The Lego Wastelands: Turn 6 - Battle Finished

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Postby Warhead » Sat Jul 09, 2011 3:43 pm

CrazyHorse, look to the weapons about you. there is a dead scav heavy with an Autocanon... or you could resort to the Panzy-Poof gun Panzy dropped..? But...

@Zahru: After Silva's post I'm sure I can Games-Master something. :wink: PM incoming.

Oh, and there is another small update but the light has gone so no more until tomorrow at the earliest.

@Brag:

Immortal New Born: Valkyre, status indeterminate at this time.

Generic Stats: These are only starting stats covering non-Elite and non-Maniac Immortals.

Move: 5"
Skill: 1D10
Save: 2D6
Special: Wounds x2, If killed the Immortals Suicide Bomb goes off, no area effect it just disposes of the body, this may also happen if captured.

Chain-Lightning - Her Huge chainsword is called chain-lightning (artistic licence)

Range: 1", Use: 4+ Damage: 1D10+3 +special

...when it strikes a target in melee, even if the target uses a shield to block or a weapon to parry, a bolt of chain lightning will strike the target and any enemy within 2" of that target for an additional 1D6 damage each.


Special Abilities - Summoned to Battle by the deeds of the worthy, just who's worthy is up to her. She may also choose to bring brave warriors to the Emperors attention to be judged for Immortalisation.

During combat she can act as a shield maiden for one chosen unit and intercept an attack meant for that unit as her action but any hit caused will effect her instead.

She has no healing powers but can administer the Kiss of the Valkyrie once per battle This kiss allows one warrior to continue to live (normal stats but only one Hit Point) for one more turn as a fearless Berserker in order that he slay his enemies.
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Postby mgb519 » Sat Jul 09, 2011 4:41 pm

Shoot the both of them, and go for accuracy this time. The more bullets I can put out, the better.
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Postby Warhead » Sun Jul 10, 2011 3:08 am

Too keen mate, wait until the end of the turn. IF you survive. :)

Just waiting on Orders from Brag and... Zahru. :twisted:
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Postby Zahru II » Sun Jul 10, 2011 4:07 am

Order'd.
BFenix wrote:Zahru kicks so much ass!

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Postby Warhead » Sun Jul 10, 2011 9:25 am

Thanks Zahru. :D

That's another update. I'll get to the Scav's and the NecroTek next.
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Postby Zahru II » Sun Jul 10, 2011 10:31 am

Mwahaha, slutty valkyrie was awesome.
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Postby Bragallot » Sun Jul 10, 2011 11:29 am

Yes! My plan worked! Complete with OTC and all! :D
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Postby Moronstudios » Sun Jul 10, 2011 11:31 am

Zahru II wrote:Mwahaha, slutty valkyrie was awesome.

I would agree, I had a great laugh at the creation of the Bouncing Baby Berserker TerrorKhan (who gets to control him?).
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Postby Warhead » Sun Jul 10, 2011 11:36 am

Glad you enjoyed it... er...

You had the Monkey, but these orders are Brags so he does. :wink:

Awesome plans always have a greatly fudgenhanced chance of working. That one was a doozy! :lol: :guinness: to Bragster!
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Postby Zupponn » Sun Jul 10, 2011 11:44 am

'Tis a very nice forum battle you have there. :D
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Postby Warhead » Sun Jul 10, 2011 12:29 pm

Cheers, Zupponn.

Turn is complete and orders are required.

Change of plans for Orders. Since Zahru is now trying to kill everyone you'll need to PM orders, you too Zahru. Initiative sequence is in order of who PM's them first or at my discretion.
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Postby Silverdream » Sun Jul 10, 2011 12:44 pm

Aim for the head. Push towards the nekro tekkers unless I missed any wallies. Draw hand axe off of back if they come too close to me.

EDIT: And do I still have that AIDS needle? Use it as a throwing weapon against one of the recent zombies and see what happens.
Last edited by Silverdream on Sun Jul 10, 2011 12:54 pm, edited 1 time in total.
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Postby Moronstudios » Sun Jul 10, 2011 12:51 pm

Well, time to show the newborn how battle is done.
Charge full force at the closest nekrotek and cut down anything that dares to stand in the way of my charge whether in bed the living, undead, or buildings.
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Postby Zahru II » Sun Jul 10, 2011 1:08 pm

We shall feast on the flesssh, yessss...

Anyway, orders pm'd.
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Postby Silverdream » Mon Jul 11, 2011 10:55 am

Silverdream wrote:Aim for the head. Push towards the nekro tekkers unless I missed any wallies. Draw hand axe off of back if they come too close to me.

EDIT: And do I still have that AIDS needle? Use it as a throwing weapon against one of the recent zombies and see what happens.


I edited my orders.
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