Biological and Chemical Weapons.
Moderators: warman45, Rev. Sylvanus
- warman45
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Biological and Chemical Weapons.
we'll, i think it's pretty obvious this thread is a violation of the geneva convention, but than again the only convention that applies to brikwars is that of awsome! so let's see what rules you have for these 2 weapons.
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Knockout Gas:
Cost: 3CP
Use: x*
Range: 5" Radius outside. Otherwise, fills room.
Damage:--
Knockout Gas capsules are used similar to explosives. They can be thrown(use:1), or fired from a launcher (use: launcher), and explode on impact.
All living units within the explosion are subject to its effects, unless another effect states otherwise. When a unit inhales this gas, it is instantly stunned for D6 rounds, and falls to a prone position.
Cost: 3CP
Use: x*
Range: 5" Radius outside. Otherwise, fills room.
Damage:--
Knockout Gas capsules are used similar to explosives. They can be thrown(use:1), or fired from a launcher (use: launcher), and explode on impact.
All living units within the explosion are subject to its effects, unless another effect states otherwise. When a unit inhales this gas, it is instantly stunned for D6 rounds, and falls to a prone position.
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- warman45
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Virus B
CP: 45
fired from artillery or other big calibre guns (or a terrorist van)
effect, every minifig within D6 of the target is infected with virus B, designated witha Blue or Dark Green marker on their head, every turn there is a chance they infect a nearby minifig within 3 inches, after turn 3 there are two possibilities,
A: they explode, spreading the virus in a radius of a D6
B: they turn into some freaky tentacle mutant that acts like a zombie and is controlled by a third player.
C: they begin to grow weapons out of severed limbs, of wich 1 is designated as the main limb and must be severed to cause death.
CP: 45
fired from artillery or other big calibre guns (or a terrorist van)
effect, every minifig within D6 of the target is infected with virus B, designated witha Blue or Dark Green marker on their head, every turn there is a chance they infect a nearby minifig within 3 inches, after turn 3 there are two possibilities,
A: they explode, spreading the virus in a radius of a D6
B: they turn into some freaky tentacle mutant that acts like a zombie and is controlled by a third player.
C: they begin to grow weapons out of severed limbs, of wich 1 is designated as the main limb and must be severed to cause death.
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- Silent-sigfig
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This is good, but mak it a d6 role. examle:warman45 wrote:Virus B
CP: 45
fired from artillery or other big calibre guns (or a terrorist van)
effect, every minifig within D6 of the target is infected with virus B, designated witha Blue or Dark Green marker on their head, every turn there is a chance they infect a nearby minifig within 3 inches, after turn 3 there are two possibilities,
A: they explode, spreading the virus in a radius of a D6
B: they turn into some freaky tentacle mutant that acts like a zombie and is controlled by a third player.
C: they begin to grow weapons out of severed limbs, of wich 1 is designated as the main limb and must be severed to cause death.
1=dead
2=option A
3=option B
4=Option C
5=Recovery
6=Unit has received a mild amount of superpowers. superpowers.
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:
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Gas Bot
A simple robot filled with gas that kills.
CP: 7
Move: 5"
Skill: none(all this can do is walk and explode)
Armour: 2
Notes: this thing walks around and people shoot it. But, when it gets shot, or if its owner just feels like it, this thing explodes and shoots out poisonous gas that does d6+2 damage.
A simple robot filled with gas that kills.
CP: 7
Move: 5"
Skill: none(all this can do is walk and explode)
Armour: 2
Notes: this thing walks around and people shoot it. But, when it gets shot, or if its owner just feels like it, this thing explodes and shoots out poisonous gas that does d6+2 damage.
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