MicroSpaceWars

For all those games that happen to not be BrikWars

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MicroSpaceWars

Postby Gladius » Mon Aug 04, 2008 2:05 am

Hi guys,

I made a game that uses microscale lego spaceships. It's pretty simple, don't be afraid of the rules (they're only 10 pages printed). I've played it only a few times and it works well. Occasionally I will edit the rules, but doing that does not change the URL.

You can see my rules here.

As for ship ideas, I made a fleet, and you can see the original inspiration here.

I hope you enjoy it.
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Postby Theblackdog » Mon Aug 18, 2008 7:41 pm

I like it, it seems simpler than most of the rule sets already on here (mine included!)
suggestions:
If you use fighters, you should set up a rule where one model represents a squadron of 3-4 ships. Use pips on the model's stand to keep track of how many fighters in the squadron have been shot down. This makes it easier for people with a limited number of pieces to construct the number of fighters needed to overwhelm a large target.
Also, make the size limits a little bigger -- say ten-twelve studs for a frigate. This gives people a bit more space to build better models.
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Postby Shaeph » Mon Aug 18, 2008 9:44 pm

awesome fleet!
If I ever get interested in mini-ship combat I'll give your rules a try but for now tl:dr
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Postby Gladius » Tue Aug 19, 2008 6:02 pm

Actually blackdog, the fighters already represent squadrons of 2-5 ships.
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