Brikrace Circuit 22 - FINISHED

Like a Dewey Decimal system of destruction

Moderator: OneEye589

Which way should the race track go?

Poll ended at Tue Sep 28, 2010 1:27 pm

Total votes : 6

Brikrace Circuit 22 - FINISHED

Postby Moronstudios » Sat Sep 25, 2010 1:27 pm


This is going to be another race, like Vehicular Brik Slaughter. First to three laps wins.

There are 6 racers, each with their own stats, weapon, and special ability.
The stats are:
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (6/12 means car can Accel 6" or Deccel 12")
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle

Gone postal
MM" = 10"
A/D" = 4/6
AV = 1d10
HP = 15
Weapon: Dual rockets (Reloads when crossing finish line or black arches)
Special: Very good at drifting

Civil Protection
MM" = 12
A/D" = 6/6
AV = 1d10-1
HP = 10
Weapon: Sideseat gunner
Special: May teleport up to 1" left or right once every 3 rounds

MM" = 14
A/D" = 5/7
AV = 1d10
HP = 18
Weapon: Sideseat gunner
Special: May get a boost of 4" once every 4 rounds

Boxcar revenge.
MM" = 12
A/D" = 5/5
AV = 1d10+1
HP = 18
Weapon: Guy with a chainsaw
Special: Treats shallow water like normal land

Rebel 3
MM" = 12
A/D" = 7/6
AV = 1d6+1
HP = 10
Weapon: Dynamite (takes 1 turn to reload)
Special: may attemp to drive over a car she is directly behind

Raging viking
MM" = 10
A/D" = 10/10
AV = 1d6
HP = 8
Weapon: Chain gun.
Special: may use cain gun to hook onto another car or something else

The racetrack (It can either go clockwise or counterclockwise depending on which wins the votes):
The start:

The grassy turn (Driving through the area outlined in red repairs 4 health to the car):

Shallow water river (reduced control when driving across):

Town entrance:

Special rules

Send in orders with 3 days

Weapons come into play after a vehicle has paced the black arches.

Drivers can not be attacked untill a vehicle has been reduced to half health.

Orders must be sent in for rounds, which is three turns each.

-Drifting reduces a car's turn radius (half their current speed) on a successful roll. Failure on the roll can mean increase of turn radius or oversteer.

If a car is destroyed or hijacked the drive must complete the race on foot or in another car.

You have 3 days to vote.
Ready to race?
Last edited by Moronstudios on Sun Oct 24, 2010 10:54 am, edited 1 time in total.
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Postby aoffan23 » Sat Sep 25, 2010 1:41 pm

I'll take Gone Postal.
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Postby Lt. Krus » Sat Sep 25, 2010 1:44 pm

EDIT: Boxcar Revenge
Last edited by Lt. Krus on Sat Sep 25, 2010 3:51 pm, edited 1 time in total.
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Postby Cpt. Zipps » Sat Sep 25, 2010 3:38 pm

Civil Protection, if I may.
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Postby *CRAZYHORSE* » Sat Sep 25, 2010 5:22 pm

Rebel 3 would be lovely, thankyou.
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Postby Sloopofwar » Sat Sep 25, 2010 5:33 pm

Rage viking!
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Postby Moronstudios » Sat Sep 25, 2010 5:41 pm

Very nice, all spots taken.
Good luck to the racers.
EDIT: Nevermind, looks like the race is Clockwise
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Postby BFenix » Sat Sep 25, 2010 5:48 pm

Lego Racers in forum mode! I missed it... :?
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