Olothontor wrote:Here are my thoughts:
We use a 3-layer system to handle each aspect of the game; the first layer would contain the map, presumably an array with 3 possible numbers (0 for empty space, 1 for room/hallway, 2 for doors. Any other things can be added later, like traps or the like). The second would contain items, both those lying on the floor in singular or group form, and chests or other loot containers. Third would contains critters, both player(s) and monster(s).
From there, it should be fairly obvious. Read as: "From there, I dunno what to do."
Olothontor wrote:ForlornCreature wrote:I don't think you're gonna follow this game through with the kind of scale you're talking about.
Isn't it worth it to dream? Hush ye, nay-sayer.
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