A problem

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby lrdofbricks » Wed Aug 18, 2010 6:21 pm

i agree with stubby.
you pretty much siad we need to fix brikwars cuz its to brikwarsy
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Postby Cpl. Halan » Wed Aug 18, 2010 7:03 pm

What the hell just happened? How did we get here? And WHAT THE FUCK DID GUNGIR JUST CALL ME?
Seriously, when people die too fast you don't really appreciate it.

And BTW the guys that were wiped out were Immortal flunkies(battle to be finished and posted)
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Postby Warhead » Thu Aug 19, 2010 1:05 am

The Immortal Emperor agrees, we're all just flunkies. :wink:
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Postby Greenkey15 » Sat Aug 21, 2010 7:11 pm

Learn to use some kind of strategy if you don't like your figures dying, kid. If you keep your soldiers in tight formations they are stronger against infantry, but explosions will blow straight through it. If you stagger your lines and spread out your soldiers, then they will be weaker against the grunts but more powerful against rockets and stuff. It should be obvious that if you just charge in the general direction of the enemy in a tight formation that their explosives will tear you apart.
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Postby BFenix » Sat Aug 21, 2010 8:08 pm

Jezz, there are so many things you can do... most of them have already been said anyways...

Build missile countermeasures, spread your infantry to take less casualties, get cover, bail, give infantry heavy armor, give explosive less power, use less explosives, move your infantry around in armored transports (APCs), make cannon fodder units, make units specialized in taking missile damage (like trolls with huge shields), fuck there are endless ways to fix that problem! Get creative! :roll:
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Postby Hoboman » Sat Aug 21, 2010 8:30 pm

So the bottom line Cpl. Halan, is that for the last 2 pages they have been trying to say:

No there is not a problem with the rules, it is a problem with how you play.

Hope that helps make it easier for you to understand. :wink:
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Postby Keldoclock » Sun Aug 22, 2010 1:53 am

The solution is to armor up your men. Assuming it's direct-fire explosives, you could just sacrifice a few men to block the path of the explosive and make it prematurely detonate.

One of my buddies made a terrorist army full of minifigs with rubberbands full of grenades. Just utter shitloads of grenades. 8 to a fig.

I responded by giving my hero a baseball bat and hitting the 'nades back into HIS army.

Mostly dead and with all their explosives used up, my remaining guys easily mopped them up with rifles.
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Postby Gungnir » Sun Aug 22, 2010 9:05 am

Walls also help. If you see a guy moving in to shoot, duck behind cover so you're harder to hit.
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Postby Pvt Expendable » Sun Aug 22, 2010 11:09 am

What about rpg's and Tow missiles?
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Postby BFenix » Sun Aug 22, 2010 11:09 am

Pvt Expendable wrote:What about rpg's and Tow missiles?

What about them?
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Postby Fulizer » Mon Aug 30, 2010 11:32 am

guns as destructive as RPG's or tows should be so hard to aim that they can only be aimed at vehicles or equally large targets, although in general the only thing big enough to take out a vehicle should be anoter vehicle
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Postby lrdofbricks » Mon Aug 30, 2010 7:57 pm

Fulizer wrote:guns as destructive as RPG's or tows should be so hard to aim that they can only be aimed at vehicles or equally large targets, although in general the only thing big enough to take out a vehicle should be anoter vehicle


yes but guns that powerful don't need precise aiming for anti infantry, as thay have a large blast radius
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Postby Gungnir » Tue Aug 31, 2010 7:53 am

Daniel wrote:Not to be too picky, but RPGs and TOWs are not guns.

They go "Boom" and things come out the end. They might as well be guns.
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Postby Hoboman » Tue Aug 31, 2010 11:30 am

Gungnir wrote:
Daniel wrote:Not to be too picky, but RPGs and TOWs are not guns.

They go "Boom" and things come out the end. They might as well be guns.

If you wish to continue in ignorance who am I to stand in your way. :D
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Postby Nerava » Tue Sep 14, 2010 11:07 am

You know, the best way to avoid explosions is to kill the people launching explosives. Failing that, attempt to have more squads than the enemy has big bombs. On the case of that shotgun mortar, yeah, you're just screwed.
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