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stubby wrote:You were inb4beluga.
stubby wrote:You were inb4beluga.
stubby wrote:You were inb4beluga.
stubby wrote:Uh oh. Do you really think this is necessary? If so then maybe I made the Vehicle rules too complex.
As far as I tried to make it, as long as you have a tape measure to measure the actual size of vehicles and their weapons, the only thing to keep track of is the size damage - which is best handled with damage pips attached onto the vehicle as needed.
The weapon stats may be a little more complex than before, so it'll be good to have a separate chart printed out for those maybe.
The Vehicles chapter is next up on my to-do list, so if you've got experiences and opinions on the subject, now's the time to share them.

*CRAZYHORSE* wrote:But how will an airplane ever find any cover to become completely invisible. I know are some rare cases in which they can but this is the reason I think it should be an ability that can be activated like a stealth field.
The Shadowscythe wrote:I'm not sure where I saw you post it before - but I remember you putting something up about vehicle size only counting towards how much damage it could take - and it could carry any number of weapons of any size into battle, but could only use a certain number of them per turn?
Iunno, I think I might have imagined the whole damn thing.
stubby wrote:You were inb4beluga.
*CRAZYHORSE* wrote:But how will an airplane ever find any cover to become completely invisible. I know are some rare cases in which they can but this is the reason I think it should be an ability that can be activated like a stealth field.
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