Brick wargame in production

For all those games that happen to not be BrikWars

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Postby piltogg » Mon May 05, 2008 5:20 pm

yah, I know its way too loose
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Postby Blitzen » Mon May 05, 2008 5:54 pm

Wait...

It's too loose, so you made it tighter, and now you're not happy, so you're complaining to the guy that made it loose? Shouldn't you complain to yourself?
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Postby youaredoome0 » Mon May 05, 2008 8:05 pm

So your game is more based around modern infantry combat?
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Postby feuer_faust » Tue May 06, 2008 8:00 am

If you're a fan of intantry combat, Rackham's AT-43 could be a system to check out. Range is limited only by the skill of the firer, and infantry have several advantages over mech units (bleh :P ). Still a nice game, though.
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Postby youaredoome0 » Tue May 06, 2008 5:05 pm

I'm definitely going to want to see this when it's done.
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Postby IVhorseman » Tue May 06, 2008 6:22 pm

piltogg wrote:yah, I know its way too loose


why should it make a difference? making it more structured may seem smoother, but it's also a lot less fun. let's say i want to go stand in front of a door and pop some shots off. uh-oh! even though it's only an inch away, i'm not allowed to run over somewhere, pick a spot to fire from realistically, and fire a few bullets from my assault rofl! if only i could just take a few quick steps to walk over behind this rubble, fire, and then leave! instead, you have minifigs having to run up TO the firing spot, stand around like an idiot for a round and get shot at, and THEN fire. and if you're scared that people will just hide behind cover, jump out to shoot a bit, then hop back all in the same turn making them invincible, fear not! that's what shots of opportunity are for!
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Postby piltogg » Thu May 08, 2008 2:47 pm

sorry' I doesn't gets enuff sleeps sumtimes zo i mess up me own words to mean sumthin other. (yesh this is interntional)
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Postby Blitzen » Thu May 08, 2008 6:05 pm

Yes, the Internet is international.
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