Moderators: Rev. Sylvanus, warman45
Nerava wrote:Trying to make a BrikWars / RPG mix. Any suggestions other than "don't" would be appreciated.If all you're going to do is yell at me, fine, but remember that that would artificially increase the apparent popularity of this forum.
And yes, I do like using excessively elaborate words.

Blitzen wrote:Nerava wrote:Trying to make a BrikWars / RPG mix. Any suggestions other than "don't" would be appreciated.If all you're going to do is yell at me, fine, but remember that that would artificially increase the apparent popularity of this forum.
And yes, I do like using excessively elaborate words.
Are you me?
Nerava wrote:I do, however, have multiple identities on the internet, all of which are rather simple anagrams of each other.
*CRAZYHORSE* wrote:Depends on how long it takes to get to lvl 30/35.
Arkbrik wrote:I made a BrikWars RPG once, where you gained XP equal to the CP value of things you killed. I remember having rapidly increasing XP thresholds that made it impossible to level up after a while.
You could have a session-based system rather than a kill-based if you worry about the players blowing up everything they encounter. For example, at the end of the session you get:
1 XP for taking part
1 XP if you killed something during the session
1 XP if you wounded the dungeon boss (or whatever)
1 XP if you were the one to deal the killing blow to the boss
1 XP if you succeded with a noncombat action that needed a Skill test
So you can gain a maximum of 5 XP per session (It's probably best to keep this list secret). When you have XP equal to the next level, you can level up.
Nerava wrote:*CRAZYHORSE* wrote:Depends on how long it takes to get to lvl 30/35.
I not entirely sure how quickly it will take for players to reach the upper levels, but I am estimating anywhere between about 30 million CP worth of kills and thirty some scenarios.(depending on how much the players try to cheat, XP could add up quickly. "Oh, look, civilians, decoration, and buildings. Those could be worth 300 some CP, so that makes...whatever. BOOM!")
Like one of my first posts commented, I really need help designing the experience system.
stubby wrote:You were inb4beluga.
*CRAZYHORSE* wrote:Nerava wrote:*CRAZYHORSE* wrote:Depends on how long it takes to get to lvl 30/35.
I not entirely sure how quickly it will take for players to reach the upper levels, but I am estimating anywhere between about 30 million CP worth of kills and thirty some scenarios.(depending on how much the players try to cheat, XP could add up quickly. "Oh, look, civilians, decoration, and buildings. Those could be worth 300 some CP, so that makes...whatever. BOOM!")
Like one of my first posts commented, I really need help designing the experience system.
To prevent this I would make a logical response system:
Yes you could kill that old lady selling apples and destroy her market stand for 8cp but then the whole village turns against you and form an angry mob, guards come after you and if you still survive you get a bounty on your head (other players could go after you to).
this makes it challenging and fun to be evil.
If you walk through a forest and start chopping down every tree you come by for 2cp, shure but then nature will turn against you and bears will attack you etc.
Help the old lady and her apples and maybe she throws in some extras, like a hot date together.
Users browsing this forum: No registered users and 2 guests