K, I was just playing HALO III with my freaind and I come up with these stats cus' I wanted to slaughter grunts in brikwars too. So enjoy! When I come up with more I will post.
soldier 7
skill: 1d6+1
move: 5"
armor: 4
die skum!!! (+1): may make a ranged attack against every grunt within 6".
Double Tap (+1): This minifig may fire twice with a projectile weapon. Additional targets may not be more than 2” apart; +1 UR for all shots fired (if the weapon already has more than one shot, this skill only adds ONE extra)
Supersoldier 20
skill: 1d8+2
move: 7"
armor: 1d10+2
die skum!!! (+1): may make a ranged attack against every grunt within 6".
Double Tap (+1): This minifig may fire twice with a projectile weapon. Additional targets may not be more than 2” apart; +1 UR for all shots fired (if the weapon already has more than one shot, this skill only adds ONE extra)
Gunz Blazin (+1): may dual-wield pistols and may use “pistols” in CC. Shots taken this way may be parried as normal.
Hardy Boy (+1): attacks do -2 damage to this minifig.
little dweb 2
skill: 1d6-1
move: 6"
armor: 2
alein sniper 8
skill: 1d6
move: 5"
armor: 3
Ranged Weapon Master (+2): Uses ranged and thrown weapons only (may still use improvised weapons). +1d6 Bonus to skill and damage when rolling for Ranged Combat
Eyes of a Hawk (+1): minifig adds 4” to the range of all projectile weapons he wields.
fat dude 13
skill: 1d6
move: 6"
armor: 5
Take All Comers (+1): In CC, this fig may spend an action to roll one attack against each reachable fig in his front arc (the attack must hit friend and foe). Moreover, he receives no skill penalties when enemies gang-up on him.
Gunz Blazin (+1): may dual-wield pistols and may use “pistols” in CC. Shots taken this way may be parried as normal.
Bulging Biceps (+1): this minifig has mastered the art of using every "inch" of his weapons effectively and does not need to skirmish while wielding a two-handed weapon. May combine a two-handed weapon and a shield while not mounted.
Fervent Charge (+1): all CC weapons count as charging weapons (not just pointy ones). +2 CC bonus to skill, damage, and armor when charging.
Elite bady 14
skill: 1d8+2
move: 6"
armor: 7
Gunz Blazin (+1): may dual-wield pistols and may use “pistols” in CC. Shots taken this way may be parried as normal.
Hardy Boy (+1): attacks do -2 damage to this minifig.
Double Tap (+1): This minifig may fire twice with a projectile weapon. Additional targets may not be more than 2” apart; +1 UR for all shots fired (if the weapon already has more than one shot, this skill only adds ONE extra)
plasma pistol: cost: 4 use: 3 Rng: 7" Dmg: 1d6+1
Assault rifle: cost: 6 use: 3 dmg: 1d6+2 rng: 10”
Assault: if the unit who was trying to fire this weapon fails the use roll then he can roll again. But only the first time the unit fails.
special rules taken from this thread http://www.brikwars.com/forums/viewtopic.php?t=5799

