Hi. This is my first actual complete Brikwars battle, due to delays, laziness, lack of fire/blood/dice, ridiculously long travel times and people having to go to important events before game completion. Thus, this time I played with someone who was able to stay for the whole game; me. Anyways, it’s fairly simple in terms of teams, objective and terrain. Albeit, it’s a little small, but baseplates are hard to come by here. There are/were two teams they both have equal numbers, but not CP.(WARNING *picture heavy*) And sorry about the pictures. Some were taken without proper lighting.
Team 1’s objective is to defend the treasure from Team 2. Team 1 is defeated if:
Team 2 obtains the treasure
Everyone is dead except one or more people on Team 2.(unless, of course that those one or more people on Team 2 can’t move, in which case they cannot get the treasure.)
The treasure is destroyed.(Which means mutual defeat.)
Team 2’s objectives are as following:
Get the treasure, at which point Team 2 can use whatever mysterious things are in the treasure chest at the back.
Kill Team 1
Carry the two treasure chests back onto their side of the field.
Team 2 is defeated if the following occur:
They all die.Horribly.
Teams 1 and 2, respectively.
Start Team 2 Turn
Soon after deployment, it was realized that Team 2’s major spellcasting force was hopelessly trapped on top of a tower, with no hope of descent (minus falling, which would have killed them).
The Team 2 hero, riding his Stavoöse, (part reanimated statue, part man, and part moose) leads the advance along with a column of greenskins.
The undead part of the army advances as well, with the oh-so-dreaded UNDEAD LAWYER bringing up the rear.
Meanwhile, the Wicked Witch of the North-West brings her group of Vermin up the far front.
The Ork Banner Troll advances towards Team 1. It’s mighty morale-boosting banner was supposed to give +1 to all allied rolls within 5’’, but that was promptly forgotten after setup.
Team 1’s equivalent +1 banner booster guy. Again, completely forgotten about after setup.
Finally, first contact. The archers open fire on the charging skeletal riders as a response action (despite they have not actually had a turn yet), yet one is somehow able to hopelessly fail in firing his bow, and the other’s arrow plinks uselessly off one of the undead beasts. The nearby spearmen brace for impact from the charging horsemen.
A troll gets within smiting range of a non-heroic king.
The king tries to block, without success. He is smitten.
Jayko the Swift is beset upon by the Banner Ork. He parries and attempts a Heroic riposte.
Success! The Banner Ork falls. This is also the reason why the +1 banner was forgotten.
Intent on their target and mad with bloodlust, the greenskin party enters into a sprint, along with the wizard, still on his Stavoöse.
The Orks split up to attack Jayko and the two other knights at the same time.
The crossbow ork takes aim and misses quite badly. In fact, it’s crossbow bolt hits the back of the Stavoöse, (several inches to the left) but fails to do any damage whatsoever, with the Stavoöse being made of stone and all that.
End Team 2 Turn
Start Team 1 Turn
Rather annoyed with the fact that their king just got mashed by a mere cave troll, the armored axemen hack down that mere cave troll in vengeance.
Nearby, the two knights engage the orks in close combat. They are not that successful in accomplishing anything.
Meanwhile, a nearby pike decides to investigate just what makes up an ork head.
Its comrade sees its efforts for science, and discovers what a ork digestive tract looks like from the inside.
One archer manages somehow to defy the laws of physics and probability to disarm and kill a big ork using only one arrow.
The other archer snipes a horseman off his horse, so that he goes from being a horseman to being a dead man.
End Team 1 Turn
Start Team 2 Turn
This Ork’s turn involved him flying through the air, to land not-so-softly on the not-so-soft ground. In two pieces.
Concentrated undead crossbow fire overcomes the horseman’s armor and knocks him off his horse. He loses his head. Literally.
The Wizard commences a fire spell.
And incinerates a axeman.
The Ork Chieftain releases a innocent red snake from a knight by chopping him in half.
The remaining knight parries a orkish attack.
And decapitates the instigator of the attack.
Continuing the blow, his blade enters into the shoulder of the next ork.
Elsewhere, spearman #11 deflects the charging horseman.
Off the seemingly misplaced cliff.
General shot of the chaos.
Jayko declares a Heroic Feat to decapitate the three ork solders closest to him.
He is blessed by the dice.(Green die being his roll)
He alights on a flower, which is somehow able to support his weight.
The horseman, who had apparently survived being shot, gets up, and is promptly shot again by the same archer.
Some halberd-wielding townsfolk manage to hack down the Stavoöse, with the Wizard Bailing in the other direction.
The resulting explosion flings everything in a 10” radius up into the air.
And what goes up, must come down.
One Manta Man, due to a incredibly lucky Physical Resistance Roll, stands unharmed.
Unfortunately for him, he fails his “not getting hit by a falling Stavoöse corpse” roll.
And gets hit by a falling Stavoöse. No idea why.
The witch and her Vermin finally get to the spearmen and attack the nearest one.
The four supposedly useless wizards call upon the power of a d20, and prepare to unleash it upon the battlefield below.
Their target? A completely unsuspecting dwarven defensive phalanx.
Direct hit, but no damage yet.
And there’s the damage. All of the dwarves were blown away in pieces, except for one lone dwarf healer.
As well, the Heroic King got knocked off his horse.
The Vermin fell one spearman, and head towards the next.
The spearmen simply run over the Vermin and stab the Witch to death, causing all the magically summoned Vermin to become useless statues once more.
Jayko throws himself on the other Manta Man, (the one that was not crushed by the Stavoöse),
and fails to do anything noteworthy.
The Wizard gets up and starts to gather all his undead minions to him.
And sacrifices everything on his team.
He summons an undead legion, to aid him in his quest of total annihilation.
It doesn't look like Team 1 will be able to offer up much resistance.
The King issues a Call To Arms, which bring all allied units into one big squad.
The intimidating Undead Legion.
The Defenders of The Royal Treasure.
The Wizard’s Resurrection Spell continues its work, running through the corpses and grabbing the closest limbs and weapons possible and jamming them unto any body.
As it continues its work, the somewhat now sentient spell realized it does not have enough energy to support all these undead. It attaches their energy needs to a counterpart on the opposing side. This pretty much insures that the numbers are equal.
Consequently, several undead keel over in the rear.
The two armies engage. From here on it’s just vicious close combat using rapidly made up rules. The first to fall is the Wizard under many blows, but his body disappears instantaneously.
Meanwhile, far behind the battle, the Resurrection Spell gathers spare mass.
It slowly compresses this matter, to make a new body for its master.
The now somewhat worried Team 1 army wonders why the zombies they chop down are flowing away, instead of lying on the ground like normal corpses.
The spell readies the final compression.
The Wizard’s new body appears, wreathed in flame. His consciousness rapidly ensnares it once more.
He quickly covers the distance between his rebirth point and the battle.
The undead start breaking through the line of valiant defenders, en route to the treasure. The defenders do a mass Shove and send every single undead over the edge of the cliff. They then reform into a defensive formation.
The Wizard stands to face Team 1. Even he cannot defeat them all.
So he Bails on a d20 and gets a 14. He flies right over the entire army.
And alights at the door of the the keep.
And commences hacking through the door.
He then jumps through the door after activating a noclip “spell” and decapitates one of the treasure guards. He then commences dueling the other one.
Meanwhile, the rest of Team 1 attempts to break down their front door.
The Wizard, realizing that his time is running out, blasts the guard across the room.
He rushes across the keep to a mysterious box, behind the treasure, whilst stepping on said treasure.
He opens it to find a assortment of items that no medieval man should recognize, but he does, however.
He grabs two boomsticks, and a explosive and heads for the door.
He readies the dynamite, and throws it toward the door.
Only three soldiers remain standing. As does the door, for no apparent reason.
Scratch that, the door falls down.
The wizard marches out of the wreckage, guns blazing.
The opposing resistance do the most sensible thing. They bail out.
The radio in the mystery box commences sending a signal.
Directly to the abandoned building across the battlefield.
A MkII Devastator drone emerges, a last remnant of the the wars that devastated this planet.
It readies its on-board antimatter missile launcher, and targets the only living thing within range, which is the unaware wizard, who at this point is feeling quite invincible.
The Devastator Drone fires on a nice long ballistic arc of destruction.
Then, in the rising sun, the wizard wonders who is throwing pieces of metal at him.