KRYSTO: Turn Five

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KRYSTO: Turn Five

Postby piltogg » Sat Mar 19, 2011 6:56 pm

well, heres another round.

moronstudios
moron takes a few steps away from his "sticky situation"
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He also fires at the Akkadians but rolls a one and misses.
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TMITTH
The man in the top hat's companion picks up his fallen comrades weapon.
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they finally reach Piltogg, and say hi!
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The grammar inquisition
the civilians move up, they only have close combat weapons so no combat from them yet.
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what it looks like through their eyes just for the hell of it.
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As many grammar inquisition people as possible get up on the space hulk.
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Blitzen starts reciting grammar rules in order to confuse the Akkadians, they all get a minus 1 to their rolls this round
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The mechaniks didn't fit up on the space-craft so they advance in line with the civilians. note that about half of all the civilians in this horde are specialists.
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The sexy-wytch space vehicle advances slightly and opensup on the kommand platform with all it's got.
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It blows all the wheels and most of the armor off of this side.
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Other than it's one remaining tree-gun it's pretty much useless now.
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the grammarians with lazer crossbows fire on the Akkadians
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they kill one of them.
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Assyrians

The Assyrians open up fire on the Akkadians on this side.
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they kill one more.
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Space nazis and ninjas
Anti-matter guy advances
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Fires on the sexy-wytch
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It knocks out a crap-ton of weapons and kills one of the guards, blitzen would have died also, but she feated her way out of danger.
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It's going to have some pretty lopsided flight patterns now that it lost a wing and an engine on one side.
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the last ninja climbs up the side of the kommand platform.
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he kills one of the huskralls.
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the last Piltogg sprints to the other side of the ice-castle
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the gremlins unleash another salvo
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they pretty well wreck the Beradan jeep.
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Akkadian heroes
Vas Kallas lines up another shot with her sniper rifle.
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She scores a headshot.
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Piltogg moves up to the wall.
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And petty well destroys alot of it with the sword of inhuman strength.
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The other heroes move through the hole piltogg made, and smash through the assyrian wall.
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Burp man picks up a bit more of the house to throw next turn.
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I feel bad for whoever's house this is.
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more to come soon.
Last edited by piltogg on Sun Mar 20, 2011 12:36 pm, edited 1 time in total.
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Postby piltogg » Sun Mar 20, 2011 11:46 am

the continuation starts now.

Ross Varn

He would have liked to jacked the hardsuit, but it's pretty well broken at this point.
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So he shoots instead and kills the last setanian.
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Beradans
The slightly broken vehicle moves backwards in order to not get destroyed.
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The uninjured vehicle fires all it's weapons straight on like Bonn-o-Tron.
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It kills the anti-matter guy and destroys lord Krus's shield.
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The infantry shamble up to where the assyrian ladder used to be.
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They reconstruct the ladder and start climbing up.
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Ice Worlders

IV horseman yells some shit to the extent of "noones harder than me!"
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He then proceeds to headbutt the kommand platform.
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sending it about 10 inches backwards.
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He then stands on the wall nonchalantly.
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All the stuff on the left side teams up on the Akkadian heroes.
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they kill both of them.
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The ninja and two iceworlders on the right side.
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They kill one of the Akkadians over here.
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This looked too much like a friendly fire type of situation, and the shot on the other side was out of range, so no fire from this turret this turn.
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Plasma gun continues to hold fire.
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Warhead's bulldozer finally makes it up into the middle of the fray.
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One of the houskralls attacks the Akkadian flag bearer.
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He fails and gets response killed.
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Akkadian Kommand platform (no orders received for this turn)

The remaining Akkadian on the left side attacks an Assyrian foe.
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His flesh tasted of the OTC.
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An Akkadian on the other side slashes at moron studios.
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But he feats himself to safety with an ms paint arrow.
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The giant and rather useless vehicle drives up.
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It was clearly very poorly engineered, as it can't take any shots from this angle without hitting itself.
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The remaining hardsuit and the hovercraft start flanking the civilians.
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The motorcycle also drives up, it has no weapons, so does not shoot.
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reinforcements arrive.

The Akkadians get a shinny new mech. They needed a little help, but clearly not this much. I already built this though so I'm gonna use it dammit! It will be controlled by the space nazis/ninjas player
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It has a jetpack, so it's about as maneuverable as the knightmare frames from code geass. (which is what I tried to make it look like.)
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In order to even out this mostly unneeded reinforcement, I also built the Berradans a new tank. Clearly not as awesome, but it'll do it's job.
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Despite the fact that it is a beradan tank, I would like to give control of it to the Settanian player, who was eliminated this round.
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some overviews

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Now accepting orders for turn 6 :godwin: :godwin: :godwin: :godwin:
Last edited by piltogg on Sun Mar 20, 2011 2:51 pm, edited 2 times in total.
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Postby Warhead » Sun Mar 20, 2011 12:14 pm

:D Headbutting stuff is goood, but what did my guys do?
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Postby piltogg » Sun Mar 20, 2011 12:26 pm

I stopped posting midorder in to eat breakfast, but the rest of your turn and the game is now up.
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Postby Warhead » Sun Mar 20, 2011 12:53 pm

ORDERS

6) The Plasma Turret: Have it fire on something at least once this figgin game. Perhaps those fuckers climbing into my fort (in the open and well away from my guys) or that new Mech or all the other big Akkadian stuff zooming about all over the place with unseeming impunity.

7) Get someone useless who isn't doing much of anything to pass out some of those fallen OTC's to my Assyrian Allies, they need the close combat weapons.

8). The Tractor thingy, have the gunner melt some Lego ABS and seal that breach up. Then have the driver kamikaze into some Akkadians and self destruct.

9) HERO FEAT - PLAN B: Allows all Ice Worlders to fire or attack and then move this turn without counter attack. The Iceworlders have trained for this tactic and they know what to do. I want as many dead attackers as possible so my guys can pull back. Have the Inferno on standby!

10) Everyone that pulls back after their attacks are to arm themselves with a ranged weapon and an OTC. then find cover.

11) You know what to do with the Inferno Turret, make sure it counts, and there had better be a result.
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Postby piltogg » Sun Mar 20, 2011 2:54 pm

yeah.... posting orders where anyone can see them.... probably not the best of ideas. you did beat silva to the punch by seven minutes though, so first initiative goes to you.
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Postby Warhead » Sun Mar 20, 2011 3:50 pm

PM's weren't working out either.
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Postby Natalya » Sun Mar 20, 2011 4:24 pm

My orders are in now.
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Postby FISH!!! » Mon Mar 21, 2011 2:36 pm

When you said I'd get a Mech, I didn't think you meant one that big! :shock:
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Postby piltogg » Mon Mar 21, 2011 7:54 pm

It isn't really very big, the houses around it are just really small.
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Postby Moronstudios » Tue Mar 22, 2011 8:58 am

Orders in.
the reinforcements look nice for both teams.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby piltogg » Sun Mar 27, 2011 12:10 pm

still need orders for setanians, beradan raiders and the kommand platform. Would like to keep this rolling so I can play actual brikwars again.
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Postby ikensall » Thu Mar 31, 2011 3:06 pm

Keep climbing up the ladder, get any other vehicles to pull back a little next to the tank (no probs about the command) whilst firing off some stuff. Also, does anyone on the defending side want that special baddass trans-green anti matter gun thingy?
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Postby Natalya » Thu Mar 31, 2011 3:12 pm

ikensall wrote:Keep climbing up the ladder, get any other vehicles to pull back a little next to the tank (no probs about the command) whilst firing off some stuff. Also, does anyone on the defending side want that special baddass trans-green anti matter gun thingy?


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Postby piltogg » Thu Mar 31, 2011 8:59 pm

Ok. orders are in for everyone, so expect another turn to be in sometime this weekend.
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