, a titty fucker canon.

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Lady and gents, I give you the...

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MECHA HOE!!!

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MFS detaches the loin cloth revealing a hidden weapon.

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An Energestic Ping Pong Ball is launched from the Duff Launcher.

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It explodes killing a DSM and one of their Robots.

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MFS fires the Supa'Canon but hits nothing. There isn't that much to hit any more.

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The tractor tracks bite into the rubble and with Buns of Steel the Mecha Hoe pulls her Paraplegic ass up onto the platform (I didn't have time to wait for parts to finish the legs, so... *shrug* :roll: )

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The Titty Fucker is fired at the few targets near the Daemon Gate but the Gate absorbs the blast without harm. Blitzen isn't so fortunate as the Mecha Hoe grabs her in it's fist and carries her aloft. Arkbrik counts his blessings and makes good his escape leaving Blitzen to her fate.

+ + + + + THE DAEMONS + + + + +

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The last Daemon sets aside his Daemonic Glaive and the Computer Core and sets to work on Leonidus' cooling dead body, no, it's not what you think. I wonder what the sneaky little bastard is up to? Muttering dark and ancient hateful curses the Daemon sacrifices his own life essence to corrupt the Hero's armour.

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This allows a Cursed One to rise and inhabit it for a time. Is their no end to their Evvul?

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His time is short in this existence so without delay he takes to the air, computer core in hand.

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With no way to control or effect the gate (let alone destroy it) the Cursed One drops the Computer Core into the vortex...

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But Wait! As it dropped the Computer Core became hung up on Almighty Benny's Super Saiyan staff weapon... *DUNN-DUN-DUUH!*

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"Hey, what is this shit?!." Asks the slightly stoned Benny, right before he tilt the staff and send the Computer Core into the Vortex. *Facepalm!* :roll: "Oops... it's gone..." *Shrug* (Ffffuuuuuuu!!!)

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Unfinished the Cursed One swoops down aiming his Daemon Sword at Major Natalya.

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But before the Daemon Weapon can discharge it's deadly energy the Captain of the Venus Destroyer performs an emergency Teleport and the Major disappears.

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Just as well for her as the weapon proves very deadly.

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The remaining surviving Assyrians also teleport out. The Star Commando Lieutenant with the Super Jew Bazooka...

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The Star Commando trooper...

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The walker pilot, the last remaining of the Majors personal guard...

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And lastly, the Assyrian Assassin Droid. Now all safely aboard the Venus Destroyer overhead.

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The UDSM Leader is not so safe however, as the Cursed One follows his orders as best he can.

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And "takes (the UDDSM) with him", probably to a daemonic pub for beer and snackies.

THE DAEMONS (Played by IVHORSEMAN) HAVE LEFT THE GAME.


THE ASSYRIANS ARE NO LONGER ON THE PLANET BUT STILL HAVE A SHIP IN ORBIT
Last edited by Warhead on Sun Jul 11, 2010 7:44 pm, edited 1 time in total.
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Postby Zahru II » Sun Jul 11, 2010 12:59 pm

That mecha-hoe is distrubingly awesome. Or awesomely disturbing?
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Re: ZOMBIE (ZULU) DAWN: Turn 12 - THE FINAL CHAPTER

Postby Ross_Varn » Sun Jul 11, 2010 12:59 pm

Warhead wrote:
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...awkward... :oops:


And to think I predicted this as soon as I saw Arkbrik head for Blitz. :shock:
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Postby MasterEcabob » Sun Jul 11, 2010 1:57 pm

@ Mecha Hoe:

ITS ALIVE, ITS ALIVE!!!!

MWHAHAHAHAHAHAHAHA!!!!!


Good job Warhead, you are the best order interpreter ever!
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As if we care. More explosives!
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Postby Silent-sigfig » Sun Jul 11, 2010 9:39 pm

So it ends... And I wasn't in it. :cry:

On the other hand, cool Hoe-bot.
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Postby Warhead » Mon Jul 12, 2010 9:32 am

Snip'd to main post group for easier reading. -Elmagnifico
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Postby Silent-sigfig » Mon Jul 12, 2010 9:35 am

What about the drunk surgeon?
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Postby Warhead » Mon Jul 12, 2010 9:43 am

He died last turn, executed in his drunken state by a passing UDSM.
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Postby Silent-sigfig » Mon Jul 12, 2010 9:44 am

Oh. That sucks. Wasn't he the last regular grunt on the field anyway?
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Postby Warhead » Mon Jul 12, 2010 9:48 am

Indeed, but he just couldn't handle his drink, the Maniac Beer was too much in the end making him an easy kill. Sucks to be him. :wink:
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Postby Silent-sigfig » Mon Jul 12, 2010 10:04 am

Are you using last man standing?
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Postby fredde » Mon Jul 12, 2010 10:21 am

very awesome! I adore the mecha hoe!
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Postby PandoraNuker » Mon Jul 12, 2010 10:41 am

Ever since you started editing my comments in KoTH Warhead, I knew you had a dark side, the titty mech is just the representation of it.

Anyway, I was fantasizing how this battle would end when I was brainstorming some forum battle scenarios a couple months ago. The beginning of the scenario was that the Assyrians would be running away from the ZZD battlefield(true in a way) with the computer core(not true) admist explosions(true for Natalya) and then emergency teleporting(definitely true). LOL I actually predicted how the Assyrians would leave the game(excluding space battle).
My Military: http://www.brikwars.com/forums/viewtopic.php?t=4716&postdays=0&postorder=asc&start=0

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Postby Warhead » Mon Jul 12, 2010 11:02 am

I certainly didn't see this going this way. I actually saw this all going according to the Assyrian Master Plan, but then I thought the Britannians and Super Jews would still be around too. IVhorseman put up some very tough opposition in this game and his force was one to be reckoned with, scarey strong... and no I have no plans to retard their abilities for future games. I must point out that the Teleportation was my doing as I saw Major Natalya's crew ditching the mission in the face of losing their leader. This will probably be against Natalya's wishes, but the alternative was death. I'm thinking she'll be none to happy but sometimes the dice rolls favour others and the situation warrants some alteration. Also, not wishing to take anything away from IVHorseman but the Gateway has been altered by Stubby, I'm not 100% sure where he has re-directed the outflow.

@Silent: In answer to the question that I think you are asking, yes this game will run to it's conclusion at the end of this turn regardless of other objectives (Computer Core).
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