Biological and Chemical Weapons.

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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warman45
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Biological and Chemical Weapons.

Post by warman45 » Mon Sep 06, 2010 6:44 pm

we'll, i think it's pretty obvious this thread is a violation of the geneva convention, but than again the only convention that applies to brikwars is that of awsome! so let's see what rules you have for these 2 weapons.
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Post by LocoJoe » Mon Sep 06, 2010 6:58 pm

Horrible Gas Emiter, or H.G.E.
Cost:15cp
Use:4
Range:7" radius
Damage: -
Notes: anything within the radius is infected by the gas. For the next d6 turns, the infected must role a 4+ on a d6 to survive.
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Post by Gungnir » Mon Sep 06, 2010 8:14 pm

Knockout Gas:
Cost: 3CP
Use: x*
Range: 5" Radius outside. Otherwise, fills room.
Damage:--
Knockout Gas capsules are used similar to explosives. They can be thrown(use:1), or fired from a launcher (use: launcher), and explode on impact.
All living units within the explosion are subject to its effects, unless another effect states otherwise. When a unit inhales this gas, it is instantly stunned for D6 rounds, and falls to a prone position.

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Post by lrdofbricks » Mon Sep 06, 2010 8:33 pm

dear gungir.......

that is not a awesomly chemical/bio weapon in violation of the geneva code.
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Post by Gungnir » Mon Sep 06, 2010 9:12 pm

Fine. It's made of mashed up babies.
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Post by warman45 » Mon Sep 06, 2010 9:16 pm

Virus B
CP: 45
fired from artillery or other big calibre guns (or a terrorist van)
effect, every minifig within D6 of the target is infected with virus B, designated witha Blue or Dark Green marker on their head, every turn there is a chance they infect a nearby minifig within 3 inches, after turn 3 there are two possibilities,

A: they explode, spreading the virus in a radius of a D6

B: they turn into some freaky tentacle mutant that acts like a zombie and is controlled by a third player.

C: they begin to grow weapons out of severed limbs, of wich 1 is designated as the main limb and must be severed to cause death.
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Post by Silent-sigfig » Mon Sep 06, 2010 10:03 pm

warman45 wrote:Virus B
CP: 45
fired from artillery or other big calibre guns (or a terrorist van)
effect, every minifig within D6 of the target is infected with virus B, designated witha Blue or Dark Green marker on their head, every turn there is a chance they infect a nearby minifig within 3 inches, after turn 3 there are two possibilities,

A: they explode, spreading the virus in a radius of a D6

B: they turn into some freaky tentacle mutant that acts like a zombie and is controlled by a third player.

C: they begin to grow weapons out of severed limbs, of wich 1 is designated as the main limb and must be severed to cause death.
This is good, but mak it a d6 role. examle:

1=dead
2=option A
3=option B
4=Option C
5=Recovery
6=Unit has received a mild amount of superpowers. superpowers.
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Post by LocoJoe » Tue Sep 07, 2010 3:50 pm

Gas Bot
A simple robot filled with gas that kills.
CP: 7
Move: 5"
Skill: none(all this can do is walk and explode)
Armour: 2
Notes: this thing walks around and people shoot it. But, when it gets shot, or if its owner just feels like it, this thing explodes and shoots out poisonous gas that does d6+2 damage.
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