BrickArms 2012: MAAWS Launcher and More!

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Re: BrickArms 2012: MAAWS Launcher and More!

Postby Keldoclock » Sun Mar 18, 2012 7:10 pm

I'd add some corollary for using the kinetic warhead to shoot down other missiles, maybe when aimed at another missile it never misses?
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby Swordsalmon » Sun Mar 18, 2012 9:12 pm

The MAAWS is really cool, but way too expensive. Would it be possible to buy one with just the launcher but without the rounds for a lower cost anytime soon?
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Keldoclock wrote:Swordsalmon: Argues about the price of bits of plastic, yet happily forks over $1 for a quarter-sized bit of plastic that does nothing but look cool.
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby Keldoclock » Sun Mar 18, 2012 11:56 pm

Swordsalmon: Argues about the price of bits of plastic, yet happily forks over $1 for a quarter-sized bit of plastic that does nothing but look cool.
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby BFenix » Mon Mar 19, 2012 7:20 am

:studgod: Those are awesome! You could even use the shells as spent cartridges! :<3:
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby IVhorseman » Mon Mar 19, 2012 1:13 pm

Keldoclock wrote:I'd add some corollary for using the kinetic warhead to shoot down other missiles, maybe when aimed at another missile it never misses?


Wouldn't that just be a parry?
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby Keldoclock » Mon Mar 19, 2012 11:09 pm

Mind = Blown
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby IVhorseman » Tue Mar 20, 2012 12:03 pm

If you wanted to be super precise about it, you could even used the amount you beat the parry by (plus two) to determine how far away the missile actually exploded! Personally I'd just plop it somewhere in the "nobody gets hurt but it looks super cool" range and move on with the game.
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby morganm » Wed Mar 21, 2012 1:20 pm

The MAAWS is out of control awesome.

MAAWS and brass chaingun ammo are now "Must Haves".
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby samuelzz10 » Thu Mar 22, 2012 10:45 pm

Honestly, I have no idea why this is so special. Is it because it looks better on display? Because if that's the case, I'll just stick to using my old bazookas, they work just fine in the front lines.
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby RunsWithLegos » Thu Mar 22, 2012 11:09 pm

it is so cool because of the play features, And by play i mean actually playing with the guys not just posing and rolling dice, the kinda play a 6 year old would do.
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Re: BrickArms 2012: MAAWS Launcher and More!

Postby Keldoclock » Fri Mar 23, 2012 10:45 am

Yeah, people have been asking Will to make an RPG with detachable rockets for years now, and it comes and is more awesome than any of us had imagined. There was *some* kind of workaround involving drilling into the RPG, I think it even actually fired via spring or similar, but this is so much cooler.
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