Roll To Dodge: Evolution

For all those games that happen to not be BrikWars

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Postby Ross_Varn » Sat Oct 01, 2011 12:46 pm

I've retconned BF's mutation then to reflect his defense.

Knolli gets used to his blades.

She' gains a Bayonet mutation.

When you guys are ready, the party moves into the Thermal Testing Chamber.

A large pile of equipment and material is in one unlit corner of the room, the scratchmarks all move towards it. A burrow in the center appears to be where the Mantis came from.

The piece of equipment in the center is identified as the main Thermal unit, capable of baking the room to a massive heat or creating a near-zero point freezing index. It's disabled after all the removable equipment was destroyed by the beast. A gantry leads up to the next level.

Current Floor: Sub-Level 16
Alec: Energy Blade [+2 Melee, Maxed]: 10/10 HP: 0 XP
Knolli: Dual Blades: 8/12 HP: 0 XP: Armed, Pistol [+1 Ranged]
She': Plasma Gun [+1 Ranged], Bayonet: 10/11 HP: 0 XP
Fenix: Steelskin [+1 Defense], Claws: 9/11 HP: 0 XP: Armed, Pistol [+1 Ranged] [Trapped]
Group Loot: Orange Card, Knife, Power Rod, Cykronium, 2 Medkits


Tech Room:
Dead Mantis
Unexplored Exits: Halls

Currently: Thermal Testing Chamber
Thermal Engine
Material
Equipment
Exits: Gantryway, Tech Room
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Postby SnakeMittens » Sat Oct 01, 2011 4:23 pm

Investigate the pile of random stuff.
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Postby knolli » Sun Oct 02, 2011 11:48 am

Second that. Maybe something usefull is still intact.
Ross_Varn wrote:Knolli is awesome.
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Postby BFenix » Sun Oct 02, 2011 12:03 pm

Carefully check Halls out while party searches the pile of equipment.
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Postby Ross_Varn » Sun Oct 02, 2011 2:41 pm

You approach the heap of junk and clamber onto it, to start sifting through. Alec stands, watching the burrow.

She': 6: She' tugs what looks like a length of scrap out of a desk. "Huh." Examining it, he presses a button on it's casing. Nothing appears to happen. [XP gains now limited to combat]

Knolli starts to feel an uncomfortable heat on his side. Looking up at She', he blinks. The apature on the end of the piece of scrap is pointed directly at him and glowing bright orange. She' looks confused.

Roll To Dodge!
Knolli: 3: Knolli throws himself to the side, his labcoat bursting into flames. He dives to the floor, rolling to put out the fire, as a patch of floor behind him melts. She' blinks and turns the device off. [2 Damage]

She' looted a Thermal Projecter.

Knolli: 6: Knolli pats the rest of the charred coat off, emmiting a slight amount of smoke. He looks at the base of the pile, and then steps forward to open a cabinet. A padded suit of guard's armor and a shielded helmet drop onto the floor from the door off their hangers.

Knolli looted Security Armor

Fenix moves back into the newly-illuminated halls, looking around for something interesting. He opens a door to what appears to be a locker room, flicking on the lightswitch. A few three-legged creatures on the ground spin around. Fenix brings his gun up.
Fenix: 3: *BANG* The others hear the shot echo down the hall. One of the things takes a bullet to it's side as it skitters towards Fenix. It rolls onto it's side as the other two hiss, doubling their pace, and springing for Fenix's chest.

Roll To Dodge!
Fenix: 3 Fenix dodges out of the doorway. The two beasts land in the hall, spinning around towards him. Fenix ends up with his back against the end of the hall, ducking as the second one leaps. It slams into the wall and Fenix twists, with his back now in the corner.

Current Floor: Sub-Level 16
Alec: Energy Blade [+2 Melee, Maxed]: 10/10 HP: 0 XP
Knolli: Dual Blades: 6/12 HP: 0 XP: Armed, Pistol [+1 Ranged], Armor [+1 Defense, -1 Dodge]
She': Plasma Gun [+1 Ranged], Bayonet: 10/11 HP: 0 XP
Fenix: Steelskin [+1 Defense], Claws: 9/11 HP: 0 XP: Armed, Pistol [+1 Ranged]
Group Loot: Orange Card, Knife, Power Rod, Cykronium, 2 Medkits


Tech Room:
Dead Mantis
Exits: Lockers, Halls

Locker Room:
Dead Unknown
Lockers

Currently: Thermal Testing Chamber, She', Knolli, Alec
Thermal Engine
Material
Equipment
Exits: Gantryway, Tech Room

Currently: Halls, Fenix
Enemies Present!
Unknown 3/3 HP
Unknown 3/3 HP
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Postby BFenix » Sun Oct 02, 2011 2:54 pm

I climb to the ceiling using my claws and shoot the creatures from above.

"Guys, get your ass over here!"
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Postby knolli » Mon Oct 03, 2011 1:14 am

"She', well talk about that. Alec, can you hand me a Med... "
*BANG*
"Oh VERDAMMT! Not even more of them. Not now!"

I get behind the next cover and fire the gun at the Drones.
Ross_Varn wrote:Knolli is awesome.
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Postby SnakeMittens » Mon Oct 03, 2011 8:48 am

Sorry, knolli! Anyways, shoot the drones. When we're done, give Alec the Thermal Projector since he doesn't have any ranged weapons.
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Postby Ross_Varn » Mon Oct 03, 2011 6:05 pm

Fenix: 4 Fenix leaps, burying his claws into the ceiling and pulling himself up with one hand. He fumbles his gun around, and then fires below. One of the drones takes a corner of the shot, jerking suddenly. [1 Damage]They hiss at him as the rest of the party come running around the corner.

Knolli: 4 *BANG* One of the beasts screeches in pain, collapsing as the bullet finds it's mark. [6 Damage] [+1 XP] Another comes out of the locker room, skittering towards the report. 3 Alec goes tearing down the hall towards it, 1 blade smacking it in the shell. 1 It spins and leaps at him, missing entirely.

She': 4 *ZORN* The bolt from She's gun smashes into the drone under Fenix as it prepares to leap. Half of it's body comes entirely apart, arcing upwards and smashing into the wall, leaving a green trail of fluids down the duracrete. [3 Damage] Fenix can drop safely now.

Current Floor: Sub-Level 16
Alec: Energy Blade [+2 Melee, Maxed]: 10/10 HP: 0 XP
Knolli: Dual Blades: 6/12 HP: 1 XP: Armed, Pistol [+1 Ranged], Armor [+1 Defense, -1 Dodge]
She': Plasma Gun [+1 Ranged], Bayonet: 10/11 HP: 0 XP
Fenix: Steelskin [+1 Defense], Claws: 9/11 HP: 0 XP: Armed, Pistol [+1 Ranged]
Group Loot: Orange Card, Knife, Power Rod, Cykronium, 2 Medkits, Thermal Projecter


Tech Room:
Dead Mantis
Exits: Lockers, Halls

Locker Room:
Dead Drone
Lockers

Currently: Thermal Testing Chamber, She', Knolli, Alec
Thermal Engine
Material
Equipment
Exits: Gantryway, Tech Room

Currently: Halls, Fenix
Dead Drone
Dead Drone
Dead Drone
Enemies Present!
Drone 3/3 HP
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Postby BFenix » Mon Oct 03, 2011 6:13 pm

Fall down from the ceiling and attempt to crush the remaining drone.
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Postby SnakeMittens » Mon Oct 03, 2011 7:49 pm

If Fenix successfully crushes the Drone, don't shoot. If he doesn't, shoot it and yell "MOVE!"
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Postby knolli » Tue Oct 04, 2011 2:26 am

I wait for She' and Fenix to finish off the last Drone. If it should survive against all odds, it will catch a bullet.
When it's dead I say: "These aliens are becoming a real pest. Can someone hand me a medkit now. My ribs are aching and someone tried to roast my coat." *Angry stare at She'*
Ross_Varn wrote:Knolli is awesome.
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Postby Ross_Varn » Tue Oct 04, 2011 10:32 pm

Fenix: 2: Fenix's claws slip. He looks up and promptly is unhooked, landing flat on his rear on the ground below. [-1 HP] Unfortunately, the Drone's already halfway down the hall towards the others.

She': 5: She' takes a careful shot down the hall towards the beast. It impacts on the shell. [1 damage]

Fenix: 3: Fenix's following bullet is enough to finish it off.

Current Floor: Sub-Level 16
Alec: Energy Blade [+2 Melee, Maxed]: 10/10 HP: 0 XP
Knolli: Dual Blades: 6/12 HP: 1 XP: Armed, Pistol [+1 Ranged], Armor [+1 Defense, -1 Dodge]
She': Plasma Gun [+1 Ranged], Bayonet: 10/11 HP: 0 XP
Fenix: Steelskin [+1 Defense], Claws: 8/11 HP: 0 XP: Armed, Pistol [+1 Ranged]
Group Loot: Orange Card, Knife, Power Rod, Cykronium, 2 Medkits, Thermal Projecter


Tech Room:
Dead Mantis
Exits: Lockers, Halls

Locker Room:
Dead Drone
Lockers

Thermal Testing Chamber:
Thermal Engine
Material
Equipment
Exits: Gantryway, Tech Room

Currently: Halls, Fenix, She', Knolli, Alec
Dead Drone
Dead Drone
Dead Drone
Dead Drone
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Postby SnakeMittens » Tue Oct 04, 2011 11:18 pm

So Fenix did a buttplant, then shot the Drone? Minor correction there.
Well anyways, search the lockers. If they're locked, use the thermal projector to open them. (melt the locks)
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Postby Ross_Varn » Tue Oct 04, 2011 11:53 pm

Nah, that meant he took damage, not dealt it.
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