The Republic of Independent Nations

Show off your armies and weaponry and stuff.

Moderators: Zahru II, Natalya

Favorite unit?

Panther (jeep)
15
24%
Officer (suit)
3
5%
Juggernaut
4
6%
Troops
1
2%
The Pummeler (artillery)
6
10%
The Punisher (large mech)
22
35%
Ubermensch
6
10%
The Man In The Top Hat
5
8%
 
Total votes : 62

Re: The Republic of Independent Nations

Postby Alex » Sun Feb 12, 2012 5:05 pm

Nice work! The dreadnut is probably my favorite, although the scout mech is also sweet.
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Re: The Republic of Independent Nations

Postby BFenix » Sun Feb 12, 2012 5:14 pm

Nice updates. The chaplain is getting mighty close to a techpriest. Digging the new gauntlet on the Dreadnut.
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Re: The Republic of Independent Nations

Postby Robot Monkey » Sun Feb 12, 2012 5:26 pm

Thanks guys! The Dreadnut is quickly becoming my favorite mech too.

and @BFenix: That's sorta what I'm going for, except the chaplain only heals minifigs and hardsuits, vehicle repair is left to the good ol' engineer.
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Re: The Republic of Independent Nations

Postby Silverdream » Sun Feb 12, 2012 7:44 pm

Damn Awesome, the scout mech looks very useful.
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Re: The Republic of Independent Nations

Postby IVhorseman » Mon Feb 13, 2012 12:59 am

That CC mech is awesome! I totally dig that sword.

Now I see why you had such a powerful jumpjet as a suggestion in that other thread too... I was imagining that it was some kind of elite jump-pack! You might as well consider that jetpack integrated with the armor of the powersuit so that it's all one cohesive piece of equipment.
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Re: The Republic of Independent Nations

Postby Pwnerade » Mon Feb 13, 2012 3:43 am

These are all spectacularly awesome.
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Re: The Republic of Independent Nations

Postby Whiteagle » Mon Feb 13, 2012 4:00 am

Loving the Scout mech myself, thought I would like to see its legs in greater detail.
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Re: The Republic of Independent Nations

Postby Bragallot » Mon Feb 13, 2012 8:22 am

The scout is badass.
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Re: The Republic of Independent Nations

Postby Robot Monkey » Mon Feb 13, 2012 7:04 pm

Whiteagle wrote:Loving the Scout mech myself, thought I would like to see its legs in greater detail.


Earlier in the thread I have a breakdown of it's frame. It's still the same old Punisher I've been updating for the past few years.

@IV: Also, I'm considering counting the round plates on the bottom of the Dreadnut's feet as a kind of jump-pack too, except the kind that launches it pretty far, and it lands on the next turn... with the force of an artillery shell. (It'd count as a high explosive artillery shell hit, and the Dread couldn't do anything that turn.) (Also note it'd be a one-use thing)

Otherwise, thanks guys!
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Re: The Republic of Independent Nations

Postby Zupponn » Mon Feb 13, 2012 7:22 pm

The space commando has a similar build to my ZMC hardsuits. I like it! :D
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Re: The Republic of Independent Nations

Postby IVhorseman » Mon Feb 13, 2012 8:25 pm

So it's an explosive that detonates upon landing?

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.
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Re: The Republic of Independent Nations

Postby Robot Monkey » Mon Feb 13, 2012 8:29 pm

IVhorseman wrote:So it's an explosive that detonates upon landing?

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.


Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic... :twisted:
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Re: The Republic of Independent Nations

Postby Dr. Dynamo » Mon Feb 13, 2012 9:58 pm

Wow this thread is full of all kinds of.... stuff happening.
Seriously though, full of awesome; especially your mechs, hardsuits and the panther. The helicopter and barge are pretty sweet too. :D
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Re: The Republic of Independent Nations

Postby IVhorseman » Tue Feb 14, 2012 3:06 am

Robot Monkey wrote:
IVhorseman wrote:So it's an explosive that detonates upon landing?

It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.


Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic... :twisted:


Rules-wise it'd be equivalent to one.
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Re: The Republic of Independent Nations

Postby Dr. Dynamo » Tue Feb 14, 2012 3:19 pm

IVhorseman wrote:
Robot Monkey wrote:
IVhorseman wrote:It explodes.


It's a shockwave! :twisted:


Rules-wise it'd be equivalent to one.


I haven't had much experience with this game, but if you were to design a suspension system for the legs of aforementioned jumping explodeybot wouldn't you be able to fudge in some kind of rule where you reduce or negate the damage the mech would take when landing?

I've noticed this game seems to rely heavily on house rules.
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